DarkGod, subtly hinting?Zizzo wrote: DarkGod has been subtly hinting that I should be pushing addons out to the Steam Workshop with some dispatch.
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DarkGod, subtly hinting?Zizzo wrote: DarkGod has been subtly hinting that I should be pushing addons out to the Steam Workshop with some dispatch.
Now that I have a chance to stop and think, I recall that I asked about that one earlier. lukep's argument AIUI is that a Mindslayer will typically pull a gem out of the transmo chest to Telekinetically Grasp it with about the same frequency (and for the same reason) that, say, a Berzerker will pull a weapon out of the transmo chest to wield it; so Mindslayers will still typically want to transmo most gems, just like Berzerkers will typically transmo most weapons. Unless, that is, your Mindslayer also has Matter is Energy, which uses up gems; then you'll probably want to keep every gem you can get your hands on, and we should thus ignore the "Auto-transmo gems" setting.Doctornull wrote:Mindslayers also use gems, so the Telekinetic Grasp talent would also be an indication that the character might want to keep his gems.
Now, this is certainly doable. That would be a minor and non-user-visible change, so I'm gonna give this Steam thing a few days to settle down before pushing something like that out.Doctornull wrote:For addon classes, maybe a special "gem_use=true" flag we can put on a talent? Then you can run through all the talents, and if you see any with "gem_use=true" then you can react appropriately even if it's a talent you've never seen before?
Urk... the last time I tried to change the actual operation of the transmo chest, it didn't end well. I could probably get away with adding an extra "Extract gems from contents" entry to the transmo chests's use-item dialog, but that might be redundant wit the "Extract gems" entry added by Use Item Shortcuts.rod wrote:Since this is already mucking around with the Transmo process, there's a flip side to gems that comes to play.
It'd be nice if things which are convertable to gems (have the "Extract Gem") option on them be extracted rather than T-Mog'd.
So with the option enabled, whenever you exit the T-Mog confirmation window, those items would be extracted, not t-mog'd.
Would save an alchemist from sorting through the loot, picking out the metal bits each time.
If that's too funky, perhaps just a command to "Extract All gems from Chest".
I could see perhaps having a filter to reject artifacts.
Now, that much is easy, and has gone out as v2h (not yet on Steam, annoyingly...rod wrote:Oh, and for non-alchemists, alchemist gems periodically drop, and should go into the chest with the same rules as regular gems.
There's already a setting for that.Effigy wrote:If you don't mind adding some GUI settings, I think it would be good to have a setting to enable/disable gem auto-transmute in general
Now, this is what I was asking for input about. So a simple maximum threshold would cover what folks would want on this front?Effigy wrote:and a a setting for max gem tier to auto-transmute.
Enh, the logic I settled on, as suggsted by lukep, is that talents that consume gems should be the signals to prevent auto-transmo of gems. Keeping gems out of the transmo chest on the basis of Telekinetic Grasp would be kind of like keeping shields out of the transmo chest for Bulkwarks, which would be kind of odd.Effigy wrote:I agree that Mindslayers need access to gems. You can look for the Telekinetic Grasp talent to to filter them out.
Urk... my track record with modifying the transmo chest's behavior is not great, but you're not the first person who's asked for this, so I'll try to come up with something.Effigy wrote:This is a slightly different but related issue: would you be able to add an option to disable autotransmuting of gems that get auto-extracted once you upgrade your transmo chest in the fortress? The fortress butler gives you this option once you know the Extract Gems talent and earn enough energy. When you leave a zone, any relevant items in the transmo chest automatically have gems extracted from them and the gems are then auto-transmuted for gold. What I want is an option to make it only auto-extract the gems but not transmute them, so I can use the gems for alchemy and such.
Oh, yes, that's been in place from the very beginning.Effigy wrote:I think the max gem threshold setting would be sufficient, assuming you're already filtering out unique gems.
Certainly from an implementation standpoint it would be.Effigy wrote:Ah, I didn't see that other post. Adding a setting to change the transmo chest's behavior would be nice, but a new command for "extract all gems" as the other poster suggested might be the easier route.
Great minds think alike.Effigy wrote:In my opinion, I would never want it to auto-extract unique items.