Tempus Fugit v1.1.0

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malboro_urchin
Archmage
Posts: 393
Joined: Thu Dec 12, 2013 7:28 pm

Re: Tempus Fugit v1

#31 Post by malboro_urchin »

Much appreciated! I'm so excited!

Edit: got a level 2 Halfling anarchist to suicide multiple times via reckless paradox buildup & casting of Dust to Dust & Far Strike
Edit 2: In case the above edit wasn't clear, I had a blast playing it, and loved every self-splattering, anomalous-gravity-spiking moment of it! :D
Edit 3: Apparently got insanely lucky on one of my attempts and by level 10, found 3 short staves. Proceeded to dual wield them and pump Magic, put level 10 cat point into Impossible Magic and die repeatedly due to being super squishy and having no health. But my damage output was quite incredible, both melee and ranged!
Mewtarthio wrote:Ever wonder why Tarelion sends you into the Abashed Expanse instead of a team of archmages lead by himself? They all figured "Eh, might as well toss that violent oaf up in there and see if he manages to kick things back into place.

Doctornull
Sher'Tul Godslayer
Posts: 2402
Joined: Tue Jun 18, 2013 10:46 pm
Location: Ambush!

Re: Tempus Fugit v1

#32 Post by Doctornull »

Hey HousePet, I got a message over on Steam about Tempus Fugit interfering with an artifact being generated for a Nullpack class. Do you know of anything you're doing which mucks with base Chronomancer birth stuff, or with artifacts?

Thanks.
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Tempus Fugit v1

#33 Post by HousePet »

Nothing I'm aware of.
I can have a better look when I get home.
What is this artifact, where is it not being generated and why do thy think this addon is at fault?
My feedback meter decays into coding. Give me feedback and I make mods.

Doctornull
Sher'Tul Godslayer
Posts: 2402
Joined: Tue Jun 18, 2013 10:46 pm
Location: Ambush!

Re: Tempus Fugit v1

#34 Post by Doctornull »

HousePet wrote:Nothing I'm aware of.
I can have a better look when I get home.
What is this artifact, where is it not being generated and why do thy think this addon is at fault?
Timekeeper is a shield which is created by superloading special-artifacts.lua and which is given to the Heavy (a Chronomancer) at birth.

A guy in the Steam comments area:
http://steamcommunity.com/sharedfiles/f ... =213072075
... says that he doesn't get the shield generated when Tempus Fugit is installed, but when he disables Tempus Fugit the shield appears correctly.
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

Spleenling
Higher
Posts: 45
Joined: Mon Jan 20, 2014 6:44 am

Re: Tempus Fugit v1

#35 Post by Spleenling »

Good class but making it past the starting quest is very difficult on Easy let alone higher difficulties as despite being a Dual-Weild classs you only start with one weapon

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Tempus Fugit v1

#36 Post by HousePet »

:?
Bizarre.
Maybe I should add some loot to the Unhallowed Morass?
My feedback meter decays into coding. Give me feedback and I make mods.

Spleenling
Higher
Posts: 45
Joined: Mon Jan 20, 2014 6:44 am

Re: Tempus Fugit v1

#37 Post by Spleenling »

HousePet wrote::?
Bizarre.
Maybe I should add some loot to the Unhallowed Morass?
The lack of loot is why i hate that starter quest

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Tempus Fugit v1

#38 Post by HousePet »

That appears to be a yes then.
My feedback meter decays into coding. Give me feedback and I make mods.

0player
Uruivellas
Posts: 717
Joined: Fri May 24, 2013 4:27 pm

Re: Tempus Fugit v1

#39 Post by 0player »

Unhallowed Morass is hard?
Well, you can just fight those creeps one by one or snipe them with your bow. And you have Dust to Dust and Turn Back The Clock. Quite easy, I'd say.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Tempus Fugit v1

#40 Post by HousePet »

Someone wasn't paying attention. :lol:
My feedback meter decays into coding. Give me feedback and I make mods.

Spleenling
Higher
Posts: 45
Joined: Mon Jan 20, 2014 6:44 am

Re: Tempus Fugit v1

#41 Post by Spleenling »

Is Paradox Armor supposed to tell me its blocking 0%?

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Tempus Fugit v1

#42 Post by HousePet »

No, someone made a typo.
My feedback meter decays into coding. Give me feedback and I make mods.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Tempus Fugit v1.0.1

#43 Post by HousePet »

Patch compatibility and Paradox Armour.
Also reduces the cost of a variety of Temporal Warden sustains.
My feedback meter decays into coding. Give me feedback and I make mods.

Talow
Cornac
Posts: 44
Joined: Wed Feb 26, 2014 6:26 pm

Re: Tempus Fugit v1.0.1

#44 Post by Talow »

Targetting nothing with Steal Weapon causes this: http://puu.sh/7e2Ro.jpg

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Tempus Fugit v1.0.1

#45 Post by HousePet »

Why didn't I think of targeting nothing with Steal Weapon when I was testing? :x
My feedback meter decays into coding. Give me feedback and I make mods.

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