Infinite 500: Gameplay Beyond Level 50
Moderator: Moderator
-
- Uruivellas
- Posts: 744
- Joined: Thu Nov 18, 2010 6:42 pm
Re: Infinite 500: Gameplay Beyond Level 50
Well, I've just uploaded the new version 2.5 for ToME 1.3.0 at (http://te4.org/download-addon/3160/tome-Infinite500) and on steam. This should be compatible with the latest version of the game.
Main updates (besides compatibility) include:
The elixir of corrupted essence now grants the vile-life tree.
The abandoned graves event has had a small tweak.
Isolated shops are more common and more than one can appear at lower levels in the I.D., and some stores can provide extra services, like training and jewelry making.
Main updates (besides compatibility) include:
The elixir of corrupted essence now grants the vile-life tree.
The abandoned graves event has had a small tweak.
Isolated shops are more common and more than one can appear at lower levels in the I.D., and some stores can provide extra services, like training and jewelry making.
-
- Thalore
- Posts: 169
- Joined: Fri May 17, 2013 6:15 am
Re: Infinite 500: Gameplay Beyond Level 50
Nice! That was fast.
-
- Spiderkin
- Posts: 543
- Joined: Sat Feb 11, 2012 1:12 am
Re: Infinite 500: Gameplay Beyond Level 50
Angolwen is still broken for me with the latest version of the addon.
Code: Select all
Static generator using file /data/maps/towns/angolwen.lua
Lua Error: ...ns/Infinite500/superload/engine/generator/map/Static.lua:35: cannot open /data/maps/towns/angolwen.lua: No error
At [C]:-1
At [C]:-1 error
At ...ns/Infinite500/superload/engine/generator/map/Static.lua:35 loadMap
At /engine/generator/map/Static.lua:44 init
At /engine/class.lua:104 getGenerator
At /engine/Zone.lua:965 newLevel
At /engine/Zone.lua:896 getLevel
At /mod/class/Game.lua:928 changeLevelReal
At /mod/class/Game.lua:807 changeLevel
At /mod/class/Game.lua:1831
At /engine/KeyBind.lua:241
stack traceback:
-
- Uruivellas
- Posts: 744
- Joined: Thu Nov 18, 2010 6:42 pm
Re: Infinite 500: Gameplay Beyond Level 50
@stinkstink thanks for the report. I'm working on this issue now.
Edit: Uploaded version 2.5a here (http://te4.org/download-addon/3176/tome-Infinite500).
This should fix the problem of certain zones loading improperly.
Edit: Uploaded version 2.5a here (http://te4.org/download-addon/3176/tome-Infinite500).
This should fix the problem of certain zones loading improperly.
Re: Infinite 500: Gameplay Beyond Level 50
Was using 2.5a and it caused the novice mage, the patrols, Agrimely, to just not spawn. No error pop-up or anything, they just didn't spawn at all, along with the spellblaze, elven ruins, golem graveyard just not spawning.
2.5 doesn't seem to have the problem. I was playing paradox mage if that would have had any impact on it.
2.5 doesn't seem to have the problem. I was playing paradox mage if that would have had any impact on it.
Re: Infinite 500: Gameplay Beyond Level 50
I have same problem as thaagi. I´m using 2.5a and many areas aren´t spawning.
-
- Uruivellas
- Posts: 744
- Joined: Thu Nov 18, 2010 6:42 pm
Re: Infinite 500: Gameplay Beyond Level 50
@thaagi and @JymyDan, thanks for the reports.
My last fix needed it's own fix.
I've uploaded version 2.5.b here (http://te4.org/download-addon/3187/tome-Infinite500) and on steam.
This should fix the problem of encounters not loading properly on the world map.
My last fix needed it's own fix.
I've uploaded version 2.5.b here (http://te4.org/download-addon/3187/tome-Infinite500) and on steam.
This should fix the problem of encounters not loading properly on the world map.
Re: Infinite 500: Gameplay Beyond Level 50
portals seem to be spawning way too early again, got a fearscape portal on level 1 with a lvl 35 wretch titan lol
-
- Uruivellas
- Posts: 744
- Joined: Thu Nov 18, 2010 6:42 pm
Re: Infinite 500: Gameplay Beyond Level 50
Reidan, thanks for the report.
I've uploaded version 2.5c (ToME 1.3.1) to http://te4.org/download-addon/3251/tome-Infinite500 and to steam.
This fixes out of level event spawning and allows random escorts that may have been missed at lower levels to be generated after level 30 (since you can't go back to force them to spawn).
I've uploaded version 2.5c (ToME 1.3.1) to http://te4.org/download-addon/3251/tome-Infinite500 and to steam.
This fixes out of level event spawning and allows random escorts that may have been missed at lower levels to be generated after level 30 (since you can't go back to force them to spawn).
-
- Wayist
- Posts: 17
- Joined: Tue Apr 01, 2014 10:34 pm
Re: Infinite 500: Gameplay Beyond Level 50
I'm getting an infinite lua error revolving around the damage types. I can't really read the whole thing since I have a much tinier lua error box blocking most of the details. Something about some value being nil? Line 44 it referenced.
I see some of grayswandir's mods referenced in the errors, but they're not the main culprit, since disabling this fixes the issue. I also know that a prior version of the game and this mod was working fine with those mods.
I see some of grayswandir's mods referenced in the errors, but they're not the main culprit, since disabling this fixes the issue. I also know that a prior version of the game and this mod was working fine with those mods.
-
- Wayist
- Posts: 19
- Joined: Mon Nov 18, 2013 12:11 am
Re: Infinite 500: Gameplay Beyond Level 50
stuntofthelitter said I should post my error log here.
http://pastebin.com/kDHq9uSD
I had just entered poosh, left my computer for awhile, and when I came back, every action I took spammed LUA errors. Walking, attacking, anything that used a turn. I could still do things like chat, look at inventory, etc.
Ogre Paradox mage, using i500, and ashes/donation stuff.
http://pastebin.com/kDHq9uSD
I had just entered poosh, left my computer for awhile, and when I came back, every action I took spammed LUA errors. Walking, attacking, anything that used a turn. I could still do things like chat, look at inventory, etc.
Ogre Paradox mage, using i500, and ashes/donation stuff.
Re: Infinite 500: Gameplay Beyond Level 50
Yessss, endlich, enfin ... and diving
Gave up a completionist tendency at about dl420 - you melee things at full tilt in a vault, something teleports out with lightning hanging around them, annoys a snoozing brutality - normally the stair unique - which comes in and whacks you once (cauterize) and twice (dead) before you blink.

Gave up a completionist tendency at about dl420 - you melee things at full tilt in a vault, something teleports out with lightning hanging around them, annoys a snoozing brutality - normally the stair unique - which comes in and whacks you once (cauterize) and twice (dead) before you blink.
-
- Uruivellas
- Posts: 744
- Joined: Thu Nov 18, 2010 6:42 pm
Re: Infinite 500: Gameplay Beyond Level 50
I have posted version 2.5d to http://te4.org/download-addon/3765/tome-Infinite500 and to steam.
In addition to compatibility with ToME version 1.4.0, this includes some revisions to make sure the I.D. zone definition is kept updated to the version I500 running -- for both maintaining compatibility with long running characters and to make it easier to add this addon to existing characters.
PROCEDURE TO UPDATE an existing character to use I500 (v2.5+):
The addons a character uses are set at character creation (as a list), but the list can be revised later.
(Note: While this works for I500, it is not recommended for most addons in general, as it can cause fatal bugs.)
Procedure:
Exit the game, saving your character if needed.
Locate the save file directory for your character. In Windows, it should be in:
<windows_root>\Users\<username>\T-Engine\4.0\tome\save\<character_name>
(i.e. C:\Users\MyUserName\T-Engine\4.0\tome\save\my_character_name)
Open the file desc.lua with a text editor and locate the line:
addons = {...}
This is the list of addons the game will load with the character.
Add 'Infinite500' (including the single quotes) to the beginning of the list inside of the brackets (making sure there is a comma between each addon name) and save the file.
Start the game.
At the Load Game screen, 'Infinite500' should now show up in the "Requires addons" line for your character.
Load the character as normal.
Some changes won't take effect for previously visited zones and levels. If your character is already in the Infinite Dungeon, most of the new I.D. features won't take effect until you change levels.
In addition to compatibility with ToME version 1.4.0, this includes some revisions to make sure the I.D. zone definition is kept updated to the version I500 running -- for both maintaining compatibility with long running characters and to make it easier to add this addon to existing characters.
PROCEDURE TO UPDATE an existing character to use I500 (v2.5+):
The addons a character uses are set at character creation (as a list), but the list can be revised later.
(Note: While this works for I500, it is not recommended for most addons in general, as it can cause fatal bugs.)
Procedure:
Exit the game, saving your character if needed.
Locate the save file directory for your character. In Windows, it should be in:
<windows_root>\Users\<username>\T-Engine\4.0\tome\save\<character_name>
(i.e. C:\Users\MyUserName\T-Engine\4.0\tome\save\my_character_name)
Open the file desc.lua with a text editor and locate the line:
addons = {...}
This is the list of addons the game will load with the character.
Add 'Infinite500' (including the single quotes) to the beginning of the list inside of the brackets (making sure there is a comma between each addon name) and save the file.
Start the game.
At the Load Game screen, 'Infinite500' should now show up in the "Requires addons" line for your character.
Load the character as normal.
Some changes won't take effect for previously visited zones and levels. If your character is already in the Infinite Dungeon, most of the new I.D. features won't take effect until you change levels.
Re: Infinite 500: Gameplay Beyond Level 50
Hello, I'm having issues trying to go down dungeon levels in ID. When it occurs, the character is done, it isn't intermittent so I can't just keep trying to exit until it works. More oddly, it DOES seem to be intermittent on when it happens. This last time it happened on lvl 5. Previous incarnation of the character got it on lvl 3.
I am running a couple dozen addons, so God only knows... but since it is happening in the context of ID I thought it was worth posting here?
[Game:changeLevelReal (I500)] checking Infinite Dungeon zone definition version
Lua Error: /data/zones/infinite-dungeon/zone.lua:203: attempt to call upvalue 'update_zone_parameters' (a nil value)
At [C]:-1 update_zone_parameters
At /data/zones/infinite-dungeon/zone.lua:203 on_leave
At /mod/class/Game.lua:917 changeLevelReal
At /mod/class/Game.lua:816 unload
At /engine/Game.lua:419 unregisterDialog
At /mod/dialogs/ShowEquipInven.lua:179
At /engine/KeyBind.lua:264 triggerVirtual
At /engine/ui/Dialog.lua:397 fct
At /engine/Mouse.lua:58
I am running a couple dozen addons, so God only knows... but since it is happening in the context of ID I thought it was worth posting here?
[Game:changeLevelReal (I500)] checking Infinite Dungeon zone definition version
Lua Error: /data/zones/infinite-dungeon/zone.lua:203: attempt to call upvalue 'update_zone_parameters' (a nil value)
At [C]:-1 update_zone_parameters
At /data/zones/infinite-dungeon/zone.lua:203 on_leave
At /mod/class/Game.lua:917 changeLevelReal
At /mod/class/Game.lua:816 unload
At /engine/Game.lua:419 unregisterDialog
At /mod/dialogs/ShowEquipInven.lua:179
At /engine/KeyBind.lua:264 triggerVirtual
At /engine/ui/Dialog.lua:397 fct
At /engine/Mouse.lua:58
-
- Uruivellas
- Posts: 744
- Joined: Thu Nov 18, 2010 6:42 pm
Re: Infinite 500: Gameplay Beyond Level 50
@xyzzy99 Thanks for the bug report. This is a bug in the new autoupdate feature of the addon when changing levels, which I have fixed.
The corrected version 2.5e (for ToME 1.4.0 - 1.4.3) is uploaded to http://te4.org/download-addon/3812/tome-Infinite500 and to Steam.
The corrected version 2.5e (for ToME 1.4.0 - 1.4.3) is uploaded to http://te4.org/download-addon/3812/tome-Infinite500 and to Steam.