I'd be willing to toss in a few wrenches if you'd like.
I'm far from the best at lua, but I've gained a fair understanding over time.
An Eldritch Proposal
Moderator: Moderator
Re: An Eldritch Proposal
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
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- Uruivellas
- Posts: 762
- Joined: Sun Nov 03, 2013 12:14 am
Re: An Eldritch Proposal
I'm very grateful for your offers, but my biggest problem so far happens to be more that I can't change anything. I'll open one in Notepad++, and get several hundred lines filled with (what I presume are) unicode symbols. I'll open the same in Sublimetext, and there are bars filled with (nothing except) blocks of five number sequences.
I would love nothing more than to personally create something for such a great game, but until I overcome that obstacle... It's not very possible.
I would love nothing more than to personally create something for such a great game, but until I overcome that obstacle... It's not very possible.
Re: An Eldritch Proposal
.teaa files are essentially renamed zip files.
Simply extract one.
.lua files are the ones you want to edit.
They are found via extracting a .teaa file.
Simply extract one.
.lua files are the ones you want to edit.
They are found via extracting a .teaa file.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
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- Uruivellas
- Posts: 762
- Joined: Sun Nov 03, 2013 12:14 am
Re: An Eldritch Proposal
...is feeling sheepish ordinary after being told this? Because I feel particularly sheepish now.StarKeep wrote:.teaa files are essentially renamed zip files.
Simply extract one.
.lua files are the ones you want to edit.
They are found via extracting a .teaa file.
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- Sher'Tul Godslayer
- Posts: 2402
- Joined: Tue Jun 18, 2013 10:46 pm
- Location: Ambush!
Re: An Eldritch Proposal
Heh, if you open a .teaa in Emacs, it will display the ZIP directory and allow you to read and edit the files inside the ZIP archive.The Revanchist wrote:I'll open one in Notepad++, and get several hundred lines filled with (what I presume are) unicode symbols. I'll open the same in Sublimetext, and there are bars filled with (nothing except) blocks of five number sequences.
I wonder which other editors support ZIP archive editing.