Midnight (v1.13)
Moderator: Moderator
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- Uruivellas
- Posts: 834
- Joined: Mon Jan 27, 2014 10:40 am
Re: Midnight (v1.10.0)
oh my god the new hymns and chants are from this
they are beautiful thank you
they are beautiful thank you
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- Uruivellas
- Posts: 834
- Joined: Mon Jan 27, 2014 10:40 am
Re: Midnight (v1.10.0)
Sorry for the double post; is path of glory supposed to be working on the overworld? I... have no idea if that's normal or not, actually.
Started an almost-sun-paladin, got quartz sceptre and polished disc in one zone. Was a good start.
Started an almost-sun-paladin, got quartz sceptre and polished disc in one zone. Was a good start.
Re: Midnight (v1.10.0)
I probably just missed a condition on the light trail.
My feedback meter decays into coding. Give me feedback and I make mods.
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- Halfling
- Posts: 105
- Joined: Sun Aug 24, 2014 7:09 am
- Location: A Holding Pattern on the Eidolon Plane
Re: Midnight (v1.10.0)
I come bearing gifts of bug reports in 1.3.0. Just assuming it's Midnight based on the lua error.
Code: Select all
Lua Error: /mod/addons/midnight/superload/mod/class/Actor.lua:267: attempt to call field 'do_unflinching_resolve' (a nil value)
At [C]:-1 do_unflinching_resolve
At /mod/addons/midnight/superload/mod/class/Actor.lua:267 actBase
At /engine/GameEnergyBased.lua:116 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:46 tick
At /mod/class/Game.lua:1255
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- Sher'Tul Godslayer
- Posts: 2000
- Joined: Fri May 07, 2004 8:26 pm
- Location: Nahgharash
Re: Midnight (v1.10.0)
Same error as above, and another one for this talent
Code: Select all
Lua Error: /mod/addons/midnight/superload/mod/class/Actor.lua:262: attempt to call field 'do_carbonRegrowth' (a nil value)
At [C]:-1 do_carbonRegrowth
At /mod/addons/midnight/superload/mod/class/Actor.lua:262 actBase
At /engine/GameEnergyBased.lua:116 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:46 tick
At /mod/class/Game.lua:1255
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.
Re: Midnight (v1.10.0)
I'm working to update all the addons asap, only that isn't very fast at the moment.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Midnight (v1.11.0)
Updated:
Now compatible with 1.3.
Rearranged files to improve compatibility.
Improved the descriptions on Chant/Hymn Acolyte talents.
Buffed Hale.
Capped Hymn of Shadows.
Midnight Training Camp now contains three shops and a trainer that can teach martial, staff and mindstar categories.
Now compatible with 1.3.
Rearranged files to improve compatibility.
Improved the descriptions on Chant/Hymn Acolyte talents.
Buffed Hale.
Capped Hymn of Shadows.
Midnight Training Camp now contains three shops and a trainer that can teach martial, staff and mindstar categories.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Midnight (v1.11.0)
I've noticed that I haven't made a full range of artifact sceptres yet, so please through ideas and suggestions here. 

My feedback meter decays into coding. Give me feedback and I make mods.
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- Uruivellas
- Posts: 834
- Joined: Mon Jan 27, 2014 10:40 am
Re: Midnight (v1.11.0)
The Worm That Eats doesn't have his own artifact. Maybe he could drop one that buffs BLight damage?
Ooh, or it could grant the effect of the Overkill sustain. Wait, you can't give sustains with items. And that'd be way OP at that level.
That's still the best adventurer build I ever made. BLight is best combo.
Purrhaps one that converts some of your light damage to fire damage? Ooh, or you could tie it in to Irresistable sun and have it add gravity (pin) damage.
...my ideas are all for Weird Side Benefits, sorry.
Ooh, or it could grant the effect of the Overkill sustain. Wait, you can't give sustains with items. And that'd be way OP at that level.
That's still the best adventurer build I ever made. BLight is best combo.
Purrhaps one that converts some of your light damage to fire damage? Ooh, or you could tie it in to Irresistable sun and have it add gravity (pin) damage.
...my ideas are all for Weird Side Benefits, sorry.
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- Uruivellas
- Posts: 834
- Joined: Mon Jan 27, 2014 10:40 am
Re: Midnight (v1.11.0)
Sorry for double post, but actual useful thing, sorta.
Really obscure bug found by making a Mardrop Alchemist (actually an adventurer, but with alchemist trees), and then having the golem be in control when destroying the portal. Portal gets destroyed. You do not get teleported. You're now stuck in the far east without having any of the relevant quests.
Really obscure bug found by making a Mardrop Alchemist (actually an adventurer, but with alchemist trees), and then having the golem be in control when destroying the portal. Portal gets destroyed. You do not get teleported. You're now stuck in the far east without having any of the relevant quests.
Re: Midnight (v1.11.0)
LOL, I'm calling it a feature.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Midnight (v1.12.0)
Updated:
Added artifact sceptres.
Added sceptre sprites for Ogres.
Removed the last piece of the Gates of Morning overload.
Added artifact sceptres.
Added sceptre sprites for Ogres.
Removed the last piece of the Gates of Morning overload.
My feedback meter decays into coding. Give me feedback and I make mods.
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- Archmage
- Posts: 393
- Joined: Thu Dec 12, 2013 7:28 pm
Re: Midnight (v1.12.0)
Now that we have the skirmisher, can/should the starslinger get Skirmisher - slings and Called Shots in place of Archery - slings and Archery Prowess?
Mewtarthio wrote:Ever wonder why Tarelion sends you into the Abashed Expanse instead of a team of archmages lead by himself? They all figured "Eh, might as well toss that violent oaf up in there and see if he manages to kick things back into place.
Re: Midnight (v1.12.0)
So it can be OP and make you run screaming when a rare rolls it?
I'll look into it when I get around to reviewing the class.

I'll look into it when I get around to reviewing the class.
My feedback meter decays into coding. Give me feedback and I make mods.
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- Halfling
- Posts: 105
- Joined: Sun Aug 24, 2014 7:09 am
- Location: A Holding Pattern on the Eidolon Plane
Re: Midnight (v1.12.0)
This cross-mod bit gave me an idea, is it possible to give the Moon Paladin the Buckler Offense tree from the Weapon Pack? Twin Moons specifically says it can use a shield, but the class is still biased toward Dex, so it seems like it could fit.HousePet, in Arcanum notes wrote: Arcanist can now unlock the Dawn category from Necromancy+.
I mean, unless you just implemented a copy of Dawn into Arcanum. I don't mod ToME, so I don't know how it's done.