An Eldritch Proposal

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StarKeep
Uruivellas
Posts: 703
Joined: Sun Feb 03, 2013 12:29 am
Location: Turtlemire

Re: An Eldritch Proposal

#16 Post by StarKeep »

I'd be willing to toss in a few wrenches if you'd like.

I'm far from the best at lua, but I've gained a fair understanding over time.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

The Revanchist
Uruivellas
Posts: 762
Joined: Sun Nov 03, 2013 12:14 am

Re: An Eldritch Proposal

#17 Post by The Revanchist »

I'm very grateful for your offers, but my biggest problem so far happens to be more that I can't change anything. I'll open one in Notepad++, and get several hundred lines filled with (what I presume are) unicode symbols. I'll open the same in Sublimetext, and there are bars filled with (nothing except) blocks of five number sequences.

I would love nothing more than to personally create something for such a great game, but until I overcome that obstacle... It's not very possible.

StarKeep
Uruivellas
Posts: 703
Joined: Sun Feb 03, 2013 12:29 am
Location: Turtlemire

Re: An Eldritch Proposal

#18 Post by StarKeep »

.teaa files are essentially renamed zip files.
Simply extract one.

.lua files are the ones you want to edit.
They are found via extracting a .teaa file.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

The Revanchist
Uruivellas
Posts: 762
Joined: Sun Nov 03, 2013 12:14 am

Re: An Eldritch Proposal

#19 Post by The Revanchist »

StarKeep wrote:.teaa files are essentially renamed zip files.
Simply extract one.

.lua files are the ones you want to edit.
They are found via extracting a .teaa file.
...is feeling sheepish ordinary after being told this? Because I feel particularly sheepish now.

Doctornull
Sher'Tul Godslayer
Posts: 2402
Joined: Tue Jun 18, 2013 10:46 pm
Location: Ambush!

Re: An Eldritch Proposal

#20 Post by Doctornull »

The Revanchist wrote:I'll open one in Notepad++, and get several hundred lines filled with (what I presume are) unicode symbols. I'll open the same in Sublimetext, and there are bars filled with (nothing except) blocks of five number sequences.
Heh, if you open a .teaa in Emacs, it will display the ZIP directory and allow you to read and edit the files inside the ZIP archive.

I wonder which other editors support ZIP archive editing.
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

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