Furrae Races

A place to post your add ons and ideas for them

Moderator: Moderator

Message
Author
nuku
Halfling
Posts: 112
Joined: Tue Jan 31, 2012 3:06 pm

Re: Furrae Races

#46 Post by nuku »

And this would do what?

wildwolfofdark
Halfling
Posts: 112
Joined: Wed Dec 12, 2012 6:06 am

Re: Furrae Races

#47 Post by wildwolfofdark »

https://www.youtube.com/watch?v=hFSHw_sRlbE

Kitty cannon. lol Kind of was making a joke but kitties that run up and explode on enemies would be awesome.

Sinnersfury
Low Yeek
Posts: 6
Joined: Fri Jan 10, 2014 8:15 am

Re: Furrae Races

#48 Post by Sinnersfury »

Is it just me that want a totally new race?

I mean, is it too much to ask to have that super, overpowered, allknowing breed that supercedes all others?

Please, make way for the...


Werenerds!

Sinnersfury
Low Yeek
Posts: 6
Joined: Fri Jan 10, 2014 8:15 am

Re: Furrae Races

#49 Post by Sinnersfury »

I still want to implement...

Something with a deep knowledge of this world...
Something so terrifying that enemies and friends alike run off screaming...
That we can discuss the pros and cons of...


I am speaking of the werenerd! :twisted:

nuku
Halfling
Posts: 112
Joined: Tue Jan 31, 2012 3:06 pm

Re: Furrae Races

#50 Post by nuku »

New update posted with a new class, Animal Kin, a summoner variant that makes their own pets by charming animals in the world to be their permanent ally. They can only have one such kin at a time, but can charm a new one to take their place. If the kin dies, they can be revived.

Test it out, see how far you can get with it.

Sinnersfury
Low Yeek
Posts: 6
Joined: Fri Jan 10, 2014 8:15 am

Re: Furrae Races

#51 Post by Sinnersfury »

Sorry for the double post

Faeryan
Sher'Tul
Posts: 1308
Joined: Wed Jan 07, 2004 5:01 pm
Location: Finland

Re: Furrae Races

#52 Post by Faeryan »

nuku wrote:New update posted with a new class, Animal Kin, a summoner variant that makes their own pets by charming animals in the world to be their permanent ally. They can only have one such kin at a time, but can charm a new one to take their place. If the kin dies, they can be revived.

Test it out, see how far you can get with it.
Haven't really gotten to try out the add on but this class got me interested in trying.
Also the trashing of feet slot is interesting. While it doesn't mean much itself it reminded me of an old idea of a mutated class that would have changing amounts of equipment slots that would change randomly when the player invested points in a special tree.
Seeing the slit changing can be actually done it sparked new interest in the matter.
Stronk is a potent combatant with a terrifying appearance.

nuku
Halfling
Posts: 112
Joined: Tue Jan 31, 2012 3:06 pm

Re: Furrae Races

#53 Post by nuku »

It is possible to do that, yes, adding and removing slots. Easiest during birth though.

Some bugfixes, also power of friendship now has a scaling regen based on the max hp of your animal friend.

Zonk
Sher'Tul
Posts: 1067
Joined: Sat Mar 01, 2003 4:01 pm

Re: Furrae Races

#54 Post by Zonk »

Funny, but my first thought on seeing 'no feet slot' is the 'beast races' in TES: MOrrowind(Khajit, Argonian)which can't wear boots(or helms, I think)...
ToME online profile: http://te4.org/users/zonk
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system

wildwolfofdark
Halfling
Posts: 112
Joined: Wed Dec 12, 2012 6:06 am

Re: Furrae Races

#55 Post by wildwolfofdark »

:(

Running Furrae, ZOmnibus Addon Pack, Constitution based Stamina, and Adjustable Talent/Stat/Generic point multiplyer.

Lazy way to test, I know.

Edit---------------

Took off all other addons but Furrae. Still having this problem when selecting Animal Kin.
Attachments
ML3.png
ML3.png (109.43 KiB) Viewed 6192 times

nuku
Halfling
Posts: 112
Joined: Tue Jan 31, 2012 3:06 pm

Re: Furrae Races

#56 Post by nuku »

On it, a patch will be uploaded in under 10 minutes.

wildwolfofdark
Halfling
Posts: 112
Joined: Wed Dec 12, 2012 6:06 am

Re: Furrae Races

#57 Post by wildwolfofdark »

It went derp hovering over the third skill under Animal Kinship.
Attachments
ML4.png
ML4.png (85.91 KiB) Viewed 6179 times

nuku
Halfling
Posts: 112
Joined: Tue Jan 31, 2012 3:06 pm

Re: Furrae Races

#58 Post by nuku »

Investigating now.

nuku
Halfling
Posts: 112
Joined: Tue Jan 31, 2012 3:06 pm

Re: Furrae Races

#59 Post by nuku »

Found it, sending the patch along!

nuku
Halfling
Posts: 112
Joined: Tue Jan 31, 2012 3:06 pm

Re: Furrae Races

#60 Post by nuku »

Any luck? Also, the addon is now displayed on Steam!

Alas, for whatever reason, the patches I've sent yesterday are not showing up there? Not sure what is up with that.

I added a mild level scaler to a few racials, like the skunk spray(+1% per level). So if you get it to 5/5 and get to level 50, it should do 150 acid beams.

Post Reply