[v1.0.1] Old RPG Tileset & Darkwood UI

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daftigod
Archmage
Posts: 300
Joined: Fri Feb 18, 2011 6:15 am

Re: [v1.0.1] Old RPG Tileset & Darkwood UI

#286 Post by daftigod »

Ok so about 1/3 of the pack has been completely redone! Here's a folder compare for OldRPG for 1.0.1 and the current unreleased version:
WinMerge - [oldrpg - oldrpg]_2013-07-17_16-14-35.png
WinMerge - [oldrpg - oldrpg]_2013-07-17_16-14-35.png (53.96 KiB) Viewed 16236 times
This doesn't include the UI or talent icons, just everything in the oldrpg folder (npc, player, terrain, etc). There are actually about 1300 more png files that aren't listed hehe

But I'd have to say it's a good progress report!

mrrstark
Wayist
Posts: 18
Joined: Wed Aug 08, 2012 2:36 pm

Re: [v1.0.1] Old RPG Tileset & Darkwood UI

#287 Post by mrrstark »

Just FYI, I love this tileset. It's fun, and _so_ much clearer to use than Shockbolt's set. It's the first thing I put on after a reinstall of Tome.

MRSAMPLE
Posts: 1
Joined: Sat Aug 03, 2013 9:41 pm

Re: [v1.0.1] Old RPG Tileset & Darkwood UI

#288 Post by MRSAMPLE »

Just got into TOME and... I cannot wait for this!
Amazing work :o

CopyLeftPlay
Posts: 1
Joined: Sat Aug 24, 2013 10:04 am

Re: [v1.0.1] Old RPG Tileset & Darkwood UI

#289 Post by CopyLeftPlay »

That's an impressive amount of work.

I'd like to be able to legally do a let's play of ToME with this tileset using a copyleft license. I see you're going through and removing all the derivative stuff, which is awesome. What I'd like to know is if you have any plans to license your art under any kind of copyleft (GPL, Creative Commons, BSD, CC0)? I think you more than deserve to be paid for your efforts. I think ransoming your work (pay me X and I'll set'er free) might be a good strategy. The audience for this game does include quite a few people who feel strongly about open source and copyleft.

averaen
Wayist
Posts: 22
Joined: Sat Sep 22, 2012 9:59 am

Re: [v1.0.1] Old RPG Tileset & Darkwood UI

#290 Post by averaen »

daftigod wrote:Ok so about 1/3 of the pack has been completely redone! Here's a folder compare for OldRPG for 1.0.1 and the current unreleased version:
WinMerge - [oldrpg - oldrpg]_2013-07-17_16-14-35.png
This doesn't include the UI or talent icons, just everything in the oldrpg folder (npc, player, terrain, etc). There are actually about 1300 more png files that aren't listed hehe

But I'd have to say it's a good progress report!

I just wanted to pop in and say that I love your work dafti, this is the best addon for the game. Thanks so much!

Fusoya
Low Yeek
Posts: 9
Joined: Sun Aug 25, 2013 8:58 pm

Re: [v1.0.1] Old RPG Tileset & Darkwood UI

#291 Post by Fusoya »

I know this has most likely been asked but will this work with 1.0.4?

Looks amazing.

Elroniel
Higher
Posts: 52
Joined: Wed May 08, 2013 11:51 pm

Re: [v1.0.1] Old RPG Tileset & Darkwood UI

#292 Post by Elroniel »

Yes, it works with 1.0.4, but there are just a few missing sprites from some of the new/alt bosses. But it still looks great, and is a nice change of scenery.

Fusoya
Low Yeek
Posts: 9
Joined: Sun Aug 25, 2013 8:58 pm

Re: [v1.0.1] Old RPG Tileset & Darkwood UI

#293 Post by Fusoya »

Elroniel wrote:Yes, it works with 1.0.4, but there are just a few missing sprites from some of the new/alt bosses. But it still looks great, and is a nice change of scenery.

Just started a new game in 1.0.4. UI changed but everything else seems to be the same. Any ideas?

StarKeep
Uruivellas
Posts: 703
Joined: Sun Feb 03, 2013 12:29 am
Location: Turtlemire

Re: [v1.0.1] Old RPG Tileset & Darkwood UI

#294 Post by StarKeep »

Select Graphic Mode from your escape menu, in game (doesn't show on the main menu), and click select style. It should pop up in the list.
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Fusoya
Low Yeek
Posts: 9
Joined: Sun Aug 25, 2013 8:58 pm

Re: [v1.0.1] Old RPG Tileset & Darkwood UI

#295 Post by Fusoya »

StarKeep wrote:Select Graphic Mode from your escape menu, in game (doesn't show on the main menu), and click select style. It should pop up in the list.
Thanks!

evilprimus
Posts: 1
Joined: Fri Nov 08, 2013 6:58 pm

Re: [v1.0.1] Old RPG Tileset & Darkwood UI

#296 Post by evilprimus »

I really admire this tileset, it makes all the game look different and keeps me playing more than I could expect. Btw, what is a progress for 1.0.4 version?

YanniFirewind
Yeek
Posts: 14
Joined: Thu Jun 20, 2013 8:56 pm

Re: [v1.0.1] Old RPG Tileset & Darkwood UI

#297 Post by YanniFirewind »

Any chance of an update for 1.0.5? The new grass tiles are all showing up as green dots on a black field. Also, where would I look to customize the look of a character? (If that's possible.)

Cyshade
Posts: 3
Joined: Thu Nov 14, 2013 3:33 am

Re: [v1.0.1] Old RPG Tileset & Darkwood UI

#298 Post by Cyshade »

I dunno, if this is a noob question, but how am I supposed to use this, what do I write for 'Folder Name'?

Crim, The Red Thunder
Sher'Tul Godslayer
Posts: 2000
Joined: Fri May 07, 2004 8:26 pm
Location: Nahgharash

Re: [v1.0.1] Old RPG Tileset & Darkwood UI

#299 Post by Crim, The Red Thunder »

No folder name... Just download the teaa into your addons folder (/tome/game/addons) and make sure it's turned on ingame from the addons menu. (If you're currently playing a character, turning on new addons will not affect old characters, only ones made AFTER they are turned on.)

Once that's done, you open your menu, and there's an option about choosing the graphics in the tileset. Do so, and choose 'oldrpg' instead of 'shockbolt' (the default set). Once you do this, your game will load again, with the new graphics.
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
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averaen
Wayist
Posts: 22
Joined: Sat Sep 22, 2012 9:59 am

Re: [v1.0.1] Old RPG Tileset & Darkwood UI

#300 Post by averaen »

Is old RPG not working for anyone else in 1.0.5? I'm getting several blank tiles.

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