[1.1.5] Metaclass - Mage Knight (Version 8)

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Avianpilot
Thalore
Posts: 148
Joined: Fri Aug 19, 2011 5:06 pm

Re: [b37] Metaclass - Mage Knight (Version 4)

#46 Post by Avianpilot »

Still loving the Phoenix Knight; it's taken me a long time to want to play anything else. I still think it's the perfect class for me, but I have to branch out lest I get stuck in a rut.

However, I keep running into a bug in the late-game, mostly in the Prides. Not quite sure what causes it, so I'll post the error I get to see if you have any idea.

Code: Select all

Lua Error: /engine/interface/ActorTalents.lua:140: /hooks/mageknight/load.lua:70: attempt to compare number with nil
  At [C]:-1
  At [C]:-1 error
  At /engine/interface/ActorTalents.lua:140 bumpInto
  At /mod/class/Actor.lua:1984 attack
  At /engine/interface/ActorLife.lua:41 check
  At [string "return function(self, x, y, what, ...) local ..."]:1 checkAllEntities
  At /engine/interface/ActorAI.lua:63 aiCanPass
  At /engine/interface/ActorAI.lua:85 runAI
  At /engine/ai/talented.lua:63 doAI
  At /mod/class/NPC.lua:47 act
  At /engine/GameEnergyBased.lua:118 tickLevel
  At /engine/GameEnergyBased.lua:62 tick
  At /engine/GameTurnBased.lua:44 tick
  At /mod/class/Game.lua:904
Reporting this late, so I had to transcribe this off of a screenshot I took at the time. Arcane Combat, Chant of Fortitude, Aura of Protection, Eldritch Body, and the Corona of Life's Empowered Healing were the effects on me when I encountered the error.

MisiuPysiu
Archmage
Posts: 379
Joined: Tue Nov 11, 2003 10:54 am
Location: Wroclaw/Poland

Re: [b37] Metaclass - Mage Knight (Version 4)

#47 Post by MisiuPysiu »

Is there a chance this mod is going to be updated to b41? I like this class very much, tried to play the b37 version on b41. Everything was fine till I realized magic doesn't increase spellpower as it should. I never had this issue before so i guess it can have something to do with the incompatible version. It would be a pity if this class would be forgotten...

Phoenix1
Thalore
Posts: 160
Joined: Mon Dec 05, 2011 8:25 pm

Re: [b41] Metaclass - Mage Knight (Version 5)

#48 Post by Phoenix1 »

Rise, ashes, etc. Phoenix Knight is now updated to b41. Original post has been edited with basic overview of the new version. Glad to know you guys are still playing the class!

MisiuPysiu
Archmage
Posts: 379
Joined: Tue Nov 11, 2003 10:54 am
Location: Wroclaw/Poland

Re: [b41] Metaclass - Mage Knight (Version 5)

#49 Post by MisiuPysiu »

Hej Phoenix, Im very glad, You decided to revive the class, like I said, its one of my favorite.
Can You tell, what are the differences between the class for b37 and b41?
Another think...
Where is the Mind Knight???
I was looking forward playing the class. The new mindpower mechanism would be perfect for this class. Is there a chance, the Mind Knight will return?
And what about the 2 additional classes? I remember reading about 2 classes which were in the pipeline.

Cheers.

MisiuPysiu
Archmage
Posts: 379
Joined: Tue Nov 11, 2003 10:54 am
Location: Wroclaw/Poland

Re: [b41] Metaclass - Mage Knight (Version 5)

#50 Post by MisiuPysiu »

Ok...

just went a bit ahead of me with the last post. I just read the opening post in this topic and got all my questions answered...

MisiuPysiu
Archmage
Posts: 379
Joined: Tue Nov 11, 2003 10:54 am
Location: Wroclaw/Poland

Re: [b41] Metaclass - Mage Knight (Version 5)

#51 Post by MisiuPysiu »

One thing though.

The Light of Healing spell doesn't seem to be triggered by Arcane Combat. I remember seeing some post in this topic about this issue. It seems, the problem is still there.

Avianpilot
Thalore
Posts: 148
Joined: Fri Aug 19, 2011 5:06 pm

Re: [b41] Metaclass - Mage Knight (Version 5)

#52 Post by Avianpilot »

Phoenix1 wrote:Glad to know you guys are still playing the class!
It's my favorite class! I'm looking forward to trying out the b41 version -- unfortunately I saw this right as I got to work, so it will be a while before I can check it out.

MisiuPysiu
Archmage
Posts: 379
Joined: Tue Nov 11, 2003 10:54 am
Location: Wroclaw/Poland

Re: [b41] Metaclass - Mage Knight (Version 5)

#53 Post by MisiuPysiu »

The Light of Healing spell doesn't seem to be triggered by Arcane Combat.
One more bug, I found:
the talent Eldich aura reduces damage based on stamina loss. The ratio on lev 1: 176 stamina:1 damage. This can't be right.

James LaBrie
Higher
Posts: 66
Joined: Fri Aug 26, 2011 9:32 pm
Location: Gates of Morning

Re: [b41] Metaclass - Mage Knight (Version 5)

#54 Post by James LaBrie »

Hmm, this addon doesn't want to be recognized by my game in the in-game addon list. Any thoughts why?

phantomglider
Archmage
Posts: 372
Joined: Fri Jan 20, 2012 12:13 am

Re: [b41] Metaclass - Mage Knight (Version 5)

#55 Post by phantomglider »

The .teaa is packaged wrong; open it as a zip and put the tome-mageknight folder directly in the addons folder.
<Ferret> The Spellblaze was like a nuclear disaster apparently: ammo became the "real" currency.

James LaBrie
Higher
Posts: 66
Joined: Fri Aug 26, 2011 9:32 pm
Location: Gates of Morning

Re: [b41] Metaclass - Mage Knight (Version 5)

#56 Post by James LaBrie »

Indeed, it does work. Thanks much, phantom. :D

Avianpilot
Thalore
Posts: 148
Joined: Fri Aug 19, 2011 5:06 pm

Re: [b41] Metaclass - Mage Knight (Version 5)

#57 Post by Avianpilot »

MisiuPysiu wrote:One more bug, I found:
the talent Eldich aura reduces damage based on stamina loss. The ratio on lev 1: 176 stamina:1 damage. This can't be right.
I thought that was kind of strange too, so I tested it. It looks like it's a percentage for the ratio, so that at level 5 it is 100% of the damage converted into stamina loss, which means that any damage it absorbs comes out of stamina instead of life.

Phoenix1
Thalore
Posts: 160
Joined: Mon Dec 05, 2011 8:25 pm

Re: [b41] Metaclass - Mage Knight (Version 5)

#58 Post by Phoenix1 »

I had noticed Light of Healing not seeming to trigger, but had figured it was probably because of the lost life requirement combined with more spells to trigger. I'll give it a more thorough test and see what the deal is.

Yeah, Eldritch Aura thing is a typo in the info. Will fix.

MisiuPysiu
Archmage
Posts: 379
Joined: Tue Nov 11, 2003 10:54 am
Location: Wroclaw/Poland

Re: [b41] Metaclass - Mage Knight (Version 5)

#59 Post by MisiuPysiu »

but had figured it was probably because of the lost life requirement combined with more spells to trigger
I gave it a test. on level 1 I attacked some mob multiple times having a live ratting of about 10/110. Despite multiple tries, the heal never triggered.
the talent Eldich aura reduces damage based on stamina loss
Is there a possibility to turn off the stamina based damage reduction and still have the confusion res and stun res?
Problem with the Damage shield is, when you're in trouble, the shield uses all your stamina. Then you have no left for any other actions.
The same problem was when the damage shield was mana fueled. But the mana-pool is normally 2 times bigger and you have means to replenish the loss quickly (rune). Replenishment of stamina is not so easy to come by. In a different topic on this forum (the monk addon) is a discussion ongoing, how to design a damage shield based on stamina. Maybe some inspiration can be found there. Or make it a flat % damage reduction in addition to the conf and stun ress. I guess the resistance increase and light radius alone is sufficient for the skill to be worthwhile.

Phoenix1
Thalore
Posts: 160
Joined: Mon Dec 05, 2011 8:25 pm

Re: [b41] Metaclass - Mage Knight (Version 5)

#60 Post by Phoenix1 »

Good point, that's using the same numbers as when it used mana.

How does this sound; change the ratio so it starts at 1 stamina:1 life, can improve as far as 3 stamina:1 life (probably stat scaled rather than strictly talent-level based, so the ratio starts getting in the 2+:1 as life starts to really outpace stamina). However, it can't reduce stamina below 50% (rather than the current 10%).

This halves the potential pool and limits it to when you're fairly high on stamina. The real point of the ability is as protection from sudden spikes of damage, particularly when you just come up to a corner say and suddenly get hit by a pair of mages or something. If you're already in the fray, you should be able to use active defenses to preserve and recover life for much less stamina.

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