Arcanum Class Pack v2.3
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Re: Arcanum Class Pack v2.2.3
1: It is intended that only one enchantment may be used per item. I thought I made the weapon mastery apply to any enchantment last update?
2: Unenchant and reenchant is the only way to fix those.
3: Will check it out.
Absolute damage reduction is not insignificant, it is just significant at different times to relative reduction.
Shield Guardian doing a tier check is a good idea.
2: Unenchant and reenchant is the only way to fix those.
3: Will check it out.
Absolute damage reduction is not insignificant, it is just significant at different times to relative reduction.
Shield Guardian doing a tier check is a good idea.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Arcanum Class Pack v2.2.3
Sorry, sleep deprived. I'll try to be clearer.
It is intended that Enchant Weapon and Runestaff can't be used on the same item. The mastery effects from Enchant Weapon will apply to Runestaffed staves though.
Rune Staves cannot be Pommeled because that would be a bit OP. Also, Runestrike with such a weapon would leave a huge crater in the ground.
The bug with Runestrike will currently occur when it tries to do the damage chain effect. The other two shapes should be fine.
It is intended that Enchant Weapon and Runestaff can't be used on the same item. The mastery effects from Enchant Weapon will apply to Runestaffed staves though.
Rune Staves cannot be Pommeled because that would be a bit OP. Also, Runestrike with such a weapon would leave a huge crater in the ground.

The bug with Runestrike will currently occur when it tries to do the damage chain effect. The other two shapes should be fine.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Arcanum Class Pack v2.2.3
As I tested, runestaved staves are still a "common" weapon in terms of weapon mastery and its applications (afaiu, no enchanted mastery bonuses and so on). At least, with Arcanum 2.2.6 (alas, I only can relay on engine feedback in my test (and evaluated probabilities, of course)). Thus, overall damage output per turn:HousePet wrote: It is intended that Enchant Weapon and Runestaff can't be used on the same item. The mastery effects from Enchant Weapon will apply to Runestaffed staves though.
Code: Select all
dbstaff (30-36):
standard : 100 Battlesurge=1 Accuracy=0
enchanted : 124 Battlesurge=1 Accuracy=0
runestaved : 100 Battlesurge=1 Accuracy=0
Penitence
standard : 102 Battlesurge=1 Accuracy=0
enchanted : 141 Battlesurge=1 Accuracy=0
runestaved : 96 Battlesurge=1 Accuracy=0
No. Not at all. Tested on Arcanum 2.2.6 with fresh PC.HousePet wrote: 2: Unenchant and reenchant is the only way to fix those.
Re: Arcanum Class Pack v2.2.3
Okay, I've found the error stopping Enchant Weapon working as a Runestaff mastery talent.
No idea why Penitence was screwing up rest. Was the activation cooling down at all?
Can't see how Zircon pommels could be erring if created with 2.2.6.
No idea why Penitence was screwing up rest. Was the activation cooling down at all?
Can't see how Zircon pommels could be erring if created with 2.2.6.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Arcanum Class Pack v2.2.3
Thank youHousePet wrote:Okay, I've found the error stopping Enchant Weapon working as a Runestaff mastery talent.

Yes, at least visually.HousePet wrote: No idea why Penitence was screwing up rest. Was the activation cooling down at all?
Sort of heisenbug?HousePet wrote: Can't see how Zircon pommels could be erring if created with 2.2.6.

Re: Arcanum Class Pack v2.2.3
so you cannot pommel a rune stave... can you rune stave a pommel? 

Re: Arcanum Class Pack v2.2.3
Wardstones:
1. Sparkstone: description shows daze chance and replentish Psi as unreasonable small numbers (-9223372036854775808). Also, damage dealt is 'nan (max nan) Lightning'. Activated effect have same damage values.
2. Wardstone "of storms" have (incomplete?) effect description, teared after lightning damage value.
p.s. Is it possible to use as hotkey icon (for runestaves and some other items) image of an effect, instead of an image of corresponding item? (e.g., an acid wave icon, instead of the staff icon)
1. Sparkstone: description shows daze chance and replentish Psi as unreasonable small numbers (-9223372036854775808). Also, damage dealt is 'nan (max nan) Lightning'. Activated effect have same damage values.
2. Wardstone "of storms" have (incomplete?) effect description, teared after lightning damage value.
p.s. Is it possible to use as hotkey icon (for runestaves and some other items) image of an effect, instead of an image of corresponding item? (e.g., an acid wave icon, instead of the staff icon)
Re: Arcanum Class Pack v2.2.3
Oh drat, someone made Charge Leech scale with your current psi level didn't they. *slaps self*
The of Storms effect is complete, I just haven't found a way to get it to display neatly.
I probably can't do anything about the hot bar icons.
The of Storms effect is complete, I just haven't found a way to get it to display neatly.
I probably can't do anything about the hot bar icons.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Arcanum Class Pack v2.2.3
It for long times. All leech talents scale reverse proportionally both psy gain and effects with psy.HousePet wrote:Oh drat, someone made Charge Leech scale with your current psi level didn't they. *slaps self*
...
Re: Arcanum Class Pack v2.2.3
Actually no. I only added that last year.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Arcanum Class Pack v2.2.3
// probably bugs or unintentioned behaviour
1. Artifacts subjected to Spell/Enchant {Weapon, Armor} may be traded to Angolwen's pass from a novice mage (quest 'An apprentice task').
2. When Spell/Enchant Armor used on piece with negative fatigue modifier (e.g., boots of tirelessness with fatigue -3%), modifier will be set to zero (in my case). (Spell/Disenchant Item restores original item's modifiers)
1. Artifacts subjected to Spell/Enchant {Weapon, Armor} may be traded to Angolwen's pass from a novice mage (quest 'An apprentice task').
2. When Spell/Enchant Armor used on piece with negative fatigue modifier (e.g., boots of tirelessness with fatigue -3%), modifier will be set to zero (in my case). (Spell/Disenchant Item restores original item's modifiers)
Re: Arcanum Class Pack v2.2.3
First one isn't an issue.
Second one kinda is.
Second one kinda is.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Arcanum Class Pack v2.2.3
Old bugs, which are lurking in v2.2.7:
- Enchant Armor used on piece with negative fatigue modifier set it to zero. (Spell/Disenchant Item restores original item's modifiers);
- Zircon on a weapon crashes script on-hit.
Re: Arcanum Class Pack v2.2.3
Sounds like there should be an error message accompanied with that crash. Would you mind posting it here?
A little bit of a starters guide written by yours truly here.
Re: Arcanum Class Pack v2.2.3
http://forums.te4.org/viewtopic.php?f=5 ... 55#p205791Micbran wrote:Sounds like there should be an error message accompanied with that crash. Would you mind posting it here?