hey guys, sorry about the hold up oldrpg for 1.01. i've actually done alot of work on it since 1.0, and i mean alot. I would say 40% of the pack has been reworked in one way or another, all for the better. You can see some of the previews on the previous pages to see where the pack is heading, and I feel that it could be professional quality at some point in the near future!
But, unfortunately, I feel that I've hit a roadblock in development of Old RPG. I'm kind of burnt out at this point, and I honestly don't think I've even logged a new player since 1.0.1 came out. I haven't had the desire to update the addon like before, I don't play for hours like I used to, not feeling the urge to update new sprites that come out, can't bring myself to squash two bugs on the barbarian addon I spent a couple weeks working on, and just in general think that I got too much of a great game and kind of shelved it for a bit.
I really, really hate this feeling of apathy toward ToME too, mostly because I've put so much time and love into old rpg, and it is so close to being finished that I do not want to waste my energies by leaving it 85% done. That would be the last thing I ever wanted to do with my first entry into the game art world. I guess this is where I ask you guys for honest opinions on what you think I should do here.
To be honest, I am kind of holding onto the next version of with some sort of distorted view that it might hold some monetary value to me. And I am really pondering this option, if it even is an option, since I recently lost my job. I'm not going to go into that because honestly, who cares, but I really would like to pursue a profession in game design at some point in my life and why not now? I think that with this project I've shown myself and many others (2,400 downloads!) that I am capable of creating, at least visually, a somewhat cohesive and I dare say, pretty good looking video game world!
Now, I'm not going to be unrealistic here. I realize that the monsters, and many other things in this pack are not my work. I may have touched them up, but I did not design those wonderful sprites that give this pack so much life an give so many old rpg users that feeling of nostalgia while they play darkgod's amazing creation. ToME has enjoyed success from many different parts of the world, and I know this because I used the internet to look it up one night. I found that from Japan and China, to Russia, to the UK and the rest of europe and the US, South America, Korea, Indonesia. Lots of people have downloaded old RPG and even talked about it or recommended it to others. It was mentioned on Rock, Paper, Scissors as highly recommended in the ToME write up (which was the best feeling in the world!). People on Something Awful and Reddit have talked about Old RPG, often. It was mentioned on wikipedia!! These facts have convinced me deep inside that I should at least look into getting paid to do this type of work.
I was thinking about stripping it of all content that was ever used in a commercial game from OldRPG. This would mean 90% of the NPC tiles, and roughly 75% of the object tiles, along with some scattered other things. There would be about 400 or so tiles that would need to be replaced with my own work if I would even dream of charging someone for this. This would take a considerable amount of time and effort for me to accomplish, but if things went okay I would even heavily consider upgrading the 16x16 terrain to 32x32. As a matter of fact, I should probably go to 32x32 for everything while I'm at it. Terrain, monsters, players, all 32x32, but with lower resolutions kept in mind to keep compatibility good. Eh, I'm getting ahead of myself. We are talking about an addon for ToME here. That I want to charge money for.
Can someone talk some sense into me please?
Also, I've started working on another project for another well known roguelike, Cataclysm if anyone's interested! I've only been going at it a week or so, but I just put up the first alpha a few hours ago. This one is all original work by me, from the ground up but since it is unfinished it still has some place holder tiles from Deon's cataclysm tileset. I feel like it will be a good portfolio piece when it's finished, which should be about another week or so. The pack already has modable player tiles, which I hope DG likes, and also features cartoonish graphics inspired by the 16bit era rpgs, yet in a modern real world zombie holocaust setting. Blood, acid, and bile splatters are in, as are breakable windows and doors, explosions, zombies based on cornacs and highers from oldrpg, and much more! Please check it out!
Here's a screenshot and the
link to the forum thread on the Cataclysm DDA forums if you want to take a peek.
