Taints Addon v1.7

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HousePet
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Re: Taints Addon (beta)

#16 Post by HousePet »

Any further feedback before I release a V1?
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ajfluffy
Thalore
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Re: Taints Addon (beta)

#17 Post by ajfluffy »

Having tiered versions with slightly stronger scaling? Also, reaper did not seem to restore vim for me. I had mana from escort Premonition full so that may have blocked the restore?

HousePet
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Re: Taints Addon (beta)

#18 Post by HousePet »

Hmmm Reaper is supposed to spread the restore amount around to any that aren't full.
Other than a typo of stamin I can't see anything wrong with it.
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HousePet
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Re: Taints Addon v1

#19 Post by HousePet »

Updated to V1, with many bug fixes.

Increased the rarity of the drops.
Two bosses will always drop a Taint.
One of them is the Weirdling Beast.
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StarKeep
Uruivellas
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Re: Taints Addon v1

#20 Post by StarKeep »

I just used a Taint:Devourer on the Withering Thing. And now I have Call Shadows on myself, at talent level 0.
Was this intended?

Edit: Removed itself after a level up.

Edit: Apparently works on anything. Funny when you get a Blurred Mortality at rank 0, a whole bonus 0 health!

Lastly, does this work with Addon Undeads, such as the Shadow or Wight?
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

HousePet
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Re: Taints Addon v1

#21 Post by HousePet »

Weird I have no idea how that is happening. It should only deactivate a sustain or effect, not change its level.

Undead from other addons won't get a free Taintmark. :(
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Reidan
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Re: Taints Addon v1

#22 Post by Reidan »

it feels like most of them should be instant cast as the penalties on them are usually already enough, also having some of them get a small amount of stat scaling would be nice too

HousePet
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Re: Taints Addon v1

#23 Post by HousePet »

Okay, next update I'll make the defensive ones instant. Maybe the offensive ones too.

They do scale with a stat :P
My feedback meter decays into coding. Give me feedback and I make mods.

Reidan
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Re: Taints Addon v1

#24 Post by Reidan »

i believe theres also an error caused by this when looking at the higher draconic tree
Image
actually it seems to happen with oozemancer talents as well, so something with newer talents?

HousePet
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Re: Taints Addon v1

#25 Post by HousePet »

That should be fixed in V1.

Have you updated?
My feedback meter decays into coding. Give me feedback and I make mods.

ajfluffy
Thalore
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Re: Taints Addon v1

#26 Post by ajfluffy »

btw! DG suggested this fix to the necrosis update:
http://pastebin.com/TqUf0Fu7

HousePet
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Re: Taints Addon v1

#27 Post by HousePet »

Oh, I hadn't thought about putting a wrapper on a talent function.
I really should have though. :oops:
My feedback meter decays into coding. Give me feedback and I make mods.

HousePet
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Re: Taints Addon v1.1

#28 Post by HousePet »

Updated.

Most Taints are now instant.
Won't conflict with Draconians.
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kemott11
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Re: Taints Addon v1.1

#29 Post by kemott11 »

I'm a skeleton lvl 16 and found only 3 taints, all in Old Forest. 1 from drop, the other 2 in the vault... and they all were Banshee ;o I think the drop chance should be increased. I'm also using Arcanum which adds items to the drop list, maybe there is some conflict?

HousePet
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Re: Taints Addon v1.1

#30 Post by HousePet »

They are meant to be much rarer than standard inscriptions.
Could be too rare at the moment though.
Weirdling Beast will always drop one.
My feedback meter decays into coding. Give me feedback and I make mods.

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