Magebow v12
New:
Special shot coded, and mostly scaling and balanced.
- Normal: Shoot for 110-220% damage gives double the bonus of Mighty Shot, reloads (ethereal arrows talent level) arrows, and deals elemental damage instead of physical (I'm looking at a way to change the "smart" amount), as well as resetting the cooldowns of the sustains.
- Mighty: melee attack with an arrow for 150-300% damage. gives +50 * Mighty arrows talent level attack speed for that attack.
- Ethereal: targeted teleport . Makes you invisible when you land, and leaves an afterimage behind where you leave. I may look into target switching.
- Elemental: Burst of elemental damage in a medium radius, basically a damage spell. May need spicing up.
Fixed up Area Shot, but it still seems kind of bland, especially Elemental.
Updated descriptions to reflect changes.
Fixed a bug where trying to reload the game while an arrow sustain was active would make the load fail.
Known bugs:
- The invisibility from Ethereal/special move has the flyer from where you leave instead of where you land and does not activate the shader right away.
I think it's complete enough now, I'll try a full run through the game to get a hang of the balance and tuning issues, as well as testing for more obscure bugs.
EDIT: reuploaded to fix a bug with talent costs when Elemental Arrows is active.
Download Link