Version 1.2.0 has been released!
This version brings with it a few brief bug fixes and six shiny new fixedart gems for you to play with.
Changelog:
- Added six new unique gems, all of them are material level 5. Images were provided by minmay and Rexocorum. Some properties not carrying over from wielded to imbued is intended.
- Fixed an error with the upvalues of your gem weapon.
- Fixed an error that occurred when you used Storm Barrier followed by another damage shield and then lost said shield while Storm Barrier lasted.
- Corrected a few descriptions.
- Engravings should now properly last 5 turns (with a certain exception.)
As always, thank you for playing with this addon and please report any bugs you find here!
[1.6.7] Gemblade class
Moderator: Moderator
Re: [1.6.7] Gemblade class
Breaking Projection since 1.5
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- Uruivellas
- Posts: 834
- Joined: Mon Jan 27, 2014 10:40 am
Re: [1.6.7] Gemblade class
Took a Gemblade to level 14 before getting distracted by other videogames. (that's not on you, I just find it hard to focus on tome nowadays)
Really fun so far! I'm hoping to grab arcane might to just get the biggest, hardest hitting gemblade imaginible.
Two minor Voidstone issues; the first talent doesn't go on cooldown if you dont use all its uses. Is that intended?
The last talent, Void Cross, still says "five hits" in its imbued description, even after you nerfed it to four.
"hitting it four times for %d%% damage. If you have imbued your gemblade with voidstone, these five attacks"
(also, I just saw the comment on Voidstep's range. lol.)
I like how the Focus's seem to line up with metaclasses, or almost metaclasses.
-Amber is chronomancy
-Goedaleth is corruption (demons)
-Ooze is wild-gifts
-Plagueshard is corruption (regular)
-Storm is... I guess mage by process of elimination, lol.
-Sulfur is Alchemists specifically (ok this isnt exactly metaclasses)
-Sunstone is celestials, ofc
-Void is then necromancy, or possibly chronomancy, or possibly entropy.
...I kinda want an arcane/fire themed after the spellblaze. maybe mind/physical for psionics...
...Affllicted would be tricky, since you've already used Darkness twice...
...and anyway, doesn't really need more low-level trees.
Really cool idea! If I ever come back to coding, I expect to crib your inventory fuckery.
Really fun so far! I'm hoping to grab arcane might to just get the biggest, hardest hitting gemblade imaginible.

Two minor Voidstone issues; the first talent doesn't go on cooldown if you dont use all its uses. Is that intended?
The last talent, Void Cross, still says "five hits" in its imbued description, even after you nerfed it to four.
"hitting it four times for %d%% damage. If you have imbued your gemblade with voidstone, these five attacks"
(also, I just saw the comment on Voidstep's range. lol.)
I like how the Focus's seem to line up with metaclasses, or almost metaclasses.
-Amber is chronomancy
-Goedaleth is corruption (demons)
-Ooze is wild-gifts
-Plagueshard is corruption (regular)
-Storm is... I guess mage by process of elimination, lol.
-Sulfur is Alchemists specifically (ok this isnt exactly metaclasses)
-Sunstone is celestials, ofc
-Void is then necromancy, or possibly chronomancy, or possibly entropy.
...I kinda want an arcane/fire themed after the spellblaze. maybe mind/physical for psionics...
...Affllicted would be tricky, since you've already used Darkness twice...
...and anyway, doesn't really need more low-level trees.
Really cool idea! If I ever come back to coding, I expect to crib your inventory fuckery.
