Turtles

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rexorcorum
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Re: Turtle Race

#31 Post by rexorcorum »

Just tried one Earth Turtle Archmage and having a blast (uhm, slow blast, slo-ast, something :) ). Even managed to save two (of two so far) escorts in Norgos' Lair! Really nice touch with the playerdoll display - great work! Ok, the wizard hat for the Earth turtle maybe needs some repositioning if it's not psionically worn one foot above the head :), but this is a minor issue.

Also, if you like further visual material for inspiration and/or tinkering, here are some links from opengameart:

http://opengameart.org/content/animal-figurines
http://opengameart.org/content/tortoise-high-poly
http://opengameart.org/content/merfolk-rider

Cheers!
~ [ RexOrcorum, a.k.a "rexo": Official Visual Magus, Addon Beautifier, Achiever, Knight of the 561 Trees, Dark Interfacer ] ~
darkgod wrote:~ [ DarkGod whips rexorcorum with Suslik (& many others as well) ] ~

StarKeep
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Re: Turtle Race

#32 Post by StarKeep »

Ah... it appears they have the same issue as staves... >:

No matter what I tried with staves, they would paste themselves in the direct middle of the screen, and it appears I missed testing wizard hats.
Thank ye.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

rexorcorum
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Re: Turtle Race

#33 Post by rexorcorum »

Maybe that's because both staves and wizardhats have their original base files at 64 width x 128 height (EDIT: 128 x 256) and the engine respects that. You can try to make the files with these dimensions - I think it'll work.
Last edited by rexorcorum on Fri Aug 23, 2013 8:43 pm, edited 2 times in total.
~ [ RexOrcorum, a.k.a "rexo": Official Visual Magus, Addon Beautifier, Achiever, Knight of the 561 Trees, Dark Interfacer ] ~
darkgod wrote:~ [ DarkGod whips rexorcorum with Suslik (& many others as well) ] ~

StarKeep
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Re: Turtle Race

#34 Post by StarKeep »

Well, see, I'm afraid I'm not sure how to properly line it up, if I were to do just that.
I'll give it a try later on I suppose, when I'm in the mood to guess/test it to victory.

--

MegaTurtle now shows weapons equipped.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

rexorcorum
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Location: There and Back again

Re: Turtle Race

#35 Post by rexorcorum »

Ah, sorry, I meant dimensions at 128x256 for the player doll - silly me, too tired to think properly atm. If you need assistance I can lend you a hand one of these days :)

EDIT: Let me explain it a bit more thoroughly: the base sprite used as a playerdoll (named "base_##" for all races) is 128 x 128 pixels wide and high. Most item pictures have also the same dimensions, but there are some - most notably staves, wizard hats, mindstars, psiblades - which are using sprites with twice the height, i.e 128 x 256 pixels. So, there are two ways to deal with the situation afaik:
  • When overloading the sprites, take care to use the same dimensions as the original files. A quick check with the addon shows that you've tried to overload all these with new 128 x 128 sprites;
  • You can also code it in the addon and force the engine to use the default positioning for all those cases. Here I am wildly speculating, as I'm almost completely ignorant in all things code- and program-wise :mrgreen: .
I hope this clarifies the situation a bit.
~ [ RexOrcorum, a.k.a "rexo": Official Visual Magus, Addon Beautifier, Achiever, Knight of the 561 Trees, Dark Interfacer ] ~
darkgod wrote:~ [ DarkGod whips rexorcorum with Suslik (& many others as well) ] ~

Doctornull
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Re: Turtle Race

#36 Post by Doctornull »

Try a Turtle Striker (the new v3 one).

"... an' bam! Suddenly there's th' turtle in me face! 'e just came outta nowhere an' took me valuables!"
"Where's the turtle now, citizen?"
"I didn't see where 'e went! It all happened so fast!"
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

rexorcorum
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Location: There and Back again

Re: Turtle Race

#37 Post by rexorcorum »

Ahahaha, just tried an Earth Turtle Striker - a great and exhilarating combo indeed. Unfortunately got killed due to stamina loss and a bit of swarming, but he will be avenged!!! For the Turtle God!!! And Turtle Nature!!! Not to forget - and for Turtle Magic!!!

And now for something completely different! Well, not by far ... :) I've decided to test my above theories and made some staff and hat repositioning:

Image Ergo, I was right, yay!

Here are the pics:

Staff: http://i.imgur.com/7xWWaZt.png
Linen wizard hat: http://i.imgur.com/nAE0zmM.png
Resized to 128x128 and sharpened earth turtle base: http://i.imgur.com/FpJ6lHZ.png

Cheers and keep the turtles comin' :)
Last edited by rexorcorum on Thu Mar 02, 2017 1:08 pm, edited 1 time in total.
~ [ RexOrcorum, a.k.a "rexo": Official Visual Magus, Addon Beautifier, Achiever, Knight of the 561 Trees, Dark Interfacer ] ~
darkgod wrote:~ [ DarkGod whips rexorcorum with Suslik (& many others as well) ] ~

Crim, The Red Thunder
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Re: Turtle Race

#38 Post by Crim, The Red Thunder »

Oh god, that looks hysterical... And slightly badass. I still need to run a turtle rogue, just for the flurry mental image. I envision a turtle holding one dagger in it's teeth, and the other with it's tail, and pulling mad 360's for a flurry. And oh god, I can't stop laughing at that.
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.

StarKeep
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Re: Turtle Race

#39 Post by StarKeep »

Nice job.
It really does look nifty.

It's still odd how it needs a super-high tile size for only wizard hats, staves, and mindstars though... but ah well.
Easily fixable problems are the best problems.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

rexorcorum
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Location: There and Back again

Re: Turtle Race

#40 Post by rexorcorum »

Thanks :)
StarKeep wrote:It's still odd how it needs a super-high tile size for only wizard hats, staves, and mindstars though... but ah well.
It' because they are taller than the character (well, mindstars aren't, but the psiblades are).

Just finished the Turtlemire with my trusty earth turtle archmage - great stuff. Only certain deranged unique is apparently so deranged that it does not carry anything in it's pocketses, i.e. no drop, no nothing :)

Cheers!
~ [ RexOrcorum, a.k.a "rexo": Official Visual Magus, Addon Beautifier, Achiever, Knight of the 561 Trees, Dark Interfacer ] ~
darkgod wrote:~ [ DarkGod whips rexorcorum with Suslik (& many others as well) ] ~

Doctornull
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Re: Turtle Race

#41 Post by Doctornull »

rexorcorum wrote: turtle archmage - great stuff. Only certain deranged unique is apparently so deranged that it does not carry anything in it's pocketses, i.e. no drop, no nothing :)
Same here, very sad.

My Turtle Striker just hit level 15.
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

StarKeep
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Re: Turtle Race

#42 Post by StarKeep »

Forgot to give him a drops list, oops.

---
Some NPC Tweaks (You'll find turtle npc's outside of Turtlemire to be somewhat easier, including the boss.)
Deranged Turtle now drops items.

Turtles, MegaTurtles, and Earth Turtles now all display Wizard Hats and Staves properly. - Thanks to rexorcorum.
Mindstars won't be put in, due to them just being strait silly, no matter how I attempted them.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

rexorcorum
Graphical God
Posts: 482
Joined: Wed Jan 05, 2011 8:05 am
Location: There and Back again

Re: Turtle Race

#43 Post by rexorcorum »

StarKeep wrote: Mindstars won't be put in, due to them just being strait silly, no matter how I attempted them.
Challenge accepted ;)
~ [ RexOrcorum, a.k.a "rexo": Official Visual Magus, Addon Beautifier, Achiever, Knight of the 561 Trees, Dark Interfacer ] ~
darkgod wrote:~ [ DarkGod whips rexorcorum with Suslik (& many others as well) ] ~

Sradac
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Re: Turtle Race

#44 Post by Sradac »

make em shoot outa the turtles eyes.

Or one from the mouth and one from their tail.

rexorcorum
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Joined: Wed Jan 05, 2011 8:05 am
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Re: Turtle Race

#45 Post by rexorcorum »

I was thinking also attached to the shell hedgehog-style, but we'll see which will be the most epic option.
~ [ RexOrcorum, a.k.a "rexo": Official Visual Magus, Addon Beautifier, Achiever, Knight of the 561 Trees, Dark Interfacer ] ~
darkgod wrote:~ [ DarkGod whips rexorcorum with Suslik (& many others as well) ] ~

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