
Weapons Pack
Moderator: Moderator
Re: Weapons Pack
Aurastones sound interesting. 

My feedback meter decays into coding. Give me feedback and I make mods.
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- Graphical God
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Re: Weapons Pack
Oh, grayswandir, why art thou tempting me?! This will surely end in much whipping
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Disclaimer: Seeing things without gfx in the game is just maddening for me...

Disclaimer: Seeing things without gfx in the game is just maddening for me...
~ [ RexOrcorum, a.k.a "rexo": Official Visual Magus, Addon Beautifier, Achiever, Knight of the 561 Trees, Dark Interfacer ] ~
darkgod wrote:~ [ DarkGod whips rexorcorum with Suslik (& many others as well) ] ~
Re: Weapons Pack
I can't get the mastery from the staff shop for some reason. Would the Angolwen Academy from the Arcanum class pack have anything to do with it?
Re: Weapons Pack
I believe arcanum removes the dialogue tree from that shop completely, so if grayswandir just modified that dialogue to include the mastery arcanum won't let you get to it.
Or that's what I think happens.
Aura stones sound interesting. Magic Brawler? Sounds like they could work neat with fossil or ember of what's-his-face from the nullpack...
Or that's what I think happens.
Aura stones sound interesting. Magic Brawler? Sounds like they could work neat with fossil or ember of what's-his-face from the nullpack...
Last edited by Zaive on Tue Apr 15, 2014 2:37 pm, edited 1 time in total.
Burb Lulls wrote:"FLURRYFLURRYFLURRYFLURRYFLURRYFLURRY"
Re: Weapons Pack
So now I should go bother HousePet?
Re: Weapons Pack
Maaayyyybe? I mean, Arcanum already removes the shop's ability to teach you staff combat unlocked. You can still get it locked from the academy, but you can't buy your way to having it unlocked at a high mastery, which kinda sucks. I think that's bother worthy?
Burb Lulls wrote:"FLURRYFLURRYFLURRYFLURRYFLURRYFLURRY"
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- Uruivellas
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Re: Weapons Pack
Added the training option to the angolwen academy.
Addons: Arcane Blade Tweaks, Fallen Race, Monk Class, Weapons Pack
Currently working on Elementals. It's a big project, so any help would be appreciated.
Currently working on Elementals. It's a big project, so any help would be appreciated.

Re: Weapons Pack
Just got this error after equipping a sword breaker with "when this weapon crits applies a damage shield"
Code: Select all
stack traceback:
[C]: in function 'error'
/engine/interface/ActorTalents.lua:152: in function </engine/interface/ActorTalents.lua:134>
Lua Error: /engine/interface/ActorTalents.lua:174: /engine/interface/ActorTalents.lua:152: /engine/interface/ActorTemporaryEffects.lua:104: attempt to index a nil value
stack traceback:
/engine/interface/ActorTemporaryEffects.lua:104: in function 'setEffect'
hooks/grayswandir-weaponry/combat.lua:59: in function 'do_accuracy'
hooks/grayswandir-weaponry/combat.lua:103: in function <hooks/grayswandir-weaponry/combat.lua:78>
[string "return function(l, self, data) local ok=false..."]:1: in function <[string "return function(l, self, data) local ok=false..."]:1>
/mod/class/interface/Combat.lua:927: in function 'attackTargetWith'
...wandir-weaponry/superload/mod/class/interface/Combat.lua:225: in function 'attackTargetWith'
/mod/class/interface/Combat.lua:179: in function 'attackTarget'
/data/talents/misc/misc.lua:71: in function </data/talents/misc/misc.lua:51>
[C]: in function 'xpcall'
/engine/interface/ActorTalents.lua:147: in function </engine/interface/ActorTalents.lua:134>
At [C]:-1
At [C]:-1 error
At /engine/interface/ActorTalents.lua:174 bumpInto
At /mod/class/Actor.lua:2928 attack
At /engine/interface/ActorLife.lua:41 check
At [string "return function(self, x, y, what, ...) local ..."]:1 checkAllEntities
At /mod/class/Actor.lua:1028 move
At /mod/class/Player.lua:273 moveDir
At /mod/class/Game.lua:1556
At /engine/KeyBind.lua:229
<[Relic]> Az lonk as yu hav a hiskool dipooma you be ok wit dat gr8 speakin
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- Uruivellas
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Re: Weapons Pack
Alright, fix up.
Addons: Arcane Blade Tweaks, Fallen Race, Monk Class, Weapons Pack
Currently working on Elementals. It's a big project, so any help would be appreciated.
Currently working on Elementals. It's a big project, so any help would be appreciated.

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- Sher'Tul Godslayer
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Re: Weapons Pack
Hey grayswandir, apparently there's a problem with our addons interacting:
http://forums.te4.org/viewtopic.php?p=177657#p177657
How are you setting Whip proficiency? Do you have a new Whip base object?
http://forums.te4.org/viewtopic.php?p=177657#p177657
How are you setting Whip proficiency? Do you have a new Whip base object?
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- Uruivellas
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- Joined: Wed Apr 30, 2008 5:55 pm
Re: Weapons Pack
Alright, I should've fixed the issue with whips.
Also, courtesy of rexorcorum, there are now pretty, pretty pictures for a lot of the weapons.
Also, courtesy of rexorcorum, there are now pretty, pretty pictures for a lot of the weapons.

Addons: Arcane Blade Tweaks, Fallen Race, Monk Class, Weapons Pack
Currently working on Elementals. It's a big project, so any help would be appreciated.
Currently working on Elementals. It's a big project, so any help would be appreciated.

Re: Weapons Pack
How did you do that?grayswandir wrote:Added the training option to the angolwen academy.

My feedback meter decays into coding. Give me feedback and I make mods.
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- Uruivellas
- Posts: 708
- Joined: Wed Apr 30, 2008 5:55 pm
Re: Weapons Pack
Loaded in hooks/load.lua:HousePet wrote:How did you do that?grayswandir wrote:Added the training option to the angolwen academy.
Code: Select all
local g = require 'grayswandir'
local magic_weapon_combat_chats = {'angolwen-staves-store', 'angolwen-academy'}
hook = function(self, data)
-- Make sure we're in the right chat. self.name is the chat filename.
if not g.hasv(magic_weapon_combat_chats, self.name) then return end
-- Quit if we've already revealed the talent.
if game.player:isTalentRevealed('T_GRAYSWANDIR_MAGIC_WEAPONS_MASTERY') then return end
self:addChat {
id = 'magic-weapon-mastery',
-- OMITTED CODE
}
-- Add the chat option in.
table.insert(self:get('welcome').answers, 3,
{'I wish to learn magical weapon combat.', jump = 'magic-weapon-mastery',})
end
class:bindHook('Chat:load', hook)
Addons: Arcane Blade Tweaks, Fallen Race, Monk Class, Weapons Pack
Currently working on Elementals. It's a big project, so any help would be appreciated.
Currently working on Elementals. It's a big project, so any help would be appreciated.

-
- Uruivellas
- Posts: 708
- Joined: Wed Apr 30, 2008 5:55 pm
Re: Weapons Pack
Alright, aurastones now have a full set of images.
Added an 'of sweeping' ego to 2hander weapons.


Added an 'of sweeping' ego to 2hander weapons.
Addons: Arcane Blade Tweaks, Fallen Race, Monk Class, Weapons Pack
Currently working on Elementals. It's a big project, so any help would be appreciated.
Currently working on Elementals. It's a big project, so any help would be appreciated.

Re: Weapons Pack
Strange thing I noticed recently: If you rest without a full quiver, the game will rest even if enemies are in view, until you take damage.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal