Ah, sorry, I meant dimensions at 128x256 for the player doll - silly me, too tired to think properly atm. If you need assistance I can lend you a hand one of these days
EDIT: Let me explain it a bit more thoroughly: the base sprite used as a playerdoll (named "base_##" for all races) is 128 x 128 pixels wide and high. Most item pictures have also the same dimensions, but there are some - most notably staves, wizard hats, mindstars, psiblades - which are using sprites with twice the height, i.e 128 x 256 pixels. So, there are two ways to deal with the situation afaik:
- When overloading the sprites, take care to use the same dimensions as the original files. A quick check with the addon shows that you've tried to overload all these with new 128 x 128 sprites;
- You can also code it in the addon and force the engine to use the default positioning for all those cases. Here I am wildly speculating, as I'm almost completely ignorant in all things code- and program-wise
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I hope this clarifies the situation a bit.