[v1.0.4-1.0.5] Utility Supplies

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astralInferno
Uruivellas
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Re: [v1.0.4-1.0.5] Utility Supplies

#31 Post by astralInferno »

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zizzo is the hero we don't deserve, but definitely the hero we need.

Zizzo
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Re: [v1.0.4-1.0.5] Utility Supplies

#32 Post by Zizzo »

Mr Frog wrote: Thu May 27, 2021 6:43 am ok but can we all appreciate that this addon is still being maintained after nearly 8 entire years

im amazed
(shrug) Well, most of my addons that are that old probably are making small enough changes in stable enough parts of the code that they don't need much maintenance. Heck, Longer Character Names is still at release 1.0.0. (And this addon, of course, is one that I use regularly, so it'll definitely get maintenance.)
astralInferno wrote: Fri May 28, 2021 6:00 pm zizzo is the hero we don't deserve, but definitely the hero we need.
*blush* (bows)
"Blessed are the yeeks, for they shall inherit Arda..."

Zizzo
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Re: [v1.0.4-1.0.5] Utility Supplies

#33 Post by Zizzo »

Well, this one was long overdue for an update, in the form of v2k, just released. Most notably, in recent versions stores now restock five times (once every 10 levels), instead of twice, as older version did (and as assumed by the old code). This lets us spread out our refilling of consumables, so that stores don't start stocking higher-level scrolls and infusion patches until later. (Also, unlike earlier versions in which stores in towns like Last Hope and Gates of Morning stocked higher-level stuff than stores in towns like Derth and Elvala, nowadays stores in all towns follow the same level progression, which we now also follow.) As always, stores in any town you've already visited will be unchanged by this update.

Also, now that I have some characters running in Hammer of Urh'Rok and Light From Below and am sorely missing being able to stock up on infusion patches of clearing, we now add infusion patches and scrolls to appropriate stores in said campaigns. (Rods appear to be popping up as loot at appropriate times on their own, so I'm not adding those to any stores yet.)
"Blessed are the yeeks, for they shall inherit Arda..."

Zizzo
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Re: [v1.0.4-1.0.5] Utility Supplies

#34 Post by Zizzo »

Assorted bugfixes in v2k.1:
  • Shatur's mindstar store is supposed to stock both of the "lower-tier" rods, namely rods of trap detection and rods of detect monster.
  • I've gotten complaints about the frequency of rods found in random drops, but I do want it to be a viable strategy to collect the rods you need "in the wild", so to speak, without having to buy them from stores. As a compromise, rods of a particular type will no longer drop if you already have a rod of that type. (Drops that are already "locked in" before you get the rod, like vaults or chests, might still have duplicate rods; We Apologize for the Inconvenience.™)
Also tracked down the reported problem of stale activate-object talents accumulating for our rods. Since it appears to be a more general game bug that could happen to objects other than our rods, I've made a separate addon to fix it. Going forward, then, we recommend that any users of this addon also use my Activatable Object Cleanup addon.
"Blessed are the yeeks, for they shall inherit Arda..."

Zizzo
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Re: [v1.0.4-1.0.5] Utility Supplies

#35 Post by Zizzo »

nsrr's new QUICK Campaign addon has a modified Point Zero with modified stores — and since those are the only stores we have access to in this campaign, we obviously want them to be selling our stuff. :wink: v2l adds infusion patches and scrolls to the Runes and Inscriptions store and rods to the Staffs store.
"Blessed are the yeeks, for they shall inherit Arda..."

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