Arcanum Class Pack v2.3
Moderator: Moderator
Re: Arcanum Class Pack v1.7.5
Drat, auto replace error.
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- Wayist
- Posts: 17
- Joined: Tue Apr 01, 2014 10:34 pm
Re: Arcanum Class Pack v1.7.5
Out of nowhere today I have a huge bug on my corruptor character. It was working fine prior to this experience, and even a bit before the trouble happened today. I just deal damage and a huge explosion of lua errors happens. As the messages flood in, the game goes into auto mode and I get killed because of my weak normal attack.
I suspected other addons as the culprit, as they were the only changes, but the new addons wouldn't be a part of this character, updated addons aren't being mentioned in the lua errors, and disabling the only potential trouble ones results in no change. I tested this with a few other characters, and thus far the corruptor is the only one plagued by this problem.
I suspect the faerie race had something to do with it despite the error not naming it because it updated today, is part of the mods attached to that character, and some guy reported the exact same problem. Yet the lua errors are different and I have none that point out the faerie race as the culprit, so I don't know what's going on here.
Code: Select all
stack traceback:
[C]: in function 'error'
/engine/interface/ActorTalents.lua:152: in function </engine/interface/ActorTalents.lua:134>
Lua Error: /engine/interface/ActorTalents.lua:174: /engine/interface/ActorTalents.lua:152: /data-arcanum/damage_types.lua:154: attempt to index local 'dam' (a number value)
stack traceback:
/data-arcanum/damage_types.lua:154: in function 'projector'
/mod/class/interface/Combat.lua:694: in function 'attackTargetWith'
/data/talents/corruptions/scourge.lua:173: in function </data/talents/corruptions/scourge.lua:160>
[C]: in function 'xpcall'
/engine/interface/ActorTalents.lua:147: in function </engine/interface/ActorTalents.lua:134>
At [C]:-1
At [C]:-1 error
At /engine/interface/ActorTalents.lua:174 useTalent
At /mod/ai//tactical.lua:382 runAI
At /mod/ai//tactical.lua:408 doAI
At /mod/class/NPC.lua:61 act
At /engine/GameEnergyBased.lua:126 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:46 tick
At /mod/class/Game.lua:1141
I suspect the faerie race had something to do with it despite the error not naming it because it updated today, is part of the mods attached to that character, and some guy reported the exact same problem. Yet the lua errors are different and I have none that point out the faerie race as the culprit, so I don't know what's going on here.
Re: Arcanum Class Pack v1.7.5
I've checked the damage types file and the offending line in is HP_CRYSTALSNARE damage, so this was likely caused by you updating an addon that added/removed custom damage types while you had a live character.
My feedback meter decays into coding. Give me feedback and I make mods.
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- Thalore
- Posts: 157
- Joined: Sat Sep 14, 2013 9:09 pm
Re: Arcanum Class Pack v1.7.5
Any chance of Technique/Staff Combat being trainable on Str or Dex (like combat veteran)? Now that there are ritual blades, Str is much less important than Dex for a mage-warrior.
When in trouble / or in doubt / run in circles / scream and shout.
Re: Arcanum Class Pack v1.7.5
But if you are using a Ritual Blade, why do you want to train Technique/Staff Combat???
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Arcanum Class Pack v1.7.5
One Handed Staff + Ritual Blade off-hand is quite lovely HousePet, you should try it if you haven't yet.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
Re: Arcanum Class Pack v1.7.5
Why not two ritual blades?
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Arcanum Class Pack v1.8.0
Update with Ritual Blade and Wardstone visuals from the enchanting Rexorcorum.
So I've redone the Wardstone egos and written proper Ritual Blade egos as well.
Randarts of those are possible, but no fixed arts yet.
Please send/post suggestions.
So I've redone the Wardstone egos and written proper Ritual Blade egos as well.
Randarts of those are possible, but no fixed arts yet.
Please send/post suggestions.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Arcanum Class Pack v1.8.0
[LOG] #{bold}##UID
0#Isovena the midge swarm performs a melee critical strike against #fbd578#Durid#LAST#!#{normal}#
stack traceback:
[C]: in function 'error'
/engine/interface/ActorTalents.lua:152: in function </engine/interface/ActorTalents.lua:134>
Lua Error: /engine/interface/ActorTalents.lua:174: /engine/interface/ActorTalents.lua:152: /mod/class/interface/Combat.lua
attempt to perform arithmetic on local 'mod' (a table value)
stack traceback:
/mod/class/interface/Combat.lua
in function 'combatSpellpower'
/data-arcanum/ritual_blade_egos.lua:425: in function 'fct'
/mod/class/interface/Combat.lua:752: in function 'attackTargetWith'
/mod/class/interface/Combat.lua:179: in function 'attackTarget'
/data/talents/misc/misc.lua:71: in function </data/talents/misc/misc.lua:51>
[C]: in function 'xpcall'
/engine/interface/ActorTalents.lua:147: in function </engine/interface/ActorTalents.lua:134>
At [C]:-1
At [C]:-1 error
At /engine/interface/ActorTalents.lua:174 useTalent
At /mod/ai//tactical.lua:382 runAI
At /mod/ai//tactical.lua:408 doAI
At /mod/class/NPC.lua:61 act
At /engine/GameEnergyBased.lua:126 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:46 tick
At /mod/class/Game.lua:1141
stack traceback:
[C]: in function 'error'
/engine/interface/ActorTalents.lua:152: in function </engine/interface/ActorTalents.lua:134>
Lua Error: /engine/interface/ActorTalents.lua:174: /engine/interface/ActorTalents.lua:152: /mod/class/interface/Combat.lua
stack traceback:
/mod/class/interface/Combat.lua
/data-arcanum/ritual_blade_egos.lua:425: in function 'fct'
/mod/class/interface/Combat.lua:752: in function 'attackTargetWith'
/mod/class/interface/Combat.lua:179: in function 'attackTarget'
/data/talents/misc/misc.lua:71: in function </data/talents/misc/misc.lua:51>
[C]: in function 'xpcall'
/engine/interface/ActorTalents.lua:147: in function </engine/interface/ActorTalents.lua:134>
At [C]:-1
At [C]:-1 error
At /engine/interface/ActorTalents.lua:174 useTalent
At /mod/ai//tactical.lua:382 runAI
At /mod/ai//tactical.lua:408 doAI
At /mod/class/NPC.lua:61 act
At /engine/GameEnergyBased.lua:126 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:46 tick
At /mod/class/Game.lua:1141
Re: Arcanum Class Pack v1.8.1
Patched with less recursive tabling.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Arcanum Class Pack v1.8.2
Update: Buffed Wardstones again.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Arcanum Class Pack v1.8.2
Nevermind... didn't see the Animate Shield talent show up on my bar.
Re: Arcanum Class Pack v1.8.2
Yeah, hotbar silliness can be an issue with that sort of thing.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Arcanum Class Pack v1.8.2
Just as a heads-up, Housepet, you're probably gonna need to complete redo your Alchemist revision for 1.20. DarkGod completely redid the base class.
Re: Arcanum Class Pack v1.8.2
I've already got a version of this addon ready with all the Alchemist stuff commented out. 

My feedback meter decays into coding. Give me feedback and I make mods.