Could not reproduce. Remember that healing mod starts at 100%.jayseesee wrote:Yellow gems are doing something funky, I sometimes get +150% heal mod from them. Couldn't quite narrow it down.
The damage types actually predate the addon - check out data/general/objects/gem.lua line 33 and mod/class/interface/Combat.lua line 119. None of said code is actually used, and nature and light damage are awkward on the class, but it meant I didn't have to decide on damage types myself so that was nice. Besides, there's finally a use for the damage boost on Penitence!jayseesee wrote:Also, I'd like to see gems reclassified somehow. Colors are a bit tricky, I'm not even sure there's a red till garnet. Also some of the damage boosts are useless with their default elemental spells. Like +nature/acid/light and the like will be suboptimal compared to the damages on their main tree. But as this a lark, that's your call about making all colors equally attractive!
It's true there are no red gems below tier 3. There's also only one violet gem in the game (amethyst). I actually put a chart in the gem talents file:
Code: Select all
-- [Tier 1] [Tier 2] [Tier 3] [Tier 4] [Tier 5]
-- ------------------------------------------------------------------------------------------------------------
-- [Black] | agate | | onyx | P. Wood* | Goedalath Rock* |
-- [Blue] | | 3 gems | l. lazuli | sapphire | |
-- [Green] | spinel | | emerald | 2 gems | Lifebinding Emerald |
-- [Red] | | | garnet | ruby | 2 gems + Atamathon's (Lost) Ruby Eye* |
-- [Violet] | | amethyst | | | |
-- [White] | | | quartz, B. Star* | | 3 gems + Pearl of Life/Death*, Resonating Diamond* |
-- [Yellow] | 3 gems | | | amber | |
--[Multi-hued] | | C. Focus* | Prothiope's P. Eye* | | C. Heart*, Staff Crystal* |
-- ------------------------------------------------------------------------------------------------------------
--
--*artifact