Hekatonkhiere Class

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nsrr
Sher'Tul
Posts: 1126
Joined: Mon Sep 21, 2015 8:45 pm
Location: Middle of Nowhere

Re: Hekatonkhiere Class

#16 Post by nsrr »

Really enjoying crabbymancer. It's probably my favorite of the Hands classes now :)

After learning Lingering Destruction I get a Lua error every turn:

Code: Select all

Lua Error: ...sshekatonkheire/superload/mod/class/interface/Combat.lua:103: attempt to index global 'Map' (a nil value)
	At [C]:-1 __index
	At ...sshekatonkheire/superload/mod/class/interface/Combat.lua:103 spellCrit
	At /data-classhekatonkheire/effects_kharybdian.lua:72 on_timeout
	At /engine/interface/ActorTemporaryEffects.lua:97 timedEffects
	At /mod/class/Actor.lua:633 actBase
	At /mod/class/Player.lua:369 actBase
	At /engine/GameEnergyBased.lua:119 tickLevel
	At /engine/GameEnergyBased.lua:64 tick
	At /engine/GameTurnBased.lua:51 tick
	At /mod/class/Game.lua:1582 
 ----------------  Stack Dump ----------------
--------------- Stack Dump Finished ---------------

Ghostdog
Wayist
Posts: 15
Joined: Tue Aug 07, 2018 8:51 pm

Re: Hekatonkhiere Class

#17 Post by Ghostdog »

Thanks for the wonderful addon.

It is very thematic with deep sea and Cthulhu vibe.

I wish to share a lua error

In short

Code: Select all


Game version (character creation): tome-1.7.4
Lua Error: /mod/class/Actor.lua:7210: attempt to index local 't' (a number value)
  At [C]:-1 __index
  At /mod/class/Actor.lua:7210 sustainsFilter
  At /mod/class/Actor.lua:7220 removeSustainsFilter
  At /data-mentalist/effects.lua:326 on_timeout
  At /engine/interface/ActorTemporaryEffects.lua:97 timedEffects
  At /mod/class/Actor.lua:633 actBase
  At /mod/class/Player.lua:369 actBase
  At /engine/GameEnergyBased.lua:119 tickLevel
  At /engine/GameEnergyBased.lua:64 tick
  At /engine/GameTurnBased.lua:51 tick
  At /mod/class/Game.lua:1582 

In full as attachment;
2022-01-16_11-06-24.txt
(133.64 KiB) Downloaded 186 times

Recaiden
Thalore
Posts: 179
Joined: Mon Jul 30, 2018 8:41 pm

Re: Hekatonkhiere Class

#18 Post by Recaiden »

Ghostdog wrote: Sun Jan 16, 2022 10:14 am Thanks for the wonderful addon.

It is very thematic with deep sea and Cthulhu vibe.

I wish to share a lua error
I'm afraid that error is in the Mentalist addon. Their Oblivion effect hasn't been updated to the new effect-removal system.

gooder1029
Cornac
Posts: 40
Joined: Wed Nov 03, 2021 1:35 pm

Re: Hekatonkhiere Class

#19 Post by gooder1029 »

Hello, I really like the mod you made, I translated it into Chinese, thanks.

The full file name is tome-classhekatonkheire translated it into Chinese 2022-2-27

This translation only talents and birth data.

I also put them on google driver:

Code: Select all

https://drive.google.com/drive/folders/1ihgh5EQCQQEHpqNC6DjKtL4VxriZl52A?usp=sharing
Attachments
zh_hans.zip
(25.56 KiB) Downloaded 143 times

Recaiden
Thalore
Posts: 179
Joined: Mon Jul 30, 2018 8:41 pm

Re: Hekatonkhiere Class

#20 Post by Recaiden »

New version 0.4.6
  • Most eyes have no duration.
  • Changes to potentially speed up Eye AI
  • Number debuff inflicted by Cyclopean Spear displays amount correctly.
  • Metafold gives 2 size categories as advertised.
  • Blood spike particle aligned correctly.
  • Breaking of Ways deals the correct damage types.
  • Breaking of Ways does not hurt friendlies.
  • Anchor Polyp cannot be used on allies.
  • Carnigenesis can only be leveled up every 4 levels.
  • Elemental Eyes get a little visible effect.
  • Elemental Eyes correctly reset their element after combat.
  • Anchor Polyp and Smother The Flame have reduced range.

Recaiden
Thalore
Posts: 179
Joined: Mon Jul 30, 2018 8:41 pm

Re: Hekatonkhiere Class

#21 Post by Recaiden »

0.4.9
  • Echo damage correctly applies talent failure type.
  • Lingering Destruction applies the proper amount of critical multiplier.
  • Polyps have less life.
  • Zodiac Pylons have lower duration at low talent levels.
  • Small bonus added to Relentless Waters
  • Fix for khimeral possibly losing their key starting talent
  • Fix for eye spellpower.

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