New Gems
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- Sher'Tul Godslayer
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Re: New Gems
Looks really good!
For the Mindslayer, maybe one of the rocks could offer Psi regen?
For the Mindslayer, maybe one of the rocks could offer Psi regen?
Re: New Gems
But they already have a talent that does that.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: New Gems V1.0
Yeah, initial idea was just to have them get prettier. But as a geode is traditionally cut then polished, that's a bit harder to do on the road. I'll probably always have the standard gems be weightless, and yeah it's a bit clunky, but look at it this way, by what definition is it enormous? An enormous diamond is still probably pretty smallrexorcorum wrote:You're welcomejayseesee wrote:Thank you SO very much to rexorcorum for the icons!. Pity for the chrysocolla - I've grown very fond of it. Feel free to reuse / recolour / remix / etc. the remaining pics for an artefact or three.
About the geodes - it feels a bit weird to have weightless enormous chunks of rock, but on the other hand adding weight just for them kind of sucks. Also - "Alchemist enormous geode". I just can't stop imagining the poor alchemist hauling a cart full with cracked geodes and tossing (or, rather rolling) them around,
. Not that I have much better suggestions though - pebbles, rocks, minerals, marbles?

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- Sher'Tul Godslayer
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Re: New Gems
They have several.HousePet wrote:But they already have a talent that does that.
Just like Mana-users have several talents which can get them back Mana.
And yet, many players like having other ways to regenerate their resource.
Is this really news to you?
Anyone who wants one of these is either a magic-user or has psionic powers.jayseesee wrote:Yeah, initial idea was just to have them get prettier. But as a geode is traditionally cut then polished, that's a bit harder to do on the road. I'll probably always have the standard gems be weightless, and yeah it's a bit clunky, but look at it this way, by what definition is it enormous? An enormous diamond is still probably pretty small
Therefore, you don't gotta explain squat: "it's magic!" or "it's brain magic!" are entirely adequate explanations for polishing or cutting or whatever is necessary to make the gem in the narrative end up looking like the really nice artwork in this thread.

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- Graphical God
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Re: New Gems
Eyal - the planet of the small geodes. I'm at peace nowjayseesee wrote:Yeah, initial idea was just to have them get prettier. But as a geode is traditionally cut then polished, that's a bit harder to do on the road. I'll probably always have the standard gems be weightless, and yeah it's a bit clunky, but look at it this way, by what definition is it enormous? An enormous diamond is still probably pretty small

He-he, thanks (/me bows). I'll put them in the ToME wiki under "Resources" one of these days, when I have the time, so anyone can use them.Doctornull wrote:Therefore, you don't gotta explain squat: "it's magic!" or "it's brain magic!" are entirely adequate explanations for polishing or cutting or whatever is necessary to make the gem in the narrative end up looking like the really nice artwork in this thread.
~ [ RexOrcorum, a.k.a "rexo": Official Visual Magus, Addon Beautifier, Achiever, Knight of the 561 Trees, Dark Interfacer ] ~
darkgod wrote:~ [ DarkGod whips rexorcorum with Suslik (& many others as well) ] ~
Re: New Gems
None of the gems offer mana regen.Doctornull wrote:They have several.
Just like Mana-users have several talents which can get them back Mana.
And yet, many players like having other ways to regenerate their resource.
Only Alchemist can use the mana gain on bomb effects, so unless you have some secret way of having Mindslayers explode gems, you are asking for a psi regen on weild/imbue. In which case, why are you not suggesting a mana regen on weild/imbue too?
Alchemists don't have many other mana restoration options, which I presume is why they can explode gems for mana.
Mindslayers get a talent specifically for turning gems into psi.
So they both have a way of making gems into resources.
My feedback meter decays into coding. Give me feedback and I make mods.
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- Sher'Tul Godslayer
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Re: New Gems
Some of the ones in this addon do, in fact, add mana regen.HousePet wrote:None of the gems offer mana regen.Doctornull wrote:They have several.
Just like Mana-users have several talents which can get them back Mana.
And yet, many players like having other ways to regenerate their resource.
On equip.
Which a Mindslayer can do.
Those are the ones I'm talking about.
Because that's already in the addon.HousePet wrote:Only Alchemist can use the mana gain on bomb effects, so unless you have some secret way of having Mindslayers explode gems, you are asking for a psi regen on weild/imbue. In which case, why are you not suggesting a mana regen on weild/imbue too?
Re: New Gems
Oh, I missed the Geode effect, (or it wasn't there when I looked).
Carry on. (it should do psi regen too)/
Carry on. (it should do psi regen too)/
My feedback meter decays into coding. Give me feedback and I make mods.
Re: New Gems
Psi regen added to geodes.
Crystal race added! Imbue a gem into your body! Completely immobile by standard, only moving when a damage reducing sustain is active, great for auto-explore and world map!
Please report any bugs as per usual! I'm not 100% about it, but I've polished it into decent shape!
Crystal race added! Imbue a gem into your body! Completely immobile by standard, only moving when a damage reducing sustain is active, great for auto-explore and world map!
Please report any bugs as per usual! I'm not 100% about it, but I've polished it into decent shape!
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- Sher'Tul Godslayer
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Re: New Gems
Cool, lemme see if I can break this one...jayseesee wrote:Please report any bugs as per usual! I'm not 100% about it, but I've polished it into decent shape!

Re: New Gems
_3 disallowed, _4 uploaded, able to interchange at will. Fixed Crystal Stasis as it was not working (can't believe I forgot to test this previous!)
Re: New Gems
_4 disallowed, _5 updated, Crystal Stasis fixed (again, I promise this time!)
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- Sher'Tul Godslayer
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Re: New Gems
Geode and Enormous Geode are both Tier 3; I suspect the latter ought to be higher tier.
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- Uruivellas
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Re: New Gems
Speaking of resource regeneration. The Mana/Psi regen on geodes looks about 10x too high. Even greater egos rarely give more than about 0.5 regen on tier 5 item.
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- Sher'Tul Godslayer
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Re: New Gems
Yeah, I've been kicking around with a Geode installed, and it's making my Mana & Psi regen muuuuuuuuch easier than they ought to be.Hachem_Muche wrote:Speaking of resource regeneration. The Mana/Psi regen on geodes looks about 10x too high. Even greater egos rarely give more than about 0.5 regen on tier 5 item.
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Regarding the movement mode, here's a crazy thought...
Would it be possible to loop through every talent on game start and add or wrap its on_pre_use() function? Specifically, look for a non-nil tactical.ATTACK value, and if that value is there, then wrap the on_pre_use such that if the actor has talent T_CRYSTALLINE_STRUCTURE and the move mode is mobile, then return false.
Obviously you only do this wrapping thing if the character is a Crystal.
