Plenum ToolTip Enhanced tooltip display for Tome

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Hachem_Muche
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Re: Plenum ToolTip Enhanced tooltip display for Tome

#16 Post by Hachem_Muche »

Version 1.8 for ToME version 1.0.1 is available for download at:

http://te4.org/sites/default/files/game ... pv1.8.teaa
Author of the Infinite 500 and PlenumTooltip addons, and the joys of Scaling in ToME.

Hachem_Muche
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Re: Plenum ToolTip Enhanced tooltip display for Tome

#17 Post by Hachem_Muche »

Version 1.9 for ToME version 1.0.3 is available for download at:

http://te4.org/sites/default/files/game ... pv1.9.teaa

This adds damage affinity (when present) and includes updated checks for ranged weapons.
Author of the Infinite 500 and PlenumTooltip addons, and the joys of Scaling in ToME.

Hachem_Muche
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Re: Plenum ToolTip Enhanced tooltip display for Tome

#18 Post by Hachem_Muche »

Version 1.10 for ToME version 1.0.4 is available for download at:

http://te4.org/sites/default/files/game ... v1.10.teaa

This is just a version number upgrade.
Author of the Infinite 500 and PlenumTooltip addons, and the joys of Scaling in ToME.

keller
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Re: Plenum ToolTip Enhanced tooltip display for Tome

#19 Post by keller »

I've been using your mod for a while and really like it. However, I noticed while playing as a rogue that it generates a lua error every time I mouseover myself while stealthed. Here's a copy/past of the error message from the te4_log.

Lua Error: /mod/class/Actor.lua:1351: attempt to call a nil value
At [C]:-1
At /mod/class/Actor.lua:1351 colorStats
At /mod/addons/PlenumTooltip/superload/mod/class/Actor.lua:299 tooltip
At /mod/class/Player.lua:327 check
At /engine/Map.lua:711 checkEntity
At /mod/class/Tooltip.lua:36 check
At /mod/class/Tooltip.lua:50 getTooltipAtMap
At /engine/Tooltip.lua:269 displayAtMap
At /engine/interface/GameTargeting.lua:65 targetDisplayTooltip
At /mod/class/Game.lua:1240

Hachem_Muche
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Re: Plenum ToolTip Enhanced tooltip display for Tome

#20 Post by Hachem_Muche »

I've not been able to duplicate this error.

From looking at the stack dump you posted, it looks like one of the addon's functions has is not loaded properly or has been overwritten. What version of Plenum ToolTip and ToME are you running and do you have any other addons installed?

If everything is up to date and there are no other conflicting addons installed, you can try reinstalling Plenum ToolTip to see if that fixes the problem. Otherwise, I need more information.
Author of the Infinite 500 and PlenumTooltip addons, and the joys of Scaling in ToME.

Hachem_Muche
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Re: Plenum ToolTip Enhanced tooltip display for Tome

#21 Post by Hachem_Muche »

I have uploaded version 2.0 for ToME 1.0.5 at http://te4.org/sites/default/files/game ... ip2.0.teaa

This is first major update in a while.

A new tab appears in Game Options that let's you configure settings. You can specify the meta-key to use to select the second tooltip page (control, shift, or alt), and, depending on what options are chosen. terrain tooltips can now display information on temporary terrain features like smoke and darkness, and spell effects like inferno and acidic vapors:

Specify which meta-key to use
Temporary Map Effects
Temporary Terrain Features
Actor damage affinity
Actor stealth/invisibility detection
Actor talents list
Author of the Infinite 500 and PlenumTooltip addons, and the joys of Scaling in ToME.

Doctornull
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Re: Plenum ToolTip Enhanced tooltip display for Tome

#22 Post by Doctornull »

Hachem_Muche wrote:terrain tooltips can now display information on temporary terrain features like smoke and darkness, and spell effects like inferno and acidic vapors
Wow awesome, thank you!
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

cttw
Archmage
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Re: Plenum ToolTip Enhanced tooltip display for Tome

#23 Post by cttw »

Great, thanks!

themuffinthief
Halfling
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Re: Plenum ToolTip Enhanced tooltip display for Tome

#24 Post by themuffinthief »

This addon is a huge (if unintended) gamebreaker to any shield user. The addon adds an off-hand damage display to shields on the character sheet. Somehow, this tricks the game into thinking you have an offhand weapon, and gain a shield attack on bump hits.

StarKeep
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Re: Plenum ToolTip Enhanced tooltip display for Tome

#25 Post by StarKeep »

Code: Select all

Lua Error: /mod/addons/PlenumTooltip/superload/mod/class/Actor.lua:290: attempt to call method 'combatGetIncDamage' (a nil value)
	At [C]:-1 combatGetIncDamage
	At /mod/addons/PlenumTooltip/superload/mod/class/Actor.lua:290 tooltip
	At /mod/addons/PlenumTooltip/superload/mod/class/NPC.lua:32 check
	At /engine/Map.lua:711 checkEntity
	At /mod/class/Tooltip.lua:36 check
	At /mod/class/Tooltip.lua:50 getTooltipAtMap
	At /engine/Tooltip.lua:269 displayAtMap
	At /engine/interface/GameTargeting.lua:65 targetDisplayTooltip
	At /mod/class/Game.lua:1451 
Only starts showing with the Blood Knight addon installed.

Will randomly happen upon mouse over, but only on certain enemies. (Enemy types seem completely random.)
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

Hachem_Muche
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Re: Plenum ToolTip Enhanced tooltip display for Tome

#26 Post by Hachem_Muche »

themuffinthief wrote:This addon is a huge (if unintended) gamebreaker to any shield user. The addon adds an off-hand damage display to shields on the character sheet. Somehow, this tricks the game into thinking you have an offhand weapon, and gain a shield attack on bump hits.
This shouldn't happen, since the addon only affects what the tooltip displays on screen and doesn't do anything to the combat code. Please make sure that there is not another addon causing the problem or tell me how to reproduce this effect.

Edit: After further looking, I found out how this can happen and am fixing it.
Author of the Infinite 500 and PlenumTooltip addons, and the joys of Scaling in ToME.

Hachem_Muche
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Re: Plenum ToolTip Enhanced tooltip display for Tome

#27 Post by Hachem_Muche »

I have uploaded version 2.1 at http://te4.org/sites/default/files/game ... tip_1.teaa and on steam.

This fixes the bug that could cause some shield wielders to get free shield bashes, and should fix the problem with incompatibility with some other addons. The latter is an issue with hooks instantiation effectively overriding the addon superload order - which can cause some superloaded functions to go out of scope when needed.
Author of the Infinite 500 and PlenumTooltip addons, and the joys of Scaling in ToME.

Hachem_Muche
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Re: Plenum ToolTip Enhanced tooltip display for Tome

#28 Post by Hachem_Muche »

I've uploaded v2.2 to http://te4.org/sites/default/files/game ... tip_2.teaa and to Steam.

This adds some new options to the Game Options menu to disable Plenumtooltip (When upgrading from a previous version, you will need to reenable the tooltips from the Game Options the first time.), configure the way status effects for Actors are displayed (Compact (default), Standard (like the normal in game tooltip), and None.), and to display damage when the actor is hit.
Author of the Infinite 500 and PlenumTooltip addons, and the joys of Scaling in ToME.

Zireael
Archmage
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Re: Plenum ToolTip Enhanced tooltip display for Tome

#29 Post by Zireael »

Does this work with Marson's UI?

Hachem_Muche
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Re: Plenum ToolTip Enhanced tooltip display for Tome

#30 Post by Hachem_Muche »

From skimming through Marson's code, I don't see anything incompatible with it, so it should work fine.
Author of the Infinite 500 and PlenumTooltip addons, and the joys of Scaling in ToME.

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