Arcanum Class Pack v2.3

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HousePet
Perspiring Physicist
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Joined: Sun Sep 09, 2012 7:43 am

Re: Arcanum Class Pack v1.7.3

#316 Post by HousePet »

The problem is it doesn't edit escorts, so you got the original talent.
My feedback meter decays into coding. Give me feedback and I make mods.

joebobjoe
Higher
Posts: 51
Joined: Mon Feb 17, 2014 8:59 pm

Re: Arcanum Class Pack v1.7.3

#317 Post by joebobjoe »

HousePet wrote:The problem is it doesn't edit escorts, so you got the original talent.
Thanks for the explanation but could you edit the alchemist escort to make it give the right talent or is that not the sort of thing you wish to dabble in?

HousePet
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Re: Arcanum Class Pack v1.7.3

#318 Post by HousePet »

Which one is the right talent though?
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Orangeflame
Thalore
Posts: 157
Joined: Sat Sep 14, 2013 9:09 pm

Re: Arcanum Class Pack v1.7.3

#319 Post by Orangeflame »

Channel staff should give 1 point in Spell:Staff Magic >> Channel Staff
Staff Mastery should give 1 point in Technique:Staff Combat >> Staff Mastery

I like the idea. You did something similar with Midnight, splitting Star Fury into Moon Magic and Star Fury, but your Aegis and Staff Combat splits aren't quite so perfect. :)
When in trouble / or in doubt / run in circles / scream and shout.

FruitAndGarbage
Cornac
Posts: 35
Joined: Fri Jan 10, 2014 6:06 pm

Re: Arcanum Class Pack v1.7.3

#320 Post by FruitAndGarbage »

On my first Arcanum Archmage, I took Medusa Gaze as soon as I hit level 26. I haven't been able to use it yet, or indeed ever; when I do, I get this error:

Image

fakeedit: huh, does this forum not support spoiler tags? Weird.

realedit: It actually doesn't throw an error if there are no enemies in the area of effect, only if you're actually going to be hitting someone with it. Frustrating!

HousePet
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Re: Arcanum Class Pack v1.7.3

#321 Post by HousePet »

Judging by the weird error line numbers, I don't think you have the latest version.
Well, I hope that is the problem, cos I can't see anything wrong. :(
My feedback meter decays into coding. Give me feedback and I make mods.

FruitAndGarbage
Cornac
Posts: 35
Joined: Fri Jan 10, 2014 6:06 pm

Re: Arcanum Class Pack v1.7.3

#322 Post by FruitAndGarbage »

Hmm! You are correct. I must not have noticed the last update. Somehow. I'll get back to you if it doesn't work in v21. Sorry!

Orangeflame
Thalore
Posts: 157
Joined: Sat Sep 14, 2013 9:09 pm

Re: Arcanum Class Pack v1.7.3

#323 Post by Orangeflame »

What is a 'potent -' ego for a ritual dagger supposed to do?
When in trouble / or in doubt / run in circles / scream and shout.

HousePet
Perspiring Physicist
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Re: Arcanum Class Pack v1.7.3

#324 Post by HousePet »

Appears to increase weapon damage and spellpower.

For Ritual Blades, I'm thinking about focussing on crit based egos and on hit spell: cast spell.
My feedback meter decays into coding. Give me feedback and I make mods.

StarKeep
Uruivellas
Posts: 703
Joined: Sun Feb 03, 2013 12:29 am
Location: Turtlemire

Re: Arcanum Class Pack v1.7.3

#325 Post by StarKeep »

Lua Error causing infinite loading screen. (This is all log had, in case it looks cut-off.)

Code: Select all

stack traceback:
	/data-arcanum/talents/spells/arcane-elements.lua: in function 'activate'
	/engine/interface/ActorTalents.lua:189: in function </engine/interface/ActorTalents.lua:180>
Lua Error: /engine/interface/ActorTalents.lua:232: /data-arcanum/talents/spells/arcane-elements.lua:217: attempt to call field 'getmana' (a nil value)
	At [C]:-1 
	At [C]:-1 error
	At /engine/interface/ActorTalents.lua:232 useTalent
	At /mod/resolvers.lua:513 check
	At /engine/Zone.lua:630 addEntity
	At /engine/generator/actor/Random.lua:86 generateGuardian
	At /engine/generator/actor/Random.lua:53 generate
	At /engine/Zone.lua:889 newLevel
	At /engine/Zone.lua:801 getLevel
	At /mod/class/Game.lua:822 changeLevelReal
	At /mod/class/Game.lua:694 unload
	At /engine/Game.lua:367 unregisterDialog
	At /mod/dialogs/ShowEquipInven.lua:156 
	At /engine/KeyBind.lua:229 receiveKey
	At /engine/ui/Dialog.lua:542 keyEvent
	At /engine/ui/Dialog.lua:314 
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

HousePet
Perspiring Physicist
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Re: Arcanum Class Pack v1.7.4

#326 Post by HousePet »

Patched:
Bug fixes.
Rebound buffed.
My feedback meter decays into coding. Give me feedback and I make mods.

Talow
Cornac
Posts: 44
Joined: Wed Feb 26, 2014 6:26 pm

Re: Arcanum Class Pack v1.7.4

#327 Post by Talow »

Ok, two things with new update: A: Any reason why rebound starts with 2 points in it, and B: Why does mousing over it generate this?

HousePet
Perspiring Physicist
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Joined: Sun Sep 09, 2012 7:43 am

Re: Arcanum Class Pack v1.7.4

#328 Post by HousePet »

Because I typoed. :oops:
My feedback meter decays into coding. Give me feedback and I make mods.

HousePet
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Re: Arcanum Class Pack v1.7.5

#329 Post by HousePet »

Patched and I really need to try not to put anything but fixes into patches...
My feedback meter decays into coding. Give me feedback and I make mods.

Digit
Yeek
Posts: 13
Joined: Thu Apr 04, 2013 2:31 am

Re: Arcanum Class Pack v1.7.5

#330 Post by Digit »

I tried to activate Chaos armour (or whatever the armour is that changes each turn) for the first time and got this error. I'm on lvl 4 of the sand tunnels, having just killed the Sandworm Queen. I like the class, though. It has a really interesting play style, and unique flavour. Crunchy, and not too sweet.

Image
~~~When life gives you lemons, make them combustible~~~

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