Yeah, something's buggy. it's saying I can shield pummel when using a whip and dagger.
This is on a hero, so might not be broken for normal... will need to test that...
Yeah, it's broken for Pheonix knight. and mind knight http://puu.sh/7VMd1.jpg (you start with two swords equipped, so shield pummel should be grayed out.
[1.1.5] Metaclass - Mage Knight (Version 8)
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Re: [1.1.5] Metaclass - Mage Knight (Version 7)
Last edited by Talow on Sat Apr 05, 2014 2:11 pm, edited 1 time in total.
Re: [1.1.5] Metaclass - Mage Knight (Version 7)
Dunno if someone mentioned this already but at least some of the sustains won't grant the bonuses they're supposed to. Talents that are affected are at least Telekinetic Shielding and Eldricht aura on Mind Knight.
Stronk is a potent combatant with a terrifying appearance.
Re: [1.1.5] Metaclass - Mage Knight (Version 7)
Get this error when trigger a spell with Phoenix Eldritch Combat.
For some reason it happens only when mods Weapons Pack and Arcanum Class Pack activated at the same time. If play only with one of them activated, i dont get this error.[/size]
For some reason i dont get this error anymore, maybe, because Weapons pack mod was updated few times.
For some reason i dont get this error anymore, maybe, because Weapons pack mod was updated few times.
Re: [1.1.5] Metaclass - Mage Knight (Version 8)
Well, it actually happened. After finally removing any inkling of it from the OP, no less.
I added another class.
Latest version introduces the Storm Knight. All about mobility and skirmish tactics. OP is updated with the details.
I've also implemented the dual-resource system suggested previously. Phoenix and Storm Knights use Stamina and Mana, while Mind Knights use Stamina and Psi. Active class talents always use both - but will only use the supernatural resource when triggered through Eldritch Combat. Sustained and Generic talents only use Stamina.
Regarding above bugs and suggestions:
I...have no idea about friendly NPCs using the talents. I stay far away from the AI stuff and barely know what if anything those little tactical notes in the talents do.
Dimensional Jump no longer allows you to jump to places you can't see. It doesn't totally negate its strengths, but it at least limits them somewhat, although you can still multijump around a few corners.
I remain unable to duplicate the shield error (and honestly can't even see how it could happen...checking for shield wielding is in the on_pre_use for the talent...yeah, no idea on this one).
Telekinetic Shielding and Eldritch Aura are fixed.
And since the immediately above error apparently went away, I chose to blissfully ignore it.
I added another class.
Latest version introduces the Storm Knight. All about mobility and skirmish tactics. OP is updated with the details.
I've also implemented the dual-resource system suggested previously. Phoenix and Storm Knights use Stamina and Mana, while Mind Knights use Stamina and Psi. Active class talents always use both - but will only use the supernatural resource when triggered through Eldritch Combat. Sustained and Generic talents only use Stamina.
Regarding above bugs and suggestions:
I...have no idea about friendly NPCs using the talents. I stay far away from the AI stuff and barely know what if anything those little tactical notes in the talents do.
Dimensional Jump no longer allows you to jump to places you can't see. It doesn't totally negate its strengths, but it at least limits them somewhat, although you can still multijump around a few corners.
I remain unable to duplicate the shield error (and honestly can't even see how it could happen...checking for shield wielding is in the on_pre_use for the talent...yeah, no idea on this one).
Telekinetic Shielding and Eldritch Aura are fixed.
And since the immediately above error apparently went away, I chose to blissfully ignore it.
Re: [1.1.5] Metaclass - Mage Knight (Version 8)
When wielding two weapons, I get both the crit chance and physical resistance from focused strike, as well as stun AND slow from sweeping strike (as if using a shield).
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- Thalore
- Posts: 151
- Joined: Mon Oct 24, 2011 8:05 pm
Re: [1.1.5] Metaclass - Mage Knight (Version 8)
The mind knight class has an issue.
Once you get a mana bar, all abilities start to pull from mana instead of PSI.....it should pull from PSI and THEN mana.
Once you get a mana bar, all abilities start to pull from mana instead of PSI.....it should pull from PSI and THEN mana.
Re: [1.1.5] Metaclass - Mage Knight (Version 8)
i am unable to equip two staves
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- Thalore
- Posts: 151
- Joined: Mon Oct 24, 2011 8:05 pm
Re: [1.1.5] Metaclass - Mage Knight (Version 8)
can someone pick this up and update it please??
Awesome classes and i enjoyed playing them..
Housepet, Graywandir, or Doctor Null; Care to take up the challenge?
Awesome classes and i enjoyed playing them..
Housepet, Graywandir, or Doctor Null; Care to take up the challenge?