Mutations

A place to post your add ons and ideas for them

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HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Mutations

#16 Post by HousePet »

I expect it is possible to add extra buttons.
My feedback meter decays into coding. Give me feedback and I make mods.

Doctornull
Sher'Tul Godslayer
Posts: 2402
Joined: Tue Jun 18, 2013 10:46 pm
Location: Ambush!

Re: Mutations

#17 Post by Doctornull »

String wrote:For mutations and choosing factions of your species or class (ie: mutant cornac fallen archmage).
Sounds like you'd need another whole column or two to add that... maybe make "falling" or "mutant" a dialog choice from an in-game event, instead of adding new birth columns.
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

Zireael
Archmage
Posts: 449
Joined: Tue Jun 18, 2013 7:24 pm

Re: Mutations

#18 Post by Zireael »

I absolutely love this idea.

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