Arcanum Class Pack v2.3

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HousePet
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Re: Arcanum Class Pack v2.2.3

#571 Post by HousePet »

1: It is intended that only one enchantment may be used per item. I thought I made the weapon mastery apply to any enchantment last update?

2: Unenchant and reenchant is the only way to fix those.

3: Will check it out.

Absolute damage reduction is not insignificant, it is just significant at different times to relative reduction.
Shield Guardian doing a tier check is a good idea.
My feedback meter decays into coding. Give me feedback and I make mods.

HousePet
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Joined: Sun Sep 09, 2012 7:43 am

Re: Arcanum Class Pack v2.2.3

#572 Post by HousePet »

Sorry, sleep deprived. I'll try to be clearer.

It is intended that Enchant Weapon and Runestaff can't be used on the same item. The mastery effects from Enchant Weapon will apply to Runestaffed staves though.
Rune Staves cannot be Pommeled because that would be a bit OP. Also, Runestrike with such a weapon would leave a huge crater in the ground. :lol:

The bug with Runestrike will currently occur when it tries to do the damage chain effect. The other two shapes should be fine.
My feedback meter decays into coding. Give me feedback and I make mods.

Q't'ulu
Cornac
Posts: 31
Joined: Mon May 25, 2015 10:44 am

Re: Arcanum Class Pack v2.2.3

#573 Post by Q't'ulu »

HousePet wrote: It is intended that Enchant Weapon and Runestaff can't be used on the same item. The mastery effects from Enchant Weapon will apply to Runestaffed staves though.
As I tested, runestaved staves are still a "common" weapon in terms of weapon mastery and its applications (afaiu, no enchanted mastery bonuses and so on). At least, with Arcanum 2.2.6 (alas, I only can relay on engine feedback in my test (and evaluated probabilities, of course)). Thus, overall damage output per turn:

Code: Select all

    dbstaff (30-36):
standard   : 100 Battlesurge=1 Accuracy=0
enchanted  : 124 Battlesurge=1 Accuracy=0
runestaved : 100 Battlesurge=1 Accuracy=0

    Penitence
standard   : 102 Battlesurge=1 Accuracy=0
enchanted  : 141 Battlesurge=1 Accuracy=0
runestaved : 96  Battlesurge=1 Accuracy=0
As sidenote bug : with runestaved Penitence (heat beam) rest never (waited ~15000 turns) stops.
HousePet wrote: 2: Unenchant and reenchant is the only way to fix those.
No. Not at all. Tested on Arcanum 2.2.6 with fresh PC.

HousePet
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Re: Arcanum Class Pack v2.2.3

#574 Post by HousePet »

Okay, I've found the error stopping Enchant Weapon working as a Runestaff mastery talent.

No idea why Penitence was screwing up rest. Was the activation cooling down at all?

Can't see how Zircon pommels could be erring if created with 2.2.6.
My feedback meter decays into coding. Give me feedback and I make mods.

Q't'ulu
Cornac
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Joined: Mon May 25, 2015 10:44 am

Re: Arcanum Class Pack v2.2.3

#575 Post by Q't'ulu »

HousePet wrote:Okay, I've found the error stopping Enchant Weapon working as a Runestaff mastery talent.
Thank you :)
HousePet wrote: No idea why Penitence was screwing up rest. Was the activation cooling down at all?
Yes, at least visually.
HousePet wrote: Can't see how Zircon pommels could be erring if created with 2.2.6.
Sort of heisenbug? ;) May be Arcanum interferes with MageBow, will test it later.

Radon26
Sher'Tul
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Re: Arcanum Class Pack v2.2.3

#576 Post by Radon26 »

so you cannot pommel a rune stave... can you rune stave a pommel? :twisted:

Q't'ulu
Cornac
Posts: 31
Joined: Mon May 25, 2015 10:44 am

Re: Arcanum Class Pack v2.2.3

#577 Post by Q't'ulu »

Wardstones:

1. Sparkstone: description shows daze chance and replentish Psi as unreasonable small numbers (-9223372036854775808). Also, damage dealt is 'nan (max nan) Lightning'. Activated effect have same damage values.
2. Wardstone "of storms" have (incomplete?) effect description, teared after lightning damage value.

p.s. Is it possible to use as hotkey icon (for runestaves and some other items) image of an effect, instead of an image of corresponding item? (e.g., an acid wave icon, instead of the staff icon)

HousePet
Perspiring Physicist
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Re: Arcanum Class Pack v2.2.3

#578 Post by HousePet »

Oh drat, someone made Charge Leech scale with your current psi level didn't they. *slaps self*

The of Storms effect is complete, I just haven't found a way to get it to display neatly.

I probably can't do anything about the hot bar icons.
My feedback meter decays into coding. Give me feedback and I make mods.

Bormoth
Higher
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Joined: Sun Oct 19, 2014 9:31 am

Re: Arcanum Class Pack v2.2.3

#579 Post by Bormoth »

HousePet wrote:Oh drat, someone made Charge Leech scale with your current psi level didn't they. *slaps self*

...
It for long times. All leech talents scale reverse proportionally both psy gain and effects with psy.

HousePet
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Re: Arcanum Class Pack v2.2.3

#580 Post by HousePet »

Actually no. I only added that last year.
My feedback meter decays into coding. Give me feedback and I make mods.

Q't'ulu
Cornac
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Joined: Mon May 25, 2015 10:44 am

Re: Arcanum Class Pack v2.2.3

#581 Post by Q't'ulu »

// probably bugs or unintentioned behaviour

1. Artifacts subjected to Spell/Enchant {Weapon, Armor} may be traded to Angolwen's pass from a novice mage (quest 'An apprentice task').

2. When Spell/Enchant Armor used on piece with negative fatigue modifier (e.g., boots of tirelessness with fatigue -3%), modifier will be set to zero (in my case). (Spell/Disenchant Item restores original item's modifiers)

HousePet
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Re: Arcanum Class Pack v2.2.3

#582 Post by HousePet »

First one isn't an issue.
Second one kinda is.
My feedback meter decays into coding. Give me feedback and I make mods.

Q't'ulu
Cornac
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Joined: Mon May 25, 2015 10:44 am

Re: Arcanum Class Pack v2.2.3

#583 Post by Q't'ulu »

Old bugs, which are lurking in v2.2.7:
  1. Enchant Armor used on piece with negative fatigue modifier set it to zero. (Spell/Disenchant Item restores original item's modifiers);
  2. Zircon on a weapon crashes script on-hit.
ToME4 1.3.1, Arcanum 2.2.7.

Micbran
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Re: Arcanum Class Pack v2.2.3

#584 Post by Micbran »

Sounds like there should be an error message accompanied with that crash. Would you mind posting it here?
A little bit of a starters guide written by yours truly here.

Q't'ulu
Cornac
Posts: 31
Joined: Mon May 25, 2015 10:44 am

Re: Arcanum Class Pack v2.2.3

#585 Post by Q't'ulu »

Micbran wrote:Sounds like there should be an error message accompanied with that crash. Would you mind posting it here?
http://forums.te4.org/viewtopic.php?f=5 ... 55#p205791

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