Class: Hunted (v1.0!)

A place to post your add ons and ideas for them

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scul
Higher
Posts: 65
Joined: Wed Feb 23, 2011 12:37 am

Re: Class: Hunted (v1.0!)

#16 Post by scul »

Thanks for the Addon, lots of fun! On thing I have noticed is that Takedown seems to not hit the enemy about half the time without a message, so it does not seem like I am missing, it just rushes and does not appear to make any attack.

astralInferno
Uruivellas
Posts: 834
Joined: Mon Jan 27, 2014 10:40 am

Re: Class: Hunted (v1.0!)

#17 Post by astralInferno »

I think I missed this class when it was first posted!
It looks really fun - I need to get my Attack talent replacement functioning before I can trust my brain to play it - and I'm really excited about the Fears-on-attack effect, it looks rad as hell I love fears and on-hits. :D

I'm curious about your reasoning on swapping the primal/werebeast names around! to me, it would make more sense with Werebeast being a class tree. After all, generic categories are... generic. You can often learn them from escorts and see them on multiple classes! I suppose any class can just happen to have lycanthropy, though! :lol:

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