Addon: Wights(OP obsolete, always get last release!)

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Zonk
Sher'Tul
Posts: 1067
Joined: Sat Mar 01, 2003 4:01 pm

Re: New Addon: Wights(updated, check OP)

#61 Post by Zonk »

No one else seems to be reporting this...are you sure you don't have other addons enabled that could be interfering?
ToME online profile: http://te4.org/users/zonk
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system

Kaja Rainbow
Thalore
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Re: New Addon: Wights(updated, check OP)

#62 Post by Kaja Rainbow »

I am experiencing increased overall slowness with pretty much all plugins, including this one. Makes me suspect it might be something in TOME's handling of plugins itself.

Reidan
Higher
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Re: New Addon: Wights(updated, check OP)

#63 Post by Reidan »

would like to see this be made compatible with infinite500 if possible

Zonk
Sher'Tul
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Re: New Addon: Wights(updated, check OP)

#64 Post by Zonk »

Reidan wrote:would like to see this be made compatible with infinite500 if possible
What makes it incompatible?
ToME online profile: http://te4.org/users/zonk
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system

HousePet
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Re: New Addon: Wights(updated, check OP)

#65 Post by HousePet »

Infinite500 doesn't seem to be compatible with much.
My feedback meter decays into coding. Give me feedback and I make mods.

rexorcorum
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Re: New Addon: Wights(updated, check OP)

#66 Post by rexorcorum »

Hey Zonk, just made a package for Wight support for my Two-Handed Weapon Display for shockbolt tileset Addon. If you like them, you can add them to the wight .teaa (darkgod mentioned something for ingame inclusion for the next release-EDIT: It's alive in the SVN :)). Download links are in the 2hweapons thread.

Made also an OldRPG wight tile for daftigod's superb Old RPG Tileset.

Image Image
How do you find it? I am open to comments and suggestions :)

Cheers!
~ [ RexOrcorum, a.k.a "rexo": Official Visual Magus, Addon Beautifier, Achiever, Knight of the 561 Trees, Dark Interfacer ] ~
darkgod wrote:~ [ DarkGod whips rexorcorum with Suslik (& many others as well) ] ~

Zonk
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Re: New Addon: Wights(updated, check OP)

#67 Post by Zonk »

Oooh...nice! I should try and release a new version before March, as I've got SOME free time.
Will definetely consider adding two-handed support(and of course, fixing the mindstar display issue).
That tile is not bad, it does remind me a little of a gorilla(the head mostly) though, but again, not bad :)

Speaking of graphics, I should see if I can change the zone tileset to the 'burned ground'one(think Mark of the Spellblaze) AND get it to round properly with water pools. I always meant to use that tile instead of grass, but grass can currently handle rounding with pools while burned ground can't.
ToME online profile: http://te4.org/users/zonk
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system

rexorcorum
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Re: New Addon: Wights(updated, check OP)

#68 Post by rexorcorum »

Well, as you mention it, it does look a bit stupid and not too dreadful :)

So here is v.1.1:

Image

Image

Definitely better, dare I say.
Cheers!

EDIT: Updated the main shockbolt package of the 2hwepons Addon to v.1.1.0, which should be final. Here is the link for the wight tiles: 2hweapons-for-wight-addon-v1-1.zip. Waiting eagerly for the next wight incarnation!
~ [ RexOrcorum, a.k.a "rexo": Official Visual Magus, Addon Beautifier, Achiever, Knight of the 561 Trees, Dark Interfacer ] ~
darkgod wrote:~ [ DarkGod whips rexorcorum with Suslik (& many others as well) ] ~

Zonk
Sher'Tul
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Re: New Addon: Wights(updated, check OP)

#69 Post by Zonk »

So...been a quite months since my last update.

In addition to Wight NPC which I haven't worked on at all(sorry), anything else that should be done?
I was thinking updating to fit with ToME development, although I haven't played the new releases too much so I'd need hints.

Things like changing the boss and zone NPC because of talent rebalancing or using any new vaults/events that have been added...Thoughts?
ToME online profile: http://te4.org/users/zonk
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system

StarKeep
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Re: New Addon: Wights(updated, check OP)

#70 Post by StarKeep »

It's worth noting that the link to your addon in this thread, actually has an extra /wights on the end, making it an invalid link that takes you to a /access denied/ page.

http://te4.org/games/addons/tome/wights
Being the correct one.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

StarKeep
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Re: New Addon: Wights(updated, check OP)

#71 Post by StarKeep »

After playing one for a while longer, on the balance side of things, I believe The Draining should be given a 5 or 10 second cooldown, so abilities that remove sustains help counter their ability to shut down talents in close range.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

Zonk
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Joined: Sat Mar 01, 2003 4:01 pm

Re: New Addon: Wights(updated, check OP)

#72 Post by Zonk »

StarKeep wrote:After playing one for a while longer, on the balance side of things, I believe The Draining should be given a 5 or 10 second cooldown, so abilities that remove sustains help counter their ability to shut down talents in close range.
Ah, that is a great point!
The lack of a cooldown is a significant oversight on my part, yes. Considering the cooldown other sustains get, I should perhaps go with 15-20 (Although i think you meant turns and not seconds :) ) Maybe I should also look into the Draining Resistance effect, it was a bit rushed so I'm not sure if it actually works.


Also, I sometimes check the character vault for Wight characters and it looks like the zone is still too hard - lots of deaths, people not being able to get out of there...
A very easy(though cheap)fix would be, considering the open layout...ensure no skeleton mages(or other ranged attackers)spawn. That should make things better.
ToME online profile: http://te4.org/users/zonk
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system

StarKeep
Uruivellas
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Re: New Addon: Wights(updated, check OP)

#73 Post by StarKeep »

Ah, no.
Disregard 90% of my deaths, as they are done on 'Intense difficulty,' which makes enemies 2 levels higher, and I open every grave ever.
If anything, remove the more powerful Skeleton Warrior, as their stun is pretty much an instant-death for melee early on, more so than the Mage from my experience. Most mage deaths stem from my over-eagerness to rushing out into a wide open plain, over and over again. :p
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

StarKeep
Uruivellas
Posts: 703
Joined: Sun Feb 03, 2013 12:29 am
Location: Turtlemire

Re: New Addon: Wights(updated, check OP)

#74 Post by StarKeep »

Didn't actually try Wight with a Beserker until now, and two-handed weapon displays are broken.
Simply shows as an empty-handed model.

Doesn't apply to Staves.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

rexorcorum
Graphical God
Posts: 482
Joined: Wed Jan 05, 2011 8:05 am
Location: There and Back again

Re: New Addon: Wights(updated, check OP)

#75 Post by rexorcorum »

Looks like Zonk has forgotten to add the gfx :)

You can add them manually if you like - grab them from my olden "2hweapons-for-Wights" package 2hweapons-for-wight-addon-v1-1.zip or copy the files from the ToME skeleton player folder (data\gfx\shockbolt\player\skeleton\) and paste in the Wight addon.

Cheers!
~ [ RexOrcorum, a.k.a "rexo": Official Visual Magus, Addon Beautifier, Achiever, Knight of the 561 Trees, Dark Interfacer ] ~
darkgod wrote:~ [ DarkGod whips rexorcorum with Suslik (& many others as well) ] ~

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