[v1.0.1] Old RPG Tileset & Darkwood UI

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ed5061
Posts: 1
Joined: Wed Jan 29, 2014 1:05 am

Re: [v1.0.1] Old RPG Tileset & Darkwood UI

#316 Post by ed5061 »

That looks amazing! ETA on the release? :D

Zireael
Archmage
Posts: 449
Joined: Tue Jun 18, 2013 7:24 pm

Re: [v1.0.1] Old RPG Tileset & Darkwood UI

#317 Post by Zireael »

This looks amazing!

Taelzen
Wayist
Posts: 20
Joined: Sun Jan 13, 2013 5:02 am

Re: [v1.0.1] Old RPG Tileset & Darkwood UI

#318 Post by Taelzen »

Is this still being worked on or is it dead? =c I've been waiting to play TOME again for this mod specifically, but havn't heard anything about it in a while.

darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
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Re: [v1.0.1] Old RPG Tileset & Darkwood UI

#319 Post by darkgod »

Being worked on :)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

averaen
Wayist
Posts: 22
Joined: Sat Sep 22, 2012 9:59 am

Re: [v1.0.1] Old RPG Tileset & Darkwood UI

#320 Post by averaen »

Any further word on the OldRPG set? I want to give you my money dafti!

tokariew
Higher
Posts: 63
Joined: Sun Dec 08, 2013 9:16 pm

Re: [v1.0.1] Old RPG Tileset & Darkwood UI

#321 Post by tokariew »

i can't wait for new version, look cute :D

graffen69
Low Yeek
Posts: 7
Joined: Sun Jul 31, 2011 12:41 am

Re: [v1.0.1] Old RPG Tileset & Darkwood UI

#322 Post by graffen69 »

This is how it looks on my computer (Win8).
Tried removing all other addons, starting new games and whatsnot - still having those blank tiles with black dots on them instead of trees. Would love to see it working.
Any ideas?
Image

Sheila
Magical Girl
Posts: 431
Joined: Wed Aug 27, 2014 11:36 am

Re: [v1.0.1] Old RPG Tileset & Darkwood UI

#323 Post by Sheila »

I dream of the day this mod comes back for the lastest version! We need more tilesets in this game surely, but Old RPG just captured my heart T-T
"As dying is one of the leading causes of death, you should avoid dying." -rekenner

"I'll bond with a cactus until my buttcheeks touch the sand before I play nethack again" -Gagarin

averaen
Wayist
Posts: 22
Joined: Sat Sep 22, 2012 9:59 am

Re: [v1.0.1] Old RPG Tileset & Darkwood UI

#324 Post by averaen »

Come through for us Dafti! I'm buying this on launch for sure.

graffen69
Low Yeek
Posts: 7
Joined: Sun Jul 31, 2011 12:41 am

Re: [v1.0.1] Old RPG Tileset & Darkwood UI

#325 Post by graffen69 »

No new version since april 2013, so i´m presuming it´s dead.
Maybe lock thread?

Arlion
Posts: 2
Joined: Tue Nov 26, 2013 6:54 pm

Re: [v1.0.1] Old RPG Tileset & Darkwood UI

#326 Post by Arlion »

I've been hoping against all hope that this would come back, for me I will always remember this tileset fondly. It's dead Jim.

I also recommend locking this thread.

blooo
Low Yeek
Posts: 7
Joined: Wed Oct 14, 2015 2:52 pm

Update - 1.3.1

#327 Post by blooo »

Image

Because there is no new version since april 2013, I made this able to play on current game version.

Download this and put this in addon folder like the other addons:


Changes:

- Simply put existing files to appropriate places

- Added tiles for ogre races

- Added some tiles for DLC (Ashes of Urh'rok)

- Removed tiles for enemies and put the original ones

- Changed tiles for Linaniil, Fallen Aeryn, Argoniel

- Added tiles for artifacts... but it is same as normal weapons.


Things to do next:

- Tiles for grass, mushrooms

- Tiles for world map

- Tiles for artifacts (hopefully)

- Tiles for some special maps (searing halls ... etc.)

- Tiles for Bosses!


...

I didn't know krazycure is already working on this. Here is krazycure's work : http://forums.te4.org/viewtopic.php?f=5 ... 77#p207177
Last edited by blooo on Mon Nov 09, 2015 3:17 am, edited 4 times in total.

krazycure
Wayist
Posts: 17
Joined: Sun Nov 08, 2015 6:39 am

Re: [v1.0.1] Old RPG Tileset & Darkwood UI

#328 Post by krazycure »

hey bloooo, I've gone ahead and integrated your work on the special items into oldRPG revival 1.2. Thanks alot, that part was pretty daunting. I added some effects / colors to help differentiate them.

jad albert
Posts: 1
Joined: Mon Oct 17, 2016 9:32 pm

Re: [v1.0.1] Old RPG Tileset & Darkwood UI

#329 Post by jad albert »

That looks awesome!
TragusInfantigoRx

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