Phantasm Redux

A place to post your add ons and ideas for them

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HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Phantasm Redux

#16 Post by HousePet »

Damnit people, use getLife not life, otherwise my code thinks its a life cost on the talent. :P
My feedback meter decays into coding. Give me feedback and I make mods.

grayswandir
Uruivellas
Posts: 708
Joined: Wed Apr 30, 2008 5:55 pm

Re: Phantasm Redux

#17 Post by grayswandir »

New version.
  • Made dancing lights' taunt weaker. The damage debuff is the same, but actually forcing the target switch uses a full tier less spellpower for passing mental save.
  • Counter Flare now gives diminishing returns for larger shield/stealth values. I buffed the base percentages a bit to compensate some. Let me know how you think it balances.
  • Fixed the arcanum compatability error.
Thanks for the feedback, everyone! Also, this should be on steam shortly.
Addons: Arcane Blade Tweaks, Fallen Race, Monk Class, Weapons Pack
Currently working on Elementals. It's a big project, so any help would be appreciated. :)

Doctornull
Sher'Tul Godslayer
Posts: 2402
Joined: Tue Jun 18, 2013 10:46 pm
Location: Ambush!

Re: Phantasm Redux

#18 Post by Doctornull »

I think this is the latest one via steam:

Code: Select all

AI took for target	20684	Emiselaith the teluvorta	::	2117	player	100	<	100
[SPELL CRIT %]	12.4
AI took for target	20639	greater gwelgoroth	::	2117	player	49	<	100
Lua Error: /data-grayswandir-phantasm-redux/autoloads/talents.lua:160: attempt to get length of local 'grids' (a nil value)
	At [C]:-1 __len
	At /data-grayswandir-phantasm-redux/autoloads/talents.lua:160 callTalent
	At /mod/class/Actor.lua:4664 fireTalentCheck
	At /mod/class/Actor.lua:583 actBase
	At /engine/GameEnergyBased.lua:116 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:1185 
 ----------------  Stack Dump ----------------
2: table // 1680db98
1: table // 1680db98
--------------- Stack Dump Finished ---------------
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

stinkstink
Spiderkin
Posts: 543
Joined: Sat Feb 11, 2012 1:12 am

Re: Phantasm Redux

#19 Post by stinkstink »

I just got the same error as above, presumably due to having no open space to summon.

Image

Doctornull
Sher'Tul Godslayer
Posts: 2402
Joined: Tue Jun 18, 2013 10:46 pm
Location: Ambush!

Re: Phantasm Redux

#20 Post by Doctornull »

It'd be cool if you could call in your Wisps temporarily for a Bone Shield type timed effect... and if there's no place to summon, they go into your timed effect (and start or refresh its duration).

That would also work in the case of degenerate two-tile Farportal levels.
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

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