[1.7.0] Hiveminder v1.3.0 "Freshly Functional Flowers"
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Re: [1.7.0] Hiveminder v1.3.0 "Freshly Functional Flowers"
I didn't encounter anything like that in my testing. What circumstances dis the error occur in?
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- Sher'Tul Godslayer
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Re: [1.7.0] Hiveminder v1.3.0 "Freshly Functional Flowers"
Pretty much immediately on character creation. If I back the point out of Command Swarm in the initial levelup dialog, the character comes up fine, but the errors start right back up when I put the point back in.Mr Frog wrote:I didn't encounter anything like that in my testing. What circumstances dis the error occur in?
"Blessed are the yeeks, for they shall inherit Arda..."
Re: [1.7.0] Hiveminder v1.3.0 "Freshly Functional Flowers"
Huh, and no other addons to mess things up either.Zizzo wrote:Pretty much immediately on character creation. If I back the point out of Command Swarm in the initial levelup dialog, the character comes up fine, but the errors start right back up when I put the point back in.Mr Frog wrote:I didn't encounter anything like that in my testing. What circumstances dis the error occur in?
ಠ_ಠ
Would it be possible to upload a screencap of what your game looks like when you don't have a swarm bar to shatter reality? Odd request, but its faster for me to just look instead of ask a random list of things.
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- Sher'Tul Godslayer
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Re: [1.7.0] Hiveminder v1.3.0 "Freshly Functional Flowers"
(shrug) I mean, I'm happy to help, but I'm not sure what you want a screenshot of. The game itself looks pretty normal at this point: I did some poking around in the code, and it looks like the resource bars that are explicitly drawn at that point in :displayResources() near the triggerHook("UISet:Minimalist:Resources") all explicitly check for the presence of the .shad field in their shader before calling :setUniform() on it; you might need to do the same in your code.Mr Frog wrote:Would it be possible to upload a screencap of what your game looks like when you don't have a swarm bar to shatter reality? Odd request, but its faster for me to just look instead of ask a random list of things.
"Blessed are the yeeks, for they shall inherit Arda..."
Re: [1.7.0] Hiveminder v1.3.0 "Freshly Functional Flowers"
For what it's worth, I tried the latest version last night and did not have this issue. I did extract the add-on into folder format so I could poke around the files. I don't know if that's relevant, but I know it can cause issue loading files from packed addons if the names are capitalised or some such.
I probably should have checked with a packed version, but it didn't occur to me that could have made a difference until I started this post, and I can't test it at the moment.
Edit: I tried with a freshly downloaded .teaa that I left packed and still did not have any issue with the Swarm bar.
Class is much more fun than I remember it
. Swap the order of Web Burst and Web Line and I wouldn't even mind how bumpy the early game is.
A couple of minor things:
Swarm (resource bar) has no tooltip when you mouse over it. It doesn't need one necessarily, just stood out as different from other bars.
Web Line sometimes acts... odd. One example, when standing on a corner and targeting straight down around the corner, I have a blue targeter, but when I use the talent it says I'm too close to build moment even though my target foe was a good 4 tiles away. I have a suspicion it's trying to pull me to the corner I'm standing next to.
It would be super rad if the insect guardian command talents checked for at least 1 living guardian in their pre-use. Sometimes I wouldn't notice they were dead and tried to command them. Any other resource (paradox aside) and it would only be a minor inconvience. Unfortunately with Equi you can lose a turn to talent failure even when you can't actually use the talent.
My bug buddies die a lot. It's probably fine, I was on Insane and I hadn't leveled up the summon talent yet. Just. Made me a little sad to see them fall so often.
And, lastly, the Swarm Bar is b-e-a-utiful, just like everything you do
I probably should have checked with a packed version, but it didn't occur to me that could have made a difference until I started this post, and I can't test it at the moment.
Edit: I tried with a freshly downloaded .teaa that I left packed and still did not have any issue with the Swarm bar.
Class is much more fun than I remember it

A couple of minor things:
Swarm (resource bar) has no tooltip when you mouse over it. It doesn't need one necessarily, just stood out as different from other bars.
Web Line sometimes acts... odd. One example, when standing on a corner and targeting straight down around the corner, I have a blue targeter, but when I use the talent it says I'm too close to build moment even though my target foe was a good 4 tiles away. I have a suspicion it's trying to pull me to the corner I'm standing next to.
It would be super rad if the insect guardian command talents checked for at least 1 living guardian in their pre-use. Sometimes I wouldn't notice they were dead and tried to command them. Any other resource (paradox aside) and it would only be a minor inconvience. Unfortunately with Equi you can lose a turn to talent failure even when you can't actually use the talent.
My bug buddies die a lot. It's probably fine, I was on Insane and I hadn't leveled up the summon talent yet. Just. Made me a little sad to see them fall so often.
And, lastly, the Swarm Bar is b-e-a-utiful, just like everything you do

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- Sher'Tul Godslayer
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Re: [1.7.0] Hiveminder v1.3.0 "Freshly Functional Flowers"
Hmm… [sound F/X: unzipping] …well, unpacking the addon didn't fix the problem, but it did give me the opportunity to wrap if/then checks around the few critical lines, after which everything works flawlessly. Fun class so far.nsrr wrote:For what it's worth, I tried the latest version last night and did not have this issue. I did extract the add-on into folder format so I could poke around the files. I don't know if that's relevant, but I know it can cause issue loading files from packed addons if the names are capitalised or some such.
"Blessed are the yeeks, for they shall inherit Arda..."
Re: [1.7.0] Hiveminder v1.3.0 "Freshly Functional Flowers"
[quote="Zizzo"][quote="nsrr"]For what it's worth, I tried the latest version last night and did not have this issue. I did extract the add-on into folder format so I could poke around the files. I don't know if that's relevant, but I know it can cause issue loading files from packed addons if the names are capitalised or some such.[/quote]
Hmm… [i][sound F/X: unzipping][/i] …well, unpacking the addon didn't fix the problem, but it did give me the opportunity to wrap if/then checks around the few critical lines, after which everything works flawlessly. Fun class so far.[/quote]
I'll probably do that myself when the time comes for the next patch, although rn I'm a bit distracted with Faetouched (WIP metaclass pack). I wish I knew why on earth it'd only error for one specific person.
Hmm… [i][sound F/X: unzipping][/i] …well, unpacking the addon didn't fix the problem, but it did give me the opportunity to wrap if/then checks around the few critical lines, after which everything works flawlessly. Fun class so far.[/quote]
I'll probably do that myself when the time comes for the next patch, although rn I'm a bit distracted with Faetouched (WIP metaclass pack). I wish I knew why on earth it'd only error for one specific person.
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- Cornac
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Re: [1.7.0] Hiveminder v1.3.0 "Freshly Functional Flowers"
Hello, I really like the mod you made, I translated it into Chinese, thanks
This translation only talents and birth data.
I also put them on google driver:
This translation only talents and birth data.
I also put them on google driver:
Code: Select all
https://drive.google.com/drive/folders/1ihgh5EQCQQEHpqNC6DjKtL4VxriZl52A?usp=sharing
Re: [1.7.0] Hiveminder v1.3.0 "Freshly Functional Flowers"
Thanksgooder1029 wrote: ↑Thu Nov 11, 2021 1:00 pm Hello, I really like the mod you made, I translated it into Chinese, thanks
This translation only talents and birth data.
I also put them on google driver:
Code: Select all
https://drive.google.com/drive/folders/1ihgh5EQCQQEHpqNC6DjKtL4VxriZl52A?usp=sharing

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- Halfling
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Re: [1.7.0] Hiveminder v1.3.0 "Freshly Functional Flowers"
First use of Swarm Pulse.
Code: Select all
error = "Game version: tome-1.7.4\
Addons: neka_qol07-1.0.0[X!], sms-ui-1.6.0[X!], items-vault-1.7.0[O], easy_map_v2-1.6.0[X!], mrfrog_vfx-1.7.0[X], possessors-1.7.4[O], cleanui-1.7.2[X], rod_dissip-1.7.0[X], myth-minimalist-ui-1.5.10[X!], ashes-urhrok-1.7.4[O], opaque-tooltips-1.5.5[X!], hiveminder_class-1.7.0[X], orcs-1.7.4[O], better_item_desc-1.7.2[X], zomnibus-1.7.0[X], cults-1.7.4[O]\
\
Game version (character creation): tome-1.7.4\
Lua Error: /engine/interface/ActorTalents.lua:351: /engine/interface/ActorTalents.lua:324: /engine/interface/ActorTalents.lua:190: /mod/class/Actor.lua:7140: attempt to index local 't' (a number value)\
stack traceback:\
\9/mod/class/Actor.lua:7140: in function 'effectsFilter'\
\9/mod/class/Actor.lua:7161: in function 'removeEffectsFilter'\
\9/data-hiveminder_class/talents/gifts/swarm.lua:555: in function 'damtype'\
\9/engine/interface/ActorProject.lua:258: in function 'project'\
\9/data-hiveminder_class/talents/gifts/swarm.lua:548: in function </data-hiveminder_class/talents/gifts/swarm.lua:535>\
\9[C]: in function 'xpcall'\
\9/engine/interface/ActorTalents.lua:186: in function </engine/interface/ActorTalents.lua:173>\
At [C]:-1 \
At [C]:-1 error\
At /engine/interface/ActorTalents.lua:351 useTalent\
At /engine/interface/PlayerHotkeys.lua:179 \
At /engine/interface/PlayerHotkeys.lua:162 activateHotkey\
At /mod/class/Game.lua:2565 fct\
At /engine/interface/PlayerHotkeys.lua:326 \
At /engine/KeyBind.lua:231 "
seen = true
reported = true