Oh, that'd be awesome!Zaive wrote:I'll see if I can throw something together. Some questions though:
Is the damage supposed to be quadrupled if they're both stealthed and invis for some reason?
Why is 'target' and 'a' 2 separate variables even though they're both set to game.level.map(x, y, Map.ACTOR)? Should 'a' be map.TERRAIN instead or something?
And quadrupled? No? ...Oh. I forgot to have it only be either or(So you'd just get x2 if both, not x4). My bad. x3
Unveil is supposed to do tons of damage to stealth/invis'd people, but x4 would probably be a bit much.

As for the target thing...Iunno. I just cobbled together bits of code(Bellowing Roar, sunlight infusion and some damage type stuff from uh, the paradox tree that does extra damage to pinned targets), in the hopes it'd work. ^.^;