Arcanum Class Pack v2.3

A place to post your add ons and ideas for them

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Crim, The Red Thunder
Sher'Tul Godslayer
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Re: Arcanum Class Pack v1.9.1

#376 Post by Crim, The Red Thunder »

Ideas for arcanum eh? Other then the obvious 'split off angolwen academy to a separate addon so arcanum can be used without borking staff combat', Modify channel staff, or whatever version is in your own trees. Let it work with dual (or tri!) staves.

If I have 2 staves in hand, and I use channel staff, it should hit twice, as I let them have it with BOTH BARRELS! ) Or all 3, in the case of tri-staving via mindslot!
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
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ghostbuster
Uruivellas
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Re: Arcanum Class Pack v1.9.1

#377 Post by ghostbuster »

Ordered-Hedgemagic/Ghostly Blade states that it attacks doing 120% (or whatever) weapon and bonus damage, but presently it ADDs this value to the damage, making a total of 220% damage.
I do not know if it is a bug or a feature, but this seems a bit OP for a talent with a 3 turns CD, IMHO.
Either the behavior or the description should be fixed.

HousePet
Perspiring Physicist
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Re: Arcanum Class Pack v1.9.1

#378 Post by HousePet »

Whoops, have a free 100% damage on the house(pet). :mrgreen:
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Amalec
Low Yeek
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Re: Arcanum Class Pack v1.9.1

#379 Post by Amalec »

There seems to be a bug with the new version of ToME such that the Academy doesn't work if your Magic attribute is above 30.

HousePet
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Re: Arcanum Class Pack v1.9.1

#380 Post by HousePet »

I thought I had corrected that. Do you have the latest version?
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HousePet
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Re: Arcanum Class Pack v1.9.2

#381 Post by HousePet »

Patched to fix a few things.

Balance tweak to the Academy:
The Academy now charges cash for training. (The materials are just getting expensive)
People who like Staves may be interested in the new Special Offer.
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Orangeflame
Thalore
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Re: Arcanum Class Pack v1.9.2

#382 Post by Orangeflame »

The merchant's unique items are bugged. It repeats repeats repeats [...] listing Arcanum/Midnight items until it runs out of room on the list.
When in trouble / or in doubt / run in circles / scream and shout.

HousePet
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Re: Arcanum Class Pack v1.9.2

#383 Post by HousePet »

ARGH!
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HousePet
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Re: Arcanum Class Pack v1.9.2

#384 Post by HousePet »

Tracked and fixed that bug.
Also discovered the Ritual Blade randarts can't be generated.
Also discovered that randart generation pretty bad and found out why rare staves are always useless.

Do we need the merchant bug fixed immediately?
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pheonix89
Halfling
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Re: Arcanum Class Pack v1.9.2

#385 Post by pheonix89 »

So, ideas on the main problem from the 1.2 alchemist revamp.

Water alchemy just needs to stay focused on water and poison. No ice or acid, there is a tree for that already. Poison bomb is just fine. The other two might need to go. This tree is probably the best place for a self-heal spell - the heal potion in herbalism has the slight problem of having a cunning requirement on a class that doesn't use cunning for anything else.
Possibly a sustain based on phase changes? Makes fire damage from bombs and alchemist spells have a blind effect effect (steam), cold damage adds slow (freezing), and acid damage gains damage pen (transmutation happening inside target)?

For energy alchemy, I'd say just rename the base game one to lightning alchemy, make glowing orb deal light damage, and you're set. Or rename it to elementary alchemy.

Amalec
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Re: Arcanum Class Pack v1.9.2

#386 Post by Amalec »

I'm playing an adventurer with the latest version of the addon and I can't seem to pick Spell / Temporal. It's just not in the advanced class list. The skill is locked on my sheet and my Magic is at 41. In previous versions this skill was available. Is this a bug or did it get removed?

HousePet
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Re: Arcanum Class Pack v1.9.2

#387 Post by HousePet »

Temporal requires 60 magic.
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spiralrazor
Thalore
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Re: Arcanum Class Pack v1.9.2

#388 Post by spiralrazor »

Bug:

Enchanter

Staff explosion tree

When you switch to a fire elemental staff, the resulting burst damage is way, way to low. Fire burst damage using lvl 2 of the skill and a 2 tier staff was 15....temporal explosion is 59-65.


Think you should go back through all the damage types and test them for damage numbers.

thanks!

HousePet
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Re: Arcanum Class Pack v1.9.2

#389 Post by HousePet »

Interesting, they should all do that same damage, it all runs through run formula.
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Sradac
Sher'Tul
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Re: Arcanum Class Pack v1.9.2

#390 Post by Sradac »

Maybe he used it on a Faerros :lol:

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