Revamped Wyrmic

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Recaiden
Thalore
Posts: 179
Joined: Mon Jul 30, 2018 8:41 pm

Re: Revamped Wyrmic

#31 Post by Recaiden »

Hi!

It looks like there's a problem with venom, which is very strange since I didn't change any of venom's functionality since 0.5.4.
It turns out the problem was in how I was creating the new Ice Walls. :oops:

Thanks for reporting this bug so quickly.

Laughmore
Wayist
Posts: 26
Joined: Wed Oct 24, 2018 3:56 am

Re: Revamped Wyrmic

#32 Post by Laughmore »

Hi!

Thanks for the quick fix!

I no longer generating errors when using talents!

Recaiden
Thalore
Posts: 179
Joined: Mon Jul 30, 2018 8:41 pm

Re: Revamped Wyrmic

#33 Post by Recaiden »

A new version is out that brings over some of the changes that Wyrmics got in 1.6, namely better support for shields (the off-hand equipment type) and a more fun tornado.

anonymous000
Thalore
Posts: 165
Joined: Sun Mar 09, 2014 5:07 am

Re: Revamped Wyrmic

#34 Post by anonymous000 »

Just dropping by to say I am glad to see this mod is still being updated! This is what wyrmic should be like, and I think this is a worthy candidate to replace the vanilla wyrmic. Dragon's Scorn is quite overpowered though, but other than that I think the mod is in a pretty good spot.

Just had a very short run with Scourge Wyrmic. I haven't noticed any bug, but I found the wing visual effect for Racing Wings is now gone for all aspects. I was playing with the 1.6.1 beta

marshmallowpeep
Higher
Posts: 79
Joined: Wed Mar 12, 2014 10:30 am

Re: Revamped Wyrmic

#35 Post by marshmallowpeep »

I get

Code: Select all

Lua Error: /engine/interface/ActorTalents.lua:329: /engine/interface/ActorTalents.lua:302: /engine/interface/ActorTalents.lua:164: /data-revamped-wyrmic/talents/gifts/aspect-fire.lua:66: attempt to index global 'damtypeDamageType' (a nil value)
stack traceback:
	/data-revamped-wyrmic/talents/gifts/aspect-fire.lua:66: in function </data-revamped-wyrmic/talents/gifts/aspect-fire.lua:50>
	/engine/interface/ActorTalents.lua:1136: in function 'callTalent'
	/mod/class/Actor.lua:5953: in function 'fireTalentCheck'
	/mod/class/interface/Combat.lua:1117: in function 'attackTargetHitProcs'
	/mod/class/interface/Combat.lua:644: in function 'attackTargetWith'
	/mod/addons/cults/superload/mod/class/interface/Combat.lua:30: in function 'attackTargetWith'
	/mod/class/interface/Combat.lua:182: in function 'attackTarget'
	/data/talents/misc/misc.lua:81: in function </data/talents/misc/misc.lua:54>
When Flickering Embers tries to proc while I'm using a shield. I disabled all other non-DLC addons to confirm this because it's pretty easy to replicate.

Flickering Embers, Devour, and Claw Sweep say they attack with the shield, while Dissolve, Tremorsense, Tentacle Wings, and Earthquake do not. This may be intentional, but it feels weird and makes me not want to use shields anyway.

A minor thing here, but the description of Venomous Strikes says "12 damage over 4 turns" which would mean 3 damage per turn for four turns. It actually does 12 damage per turn for four turns, or 48 damage over 4 turns. Some things in this game use one wording (Lacerating Strikes is 100% over 4 turns, meaning 25% per turn, and a regen infusion is 100 over 5 turns, meaning 20 per turn) while other things use the other (apply poison lists the per turn damage and then a duration) but what those wordings actually mean is consistent in my experience.

In my actual run with one of these guys, ice wall's graphics were appearing one tile above where they should and then I died while fighting the scourge wyrm after an error of some kind gave me 7,000 equilibrium, but I forgot to get the error report for that, so it's probably not too useful to you :/

I did have some random other addons active in that run so it's entirely possible that wasn't your fault.

Recaiden
Thalore
Posts: 179
Joined: Mon Jul 30, 2018 8:41 pm

Re: Revamped Wyrmic

#36 Post by Recaiden »

I've fixed the bug with Flickering Embers, thanks for pointing that out.

I've updated the description for Venom to say 'X damage per turn'.

I distinctly remember adding shield attacks to not-dissolve, but when I looked they were gone. :oops: I've added them back in.
Tentacle Wings now includes a shield attack, and says so in the description.
Tremorsense and Earthquake do not include shields, and that's intentional. I wanted that aspect to relatively better to 2-hand. I'm open to changing it to do so a different way, though. Consistently applying shield hits and giving something extra there only might be more elegant.

I will try to find the 7000 equilibrium problem. Were you by any chance using Raze and Prismatic Burst together? That's the only talent that does anything weird with Equilibrium, and if you hit a roomful of scourges 15 times each, and each hit somehow triggered Burst to apply it's Equilibrium 'cost', and you were on Decaying Ground, that could do it.
Edit: Burst was definitely doing something wrong, which I've added a check for.

marshmallowpeep
Higher
Posts: 79
Joined: Wed Mar 12, 2014 10:30 am

Re: Revamped Wyrmic

#37 Post by marshmallowpeep »

I absolutely was using both Raze and Prismatic Burst, so that's probably it. I wasn't expecting you to be able to figure anything out from that, that's cool.

Recaiden
Thalore
Posts: 179
Joined: Mon Jul 30, 2018 8:41 pm

Re: Revamped Wyrmic

#38 Post by Recaiden »

I'm here with a new update to the addon after learning a few things.
  • The 1st Prismatic skill no longer unlocks additional aspects. Instead it gives bonus speed upon changing aspects.
  • You can unlock a new element every 6 levels
  • Buffed Frozen Heart and fixed description
  • Phrasing of Ice Damage
  • Ice wall phrasing
  • Ice wall cooldown
  • Don’t autocast Ice Wall
  • Avalanche icon displays stored damage stacks
  • Scorched Speed description works correctly.
  • Scaled Skin is automatic and doesn't have strange scaling while in light armor
  • Corrosive sprays is a little stronger
  • Each set of 3 Higher elemental abilities requires a category point
  • Storm Surge Decay is less severe on subsequent jumps
  • Drakeheart is replaced with the Wing Buffet talent, a weapon cone that knocks enemies back.
  • Ice block penetration scales in a better way and is displayed correctly.
  • Remove phrase ‘using prismatic blood’
  • Weapon attacks used Combat Speed instead of Mind Speed
  • Sand attacks can apply the Sand armor-shred effect.
  • You only get 1 gem slot: excess talent levels instead boost most stats on your gem by a small amount.
  • Prismatic burst works as an effect rather than a sustain and will never give you hundreds of equilibrium
  • Energy Crash is replaced with an ability that makes your attacks do more damage after using a direct energy talent.
  • Devouring Flame heals less and has a per-turn cap.

Seventeer
Cornac
Posts: 41
Joined: Mon Apr 20, 2020 5:58 pm

Re: Revamped Wyrmic

#39 Post by Seventeer »

I need more power!brrrrr
when I level up Scaled Skin,it send bug message and the skill upgrade for free,but do not increase my armour.

Recaiden
Thalore
Posts: 179
Joined: Mon Jul 30, 2018 8:41 pm

Re: Revamped Wyrmic

#40 Post by Recaiden »

Scaled Skin has been fixed!

Seventeer
Cornac
Posts: 41
Joined: Mon Apr 20, 2020 5:58 pm

Re: Revamped Wyrmic

#41 Post by Seventeer »

And,I can equip gems even I do not have skill Jeweled Hide.
After talent level 6.5,I have no the second gem slot.
Then I choose prodigy Adept,it send bug message

Recaiden
Thalore
Posts: 179
Joined: Mon Jul 30, 2018 8:41 pm

Re: Revamped Wyrmic

#42 Post by Recaiden »

I've changed Jeweled Hide to only give you a gem slot once you actually spend a point in it, which shouldn't be unlearnable in normal gameplay.
The second gem slot at level 6 has been removed, but I messed up the description. That's fixed now too.
And now there's no error using it with Adept.

Thanks for reporting these problems so quickly.

starsapphire
Thalore
Posts: 132
Joined: Sat Sep 27, 2014 11:33 am
Location: Irkkk

Re: Revamped Wyrmic

#43 Post by starsapphire »

Have tried this addon recently and I am quite enjoying it.
The design of all those dragon aspects are unique and distinctive. I have only tried mindstar cold drake, haven't reached late game but the frozen effect is strong enough in this state of the game. I think people may need more than one playthrough to exprience the whole content of these class.
Aside praising the creativity and rich content of this addon, here is some of my crude suggestions.

Taking multi elements is not a very good choice in current state. The elemental damage system in ToME already punished multi-element user for not being able to get enough resist penetration, and now you will need 2 cat point for taking two advance element trees, which would be quite expensive for you will only want to use one type of core elemental synergism mechanism at the same time and the additional tree will be taken as a "utility" tree. The same applies to design for Prismatic tree and it is even worse: it seem to encourages switch elements, but people would want to stick to one damage type for respen reasons, and the revamped Chromatic Fury is even giving less respen. Taking two advance element tree already need 2 cat point, and taking prismatic will cost you 3 cat point.

Maybe I am playing the wrong way and changing aspect is more designed to apply debuff rather than damage. I may need more play experience to do an evaluation on all those 6 trees, but I haven't found the niche use of prismatic tree till current play.

Recaiden
Thalore
Posts: 179
Joined: Mon Jul 30, 2018 8:41 pm

Re: Revamped Wyrmic

#44 Post by Recaiden »

I've made a small update to the class, mostly improving descriptions and adding some visuals.

Ice is weaker (shorter freezes)
Acid (stronger debuffs) and Prismatic (more respen) are stronger.

Recaiden
Thalore
Posts: 179
Joined: Mon Jul 30, 2018 8:41 pm

Re: Revamped Wyrmic

#45 Post by Recaiden »

Version 0.8.3
  • Prismatic Blood has a minimum level of 10 and standard willpower requirements
  • EQ failing Prismatic Burst causes an error
  • Excruciate is truly non-resistable and does not knock targets off balance.
  • Excruciate increases the maximum damage cap of the poison as well as the current damage.
  • Excruciate has a fixed cooldown. This is a Drem nerf.
  • Drake Aspect talent trees can appear on mastery amulets.
  • Artifacts that provided a bonus to old wyrmic categories now provide a bonus to revamped wyrmic categories.
  • Chromatic Harness provides a bonus to revamped talents.
  • Chromatic Fury actually reduces cooldowns once again.
  • Fixed a bug with Chromatic Burst's equilibrium costs.
  • High talent levels of Jeweled Hide grant the correct amount of stats.

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