Bastion - Bulwark Rework v1.6

A place to post your add ons and ideas for them

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Razakai
Uruivellas
Posts: 889
Joined: Tue May 14, 2013 3:45 pm

Re: Bastion - Bulwark Rework v1.6

#46 Post by Razakai »

tabs wrote:LUA error for ya:

Code: Select all

error = "Lua Error: /data-bastion/talents/techniques/knighthood_raz.lua:147: attempt to index field 'turn_procs' (a nil value)\
  At [C]:-1 __index\
  At /data-bastion/talents/techniques/knighthood_raz.lua:147 \
  At /engine/interface/ActorTalents.lua:1037 callTalent\
  At /mod/class/Actor.lua:5241 fireTalentCheck\
  At /hooks/bastion/load.lua:62 do_block\
  At /data/damage_types.lua:187 defaultProjector\
  At /data/damage_types.lua:813 projector\
  At /data/damage_types.lua:1728 projector\
  At /engine/Map.lua:1244 processEffects\
  At /mod/class/Game.lua:1712 onTurn\
  At /engine/GameEnergyBased.lua:90 tick\
  At /engine/GameTurnBased.lua:51 tick\
  At /mod/class/Game.lua:1489 "
Really enjoying the class so far. :D
I'll see about applying a quick fix this weekend when I have some time at my computer.

In terms of future Bulwark/Bastion content, I'll be merging this into an upcoming rework addon for Berserker as both classes share a number of altered categories. This will include a number of changes to the class but the core concept will be the same, and this addon will be left untouched for people that prefer the original.

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