i tried the starslinger and honestly, I dont know how to get this class going.
There is no negative energy generation besides a few talents, which, when used from stealth give you a certain small amount of if back.
The new starting areas are really hard for this guy, doing 20 damage/round.
There is only one talent that has a negative negative cost when stealthed.
You can also use the Night or Sigils talents to generate energy early on.
You can charge up your negative energy to max before going into combat.
Shadow Shot and Flare can be used to disable an enemy while you pummel it to death at range.
My feedback meter decays into coding. Give me feedback and I make mods.
If you start as a class that begins in the west (archmage for example) you keep the celestial starting quest.
You also begin with 4 inscriptions as a Mardrop Archmage. (may also happen with other classes)
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
No worries, luckily, the one that can't be changed is manasurge, meaning you aren't really missing out on much.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
Lua Error: /engine/Map.lua:481: attempt to compare table with number
At [C]:-1 __lt
At /engine/Map.lua:481 map
At /data-midnight/talents/celestial/sigils.lua:167 damtype
At /engine/interface/ActorProject.lua:197 project
At /data-midnight/talents/celestial/sigils.lua:166 act
At /engine/GameEnergyBased.lua:126 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:46 tick
At /mod/class/Game.lua:1133
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
I'm afraid I'm not sure.
The lua spam was so bad, that I was physically unable to check what talents it had.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
Lua error spam when The minotaur of the labyrinth hit me in the ID inside a vault. Caused a death too. No clue what caused it, posted the error here, uploading the full log in case it's needed.
stack traceback:
[C]: in function 'error'
/engine/interface/ActorTalents.lua:152: in function </engine/interface/ActorTalents.lua:134>
Lua Error: /engine/interface/ActorTalents.lua:174: /engine/interface/ActorTalents.lua:152: /data-midnight/damage_types.lua:70: attempt to index local 'dam' (a number value)
stack traceback:
/data-midnight/damage_types.lua:70: in function 'projector'
/mod/class/interface/Combat.lua:560: in function 'attackTargetWith'
/data/talents/techniques/2hweapon.lua:316: in function </data/talents/techniques/2hweapon.lua:305>
[C]: in function 'xpcall'
/engine/interface/ActorTalents.lua:147: in function </engine/interface/ActorTalents.lua:134>
At [C]:-1
At [C]:-1 error
At /engine/interface/ActorTalents.lua:174 useTalent
At /mod/ai//tactical.lua:382 runAI
At /mod/ai//tactical.lua:408 doAI
At /mod/class/NPC.lua:61 act
At /engine/GameEnergyBased.lua:126 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:46 tick
At /mod/class/Game.lua:1133
---------------- Stack Dump ----------------
2: table // 8a45fe8
1: table // 8a45fe8
--------------- Stack Dump Finished ---------------
[LOG] Minotaur of the Labyrinth uses Stunning Blow.
[ATTACK] to Baysplosion :: 67.629189813196 2 13 4 :: 1.5
checkHit 33.5 4
=> chance to hit 100
[ATTACK] raw dam 67.629189813196 versus 13 0.3 with APR 2
[ATTACK] after armor 56.629189813196
[ATTACK] after range 75
[PHYS CRIT %] axe accuracy bonus 33.5 4 = 5.9
[PHYS CRIT %] 11.8
[ATTACK] after crit 75
[ATTACK] after mult 112.5
[PROJECTOR] starting dam 112.5
[PROJECTOR] after difficulty dam 112.5
[PROJECTOR] res 6 0.94 on dam 123.75
[PROJECTOR] after resists dam 116.325
[PROJECTOR] after flat damage armor 116.325
[PROJECTOR] final dam 116.325
stack traceback:
[C]: in function 'error'
/engine/interface/ActorTalents.lua:152: in function </engine/interface/ActorTalents.lua:134>
Lua Error: /engine/interface/ActorTalents.lua:174: /engine/interface/ActorTalents.lua:152: /data-midnight/damage_types.lua:70: attempt to index local 'dam' (a number value)
stack traceback:
/data-midnight/damage_types.lua:70: in function 'projector'
/mod/class/interface/Combat.lua:560: in function 'attackTargetWith'
/data/talents/techniques/2hweapon.lua:233: in function </data/talents/techniques/2hweapon.lua:222>
[C]: in function 'xpcall'
/engine/interface/ActorTalents.lua:147: in function </engine/interface/ActorTalents.lua:134>
At [C]:-1
At [C]:-1 error
At /engine/interface/ActorTalents.lua:174 useTalent
At /mod/ai//tactical.lua:382 runAI
At /mod/ai//tactical.lua:408 doAI
At /mod/class/NPC.lua:61 act
At /engine/GameEnergyBased.lua:126 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:46 tick
At /mod/class/Game.lua:1133
---------------- Stack Dump ----------------
2: table // 8a45fe8
1: table // 8a45fe8
--------------- Stack Dump Finished ---------------
How does this work with existing Sun Paladin & Anorithil characters/savegames?
Edit: How accessible is darkness damage penetration? It's kind of critical for taking on the Master
Mewtarthio wrote:Ever wonder why Tarelion sends you into the Abashed Expanse instead of a team of archmages lead by himself? They all figured "Eh, might as well toss that violent oaf up in there and see if he manages to kick things back into place.