Adventurer Plus (v1.5)

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windbringer
Wayist
Posts: 15
Joined: Thu May 02, 2013 11:32 am

Re: Adventurer Plus (v1.1)

#16 Post by windbringer »

It validates now! *throws confetti*

windbringer
Wayist
Posts: 15
Joined: Thu May 02, 2013 11:32 am

Re: Adventurer Plus (v1.3)

#17 Post by windbringer »

Updated for TOME 1.0.5. Nothing flashy or exciting.

windbringer
Wayist
Posts: 15
Joined: Thu May 02, 2013 11:32 am

Re: Adventurer Plus (v1.5)

#18 Post by windbringer »

Happy New Year folks! With Tome updated for mac, my addon is up to date again.

pendevin
Posts: 1
Joined: Mon Jan 13, 2014 2:03 am

Re: Adventurer Plus (v1.5)

#19 Post by pendevin »

Can you merge the functionality from HousePet's Faster Adventurer Levelup mod into the Hero class? (http://steamcommunity.com/sharedfiles/f ... =199673413)

HousePet said in the comments there that he couldn't add compatibility for your mod in his, but you would have to do it on your end.

windbringer
Wayist
Posts: 15
Joined: Thu May 02, 2013 11:32 am

Re: Adventurer Plus (v1.5)

#20 Post by windbringer »

I'll look into it. Hopefully I'll have it up and running later today.

Zehnpai
Posts: 1
Joined: Sat Feb 01, 2014 12:56 am

Re: Adventurer Plus (v1.5)

#21 Post by Zehnpai »

Have you had a chance to update this?

Doctornull
Sher'Tul Godslayer
Posts: 2402
Joined: Tue Jun 18, 2013 10:46 pm
Location: Ambush!

Re: Adventurer Plus (v1.5)

#22 Post by Doctornull »

windbringer wrote:I'll look into it. Hopefully I'll have it up and running later today.
Did this happen?

Thanks!
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

Kaytavo
Posts: 1
Joined: Sun May 04, 2014 2:23 pm

Re: Adventurer Plus (v1.5)

#23 Post by Kaytavo »

is there any requirements to use the hero class i cant seem to find it in the birth menu

Reidan
Higher
Posts: 77
Joined: Sat Oct 20, 2012 7:47 pm

Re: Adventurer Plus (v1.5)

#24 Post by Reidan »

if you do update could you remove "paradox regen"? this is actually a bad thing to have

noppa354
Wayist
Posts: 25
Joined: Tue Jul 23, 2013 9:33 pm

Re: Adventurer Plus (v1.5)

#25 Post by noppa354 »

Actually, the paradox "regen" is -1 paradox per turn. It does not increase paradox.

faustgeist
Halfling
Posts: 98
Joined: Wed Mar 02, 2011 6:59 pm

Re: Adventurer Plus (v1.5)

#26 Post by faustgeist »

I would very much like to try this out but do not see the option in my birth generation screen?

Do I need to select certain races first?

Are there known conflicts which make it not show up?

Help, plz.

And thanks!
~Robin

Doctornull
Sher'Tul Godslayer
Posts: 2402
Joined: Tue Jun 18, 2013 10:46 pm
Location: Ambush!

Re: Adventurer Plus (v1.5)

#27 Post by Doctornull »

faustgeist wrote:I would very much like to try this out but do not see the option in my birth generation screen?
You need to win the game once (as any class) to get the Adventurer class group to show up.
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

astralInferno
Uruivellas
Posts: 834
Joined: Mon Jan 27, 2014 10:40 am

Re: Adventurer Plus (v1.5)

#28 Post by astralInferno »

Given that DG changed the Adventurer recently to be able to get the Cursed Aura tree, I edited a copy of this addon to have the same ability, since OP hasn't been on in a year...
Its here if people want it. Credit is ofc still Windbringers.

xnd
Archmage
Posts: 307
Joined: Sat Mar 21, 2015 7:33 pm

Re: Adventurer Plus (v1.5)

#29 Post by xnd »

What if someone wanted to be a multi-racial adventurer? Can the racial talent trees be added? (i know its wierd but may as well..., might have some interesting build come from it).

astralInferno
Uruivellas
Posts: 834
Joined: Mon Jan 27, 2014 10:40 am

Re: Adventurer Plus (v1.5)

#30 Post by astralInferno »

The hero uses the same talent tree checker as the adventurer. As my understanding goes, it allows you to take any talent tree that is granted to a class.
So... not easily. It might be possible to manually add them, I'm not sure exactly how tough that'd be.

Edit: Too tough for me to do with pure guesswork. If I knew how the adventurer code worked, I could do it, but no. Sorry.

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