[1.5.x] Mex's Start Rebalance

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St_ranger_er
Thalore
Posts: 172
Joined: Fri Jul 18, 2014 11:48 am

Re: [1.5.x] Mex's Start Rebalance

#16 Post by St_ranger_er »

Are there track available on all possible items in Derth (i.e. Light armo(u)r/gloves/lantern/wamd) or specific one?

It might be overkill, but i thought about spellbinding/quickening spell boots/pickaxe in shop, maybe in Gates of Morning? or after defeat dreadfell. But it's not like i wanted to gave that for sunpal/anorithil right from the beginning though.

Is it even more OP if we can have guaranteed stun res boots/ring/amulet in shops?

Anyway, great addon, i hope it willl be added in the main game.

posetcay
Halfling
Posts: 100
Joined: Mon Apr 18, 2016 9:46 pm

Re: [1.5.x] Mex's Start Rebalance

#17 Post by posetcay »

St_ranger_er wrote:Are there track available on all possible items in Derth (i.e. Light armo(u)r/gloves/lantern/wamd) or specific one?

It might be overkill, but i thought about spellbinding/quickening spell boots/pickaxe in shop, maybe in Gates of Morning? or after defeat dreadfell. But it's not like i wanted to gave that for sunpal/anorithil right from the beginning though.

Is it even more OP if we can have guaranteed stun res boots/ring/amulet in shops?

Anyway, great addon, i hope it willl be added in the main game.
Lets also add Sawrd to Derth weapon shop, Wrap of Stone to Elvala, Black Plate to Shatur and Eastern Wood Hat to Last Hope wont we? The idea is not to make the game easier, it is to provide an alternative to drowning and restarting. That is why the bonus you get from the addon must be around equal to drowning and only mandatory stuff like shortstaves for some classes should be included.
posetcay, the guy who only plays Doombringer

Femme_Fatale
Yeek
Posts: 13
Joined: Tue May 23, 2017 6:18 am

Re: [1.5.x] Mex's Start Rebalance

#18 Post by Femme_Fatale »

I noticed that the old man you give your sanity to won't give you a lite. Is this intended or just an oversight? I'd really like to be able to retrieve a lite when I don't need a track giving lite from the store.

EDIT: After playing the newest class, Possessor, I realized that this addon simply doesn't actually replace drowning for that class. See, Possessors have one of the roughest starts because if you aren't able to get a rare body before dying to one then you've lost, and that is incredibly difficult to do, even with the proper equipment.

Drowning as a Possessor grants you something that no other class grants: Access to Rare, Unique and Boss bodies before you even start the first area, and this is incredibly important in order to survive your first encounters with a high ranking enemy as a Possessor has very limited access to damage dealing talents, they are all supposed to come from your possessed bodies.

So my recommendation for this is to have Possessors start with a randomly generated mindpower focused body in reserve. On insane, it should be 2 lvl 25 rares and a lvl 25 unique, and on madness it should be 2 lvl 25 uniques and a lvl 25 randboss, as that is the consistent results of drowning.

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