Make icons for Arcanum v2
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Re: Make icons for Arcanum v2
Sold!
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Re: Make icons for Arcanum v2
Could I grab a few more please?
Lesser Runes: - this is replacing Arcane Smite as the first talent in Ordered Hedgemagic.
Learn how to cast lesser runes. You will learn new runes as follows:
Level 1: Lesser Magic Missile
Level 2: Lesser Lightning
Level 3: Lesser Heat Beam
Level 4: Lesser Acid Wave
Level 5: Lesser Biting Gale
These lesser runes work like runes for the purposes of Runic Saturation, Quicken Inscriptions, Inscription Mastery, but do not take up an inscription slot.
They do take a turn to cast, cost mana and put all lesser runes on cooldown when used.
New category: Enchanted Combat.
Arcane Smite: Is being moved to here.
Enchanted Assault:
Focus magic into your weapons and attack your target with full force doing %d%% weapon damage.
This attack gains %d%% physical resistance penetration and applied effects will use your spellpower.
Each weapon style works slightly differently:
Two handed weapon users will Sunder Armour.
Dual weapon users will attack with both weapons and stuns if the mainhand hits.
Unarmed attacks will attack twice for %d%% weapon damage each, gaining a combo point for each hit.
Shield users will attack with their weapon and their shield. If the shield attack hits, the target will be knocked back.
Bow users will pin their target to the ground.
Sling users will blind their target.
Rune Strike:
Focus magic into your weapon's gem or rune, then attack an enemy for %d%% weapon damage.
The gem/rune will then flare creating a burst of damage doing %d%% of your weapon damage converted to the gem/runes element.
Different elements produce different shapes.
Physical, Fire, Nature and Light explode in a radius of 2.
Cold, Acid, Blight and Temporal produce a range 4 cone.
Lightning, Arcane, Darkness and Mind hit up to 6 targets in a radius 6 chain.
Damage burst increases with Spellpower.
Battlesurge:
Focus your magic into improving your martial skill.
Increasing your accuracy by %d, physical power by %d and weapon critical chance by %d.
These effects scale with your Spellpower.
So four new icons and one recolour? Then I can release the addon.
Lesser Runes: - this is replacing Arcane Smite as the first talent in Ordered Hedgemagic.
Learn how to cast lesser runes. You will learn new runes as follows:
Level 1: Lesser Magic Missile
Level 2: Lesser Lightning
Level 3: Lesser Heat Beam
Level 4: Lesser Acid Wave
Level 5: Lesser Biting Gale
These lesser runes work like runes for the purposes of Runic Saturation, Quicken Inscriptions, Inscription Mastery, but do not take up an inscription slot.
They do take a turn to cast, cost mana and put all lesser runes on cooldown when used.
New category: Enchanted Combat.
Arcane Smite: Is being moved to here.
Enchanted Assault:
Focus magic into your weapons and attack your target with full force doing %d%% weapon damage.
This attack gains %d%% physical resistance penetration and applied effects will use your spellpower.
Each weapon style works slightly differently:
Two handed weapon users will Sunder Armour.
Dual weapon users will attack with both weapons and stuns if the mainhand hits.
Unarmed attacks will attack twice for %d%% weapon damage each, gaining a combo point for each hit.
Shield users will attack with their weapon and their shield. If the shield attack hits, the target will be knocked back.
Bow users will pin their target to the ground.
Sling users will blind their target.
Rune Strike:
Focus magic into your weapon's gem or rune, then attack an enemy for %d%% weapon damage.
The gem/rune will then flare creating a burst of damage doing %d%% of your weapon damage converted to the gem/runes element.
Different elements produce different shapes.
Physical, Fire, Nature and Light explode in a radius of 2.
Cold, Acid, Blight and Temporal produce a range 4 cone.
Lightning, Arcane, Darkness and Mind hit up to 6 targets in a radius 6 chain.
Damage burst increases with Spellpower.
Battlesurge:
Focus your magic into improving your martial skill.
Increasing your accuracy by %d, physical power by %d and weapon critical chance by %d.
These effects scale with your Spellpower.
So four new icons and one recolour? Then I can release the addon.

My feedback meter decays into coding. Give me feedback and I make mods.
Re: Make icons for Arcanum v2
Enchanted Combat:




Lesser Runes:

Gonna make a new Mana Alchemy set I think, since otherwise the Lesser Runes icon would be used twice, and also it's relatively sucky.
Edit: Here we go:








Lesser Runes:

Gonna make a new Mana Alchemy set I think, since otherwise the Lesser Runes icon would be used twice, and also it's relatively sucky.
Edit: Here we go:




Ghoul never existed, this never happened!
Re: Make icons for Arcanum v2



My feedback meter decays into coding. Give me feedback and I make mods.