Draconians! (Fixed by Aura of the Dawn)

A place to post your add ons and ideas for them

Moderator: Moderator

Message
Author
Crim, The Red Thunder
Sher'Tul Godslayer
Posts: 2000
Joined: Fri May 07, 2004 8:26 pm
Location: Nahgharash

Re: Draconians! (Fixed by Aura of the Dawn)

#16 Post by Crim, The Red Thunder »

I'm not sure what AJFluffy's original logic was in that, and in his absence, I'm leaving it as is. None of the talents they have actually USE equilibrium so there wouldn't be one couldn't play a vim-using class. I suppose one COULD allow them to be a defiler metaclass, but I'm leery about doing so when I don't know what thematic reasons they were banned from it.

Update coming quasi-soon, will adjust weights on a few things, and if we're all VERY good, maybe a new form or two, or even three. (doubtful.)

Think Spines, Time, and Wind.
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.

The Revanchist
Uruivellas
Posts: 762
Joined: Sun Nov 03, 2013 12:14 am

Re: Draconians! (Fixed by Aura of the Dawn)

#17 Post by The Revanchist »

If we're all really extra good, can we have Defiler-Draconians? Just imagine a Reaving Dragon... or a Blood Dragon!

...in retrospect, that might seem graphic, so...

wildwolfofdark
Halfling
Posts: 112
Joined: Wed Dec 12, 2012 6:06 am

Re: Draconians! (Fixed by Aura of the Dawn)

#18 Post by wildwolfofdark »

I wouldn't mind some undead style dragons myself.

Crim, The Red Thunder
Sher'Tul Godslayer
Posts: 2000
Joined: Fri May 07, 2004 8:26 pm
Location: Nahgharash

Re: Draconians! (Fixed by Aura of the Dawn)

#19 Post by Crim, The Red Thunder »

We already have dracoliches. Necromancers or adventurers who partake of lichform will find a special lich dragon form as well.
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.

The Revanchist
Uruivellas
Posts: 762
Joined: Sun Nov 03, 2013 12:14 am

Re: Draconians! (Fixed by Aura of the Dawn)

#20 Post by The Revanchist »

I tried to get that, is it a random choice?

Random as in Crimson, Silver or any of those other special morphs.

Crim, The Red Thunder
Sher'Tul Godslayer
Posts: 2000
Joined: Fri May 07, 2004 8:26 pm
Location: Nahgharash

Re: Draconians! (Fixed by Aura of the Dawn)

#21 Post by Crim, The Red Thunder »

My understanding is it's an automatic change when you gain lichform.

I don't play necro myself, so I've never seen it personally. I know it's been acquired by folks who didn't choose any form and then got lichform, and I THINK it changes your form to the dracolich when you get lichform, even if you chose another to begin with. (not sure what it does to talent levels though.)
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.

The Revanchist
Uruivellas
Posts: 762
Joined: Sun Nov 03, 2013 12:14 am

Re: Draconians! (Fixed by Aura of the Dawn)

#22 Post by The Revanchist »

Oh... that makes sense.

Crim, The Red Thunder
Sher'Tul Godslayer
Posts: 2000
Joined: Fri May 07, 2004 8:26 pm
Location: Nahgharash

Re: Draconians! (Fixed by Aura of the Dawn)

#23 Post by Crim, The Red Thunder »

Intermediary update is up. Partial support added for Ascetic, HEavy, Paradox mage, and Temporal Warden classes. (very partial for the latter 3). Temporal dragon form added.

Existing level bug with I500 has been found, but not fixed yet. That will be forthcoming.

ANNNNND updated again. Anyone who got this within the first minute of it existing should update again.

If you have a version that didn't say 'take 2', download again.
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.

Hachem_Muche
Uruivellas
Posts: 744
Joined: Thu Nov 18, 2010 6:42 pm

Re: Draconians! (Fixed by Aura of the Dawn)

#24 Post by Hachem_Muche »

Fixing the level up bug is pretty easy. If you have any issues fixing it, I'll be glad to help out.
Author of the Infinite 500 and PlenumTooltip addons, and the joys of Scaling in ToME.

Crim, The Red Thunder
Sher'Tul Godslayer
Posts: 2000
Joined: Fri May 07, 2004 8:26 pm
Location: Nahgharash

Re: Draconians! (Fixed by Aura of the Dawn)

#25 Post by Crim, The Red Thunder »

Updated Again!

Introducing Sky Draconians. They focus on defence and mobility, and have a breath that knocks things back and away. I wanted to give them bonus damage when they knocked things into walls, but that didn't work out, and for the primary purpose, it sort of works as is.

They can be found on Archers, Temporal wardens, Brawlers (low chance, needs random), Adventurer, Starslinger, and.... Storm Warden.

That's right, Support has been introduced for the Storm Warden class from Nullpack.

Further changes include a fix to the level requirement bug with I500.

Finally, the... overpowered, range on breath talents has been hit with a nerf. Rather then getting your range 9 cone breath weapons with 1 point, you now start significantly lower down, but will hit 9 at talent level 5. So it's not so much a nerf, as a reason to actually invest. No more one point wonders. Now cone breaths that weren't already adjusted to scale, now also scale. (a few are actually larger as a result.) Scaling was also adjusted for ball breaths that weren't already scaling.

Finally, the shortname had to be changed due to changes in the upload system. This was internally referenced in a number of places, and I *THINK* I got them all. If I didn't, there will be bugs, so please, test and report anything incorrect. Preliminary testing seems to show it functioning properly since the change. Please also note that the download link has been updated, see the first post for that.

Enjoy!

(And for the lazy, the current download link: http://te4.org/games/addons/tome/draconic-fork)

(Yet to come: Spiny draconians, and option-based settings for form choices.)
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.

wildwolfofdark
Halfling
Posts: 112
Joined: Wed Dec 12, 2012 6:06 am

Re: Draconians! (Fixed by Aura of the Dawn)

#26 Post by wildwolfofdark »

Crim, you're doing great things. Mod support for other mods makes it even better. I'll have to make a lot of characters to check out all the abilities possible. :D

Crim, The Red Thunder
Sher'Tul Godslayer
Posts: 2000
Joined: Fri May 07, 2004 8:26 pm
Location: Nahgharash

Re: Draconians! (Fixed by Aura of the Dawn)

#27 Post by Crim, The Red Thunder »

I can't really take credit for doing this, I'm just trying to keep it working until AjFluffy can get back. He showed up in IRC the other day, but won't have the ability to work on draconians again for a while yet.
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.

wildwolfofdark
Halfling
Posts: 112
Joined: Wed Dec 12, 2012 6:06 am

Re: Draconians! (Fixed by Aura of the Dawn)

#28 Post by wildwolfofdark »

Well, you did add to his coding, did you not?

Crim, The Red Thunder
Sher'Tul Godslayer
Posts: 2000
Joined: Fri May 07, 2004 8:26 pm
Location: Nahgharash

Re: Draconians! (Fixed by Aura of the Dawn)

#29 Post by Crim, The Red Thunder »

Calling what I've done 'coding' is like calling a 3 year olds fingerpainting of a purple cow 'art'.

But yes, I guess I did add some things.
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.

wildwolfofdark
Halfling
Posts: 112
Joined: Wed Dec 12, 2012 6:06 am

Re: Draconians! (Fixed by Aura of the Dawn)

#30 Post by wildwolfofdark »

If you've seen art now a days, you wouldn't be surprised. lol He might have set the basis of it but you did take his work and make it better in your opinion, correct? Be proud of the coding you have done.

Post Reply