Addon: Wights(OP obsolete, always get last release!)
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Re: New Addon: Wights(updated, check OP)
and to expand on that, bathe in light hurts ALL undead, PC and NPC both. Its a nice little spell to keep up on you in dreadfell to heal yourself a bit while hurting the undead swarming you.
Re: New Addon: Wights(updated, check OP)
I'm enjoying this race, though (as you're already aware) some classes find it next to impossible to win out in the starting zone. But that's also true for yeeks and dwarves, so I can accept that. Two things I noted: 1) I get frequent -- and sometimes spammy multiple pop-ups -- error messages when killing creatures while using the Draining [edit: It might just be when killing NPC wights]; and 2) as far as I can tell, all NPC wights I encounter are modified by this add-on and none of them drop wight ectoplasm for use in the alchemist quest.
Re: New Addon: Wights(updated, check OP)
I'm really enjoying this new race! You've done a great job so far, Zonk.
In fact, I like it so much that I gave it a small face lift- I went through every line of text and removed misspellings ("monstruosity" vs. "monstrosity", etc), typos ("bck to the East", etc) and all other issues. I hope that you don't mind that I've done this- you've come up with such a good addon that I couldn't help it! I've included a link to the updated addon. I hope that you continue your work!
*EDIT* The old link has been removed and this new one contains the updated version with the changes to wight npcs removed due to bugs:
http://www.freefilehosting.net/tome-wights3
In fact, I like it so much that I gave it a small face lift- I went through every line of text and removed misspellings ("monstruosity" vs. "monstrosity", etc), typos ("bck to the East", etc) and all other issues. I hope that you don't mind that I've done this- you've come up with such a good addon that I couldn't help it! I've included a link to the updated addon. I hope that you continue your work!

*EDIT* The old link has been removed and this new one contains the updated version with the changes to wight npcs removed due to bugs:
http://www.freefilehosting.net/tome-wights3
Last edited by Grillkick on Mon Nov 12, 2012 8:43 pm, edited 1 time in total.
Re: New Addon: Wights(updated, check OP)
Hey Zonk, just to let you know that there is a bug in the addon that makes it impossible for Dreadfell to load. I've tested this even on characters who weren't wights with the addon active. It may have something to do with the changes you've made to wights. I'll investigate more. Meanwhile, here is my error log.
Update: It is definitely the changes made to npc wights that is causing the crash. I removed that part and remade the addon and everything worked perfectly.
Update: It is definitely the changes made to npc wights that is causing the crash. I removed that part and remade the addon and everything worked perfectly.
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Re: New Addon: Wights(updated, check OP)
Would you mind posting your bugfixed version? at least till the mod is updated.Grillkick wrote:Hey Zonk, just to let you know that there is a bug in the addon that makes it impossible for Dreadfell to load. I've tested this even on characters who weren't wights with the addon active. It may have something to do with the changes you've made to wights. I'll investigate more. Meanwhile, here is my error log.
Update: It is definitely the changes made to npc wights that is causing the crash. I removed that part and remade the addon and everything worked perfectly.
Re: New Addon: Wights(updated, check OP)
Sure thing, Horrigan! This also includes the grammar fixes, etc. Here you go:
http://www.freefilehosting.net/tome-wights3
http://www.freefilehosting.net/tome-wights3
Re: New Addon: Wights(updated, check OP)
Thanks!
Here we go, to die a second time in Dreadfell.
Here we go, to die a second time in Dreadfell.
Re: New Addon: Wights(updated, check OP)
Really meant to release an update myself(not just fixes but some small new content) but have been a bit busy with other things plus I wanted to wait for 43...still, if it is indeed bugged, I might as well try and get an 'official'addon update this week. In the meanwhile, thanks Grillkick! Your help is appreciated 

ToME online profile: http://te4.org/users/zonk
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system
Re: New Addon: Wights(updated, check OP)
Seems sound to wait for the next update to commit to a full update to the add-on. If you want to replicate the lua errors, just turn on the wight skills in fights. Also, and the reason I'm taking a temporary hiatus with the wight until it's updated, there's an odd tendency to, er, make enemies cease to exist. I noticed it mostly in Dreadfell, but it happened elsewhere too. Occasionally, I'd be fighting someone and strike a blow and they'd...disappear. Not teleport or anything, just no longer exist. While that seems advantageous, it's frustrating to lose the experience and, in the case of rares, the drop.Zonk wrote:Really meant to release an update myself(not just fixes but some small new content) but have been a bit busy with other things plus I wanted to wait for 43...still, if it is indeed bugged, I might as well try and get an 'official'addon update this week. In the meanwhile, thanks Grillkick! Your help is appreciated
Re: New Addon: Wights(updated, check OP)
Zonk, you're very welcome! I'm looking forward to playing your next version 

Re: New Addon: Wights(updated for 43!)
Updated!
Levels are larger(50x50->60x60), this should reduce the chance of being completely surrounded.
Very slightly reduced actor level. This should also help in making the area more survivable for some classes.
Changed the area's minor events. No more fell auras and slimy pools, but glowing chests and lesser graves - which spawn classed foes with good loot, but no extra levels. They can still be very powerful so be wary.
Slaying the boss ends the quest properly.
Removed the replacement wight NPC, as they were incomplete and untested. They might be readded at a later date.
Fixed typos. Thanks again to Grillkick for bringing that up - although I didn't use some of the fixes intentionally - I'm fairly sure 'monstrosity' is a proper word, and 'very special' for the cloak was meant to be the same as the original game text
http://te4.org/games/addons/tome/wights
Not sure about the NPC disappearing issue reported by Hunter. Hopefully it won't happen again.
Levels are larger(50x50->60x60), this should reduce the chance of being completely surrounded.
Very slightly reduced actor level. This should also help in making the area more survivable for some classes.
Changed the area's minor events. No more fell auras and slimy pools, but glowing chests and lesser graves - which spawn classed foes with good loot, but no extra levels. They can still be very powerful so be wary.
Slaying the boss ends the quest properly.
Removed the replacement wight NPC, as they were incomplete and untested. They might be readded at a later date.
Fixed typos. Thanks again to Grillkick for bringing that up - although I didn't use some of the fixes intentionally - I'm fairly sure 'monstrosity' is a proper word, and 'very special' for the cloak was meant to be the same as the original game text

http://te4.org/games/addons/tome/wights
Not sure about the NPC disappearing issue reported by Hunter. Hopefully it won't happen again.
ToME online profile: http://te4.org/users/zonk
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system
Re: New Addon: Wights(updated, check OP)
sounds great, cant wait to check it out
Re: New Addon: Wights(updated, check OP)
No problem, Zonk! Btw, I didn't remove "monstrosity", I just changed the misspelling from "monstruosity" in the original. But good catch on the cloak! I never thought to check the original >_< I'm glad you found the rest useful though! I see this as possibly being an official race at the rate you're going 

Re: New Addon: Wights(updated, check OP)
Hey Zonk, this is incredibly neat but I am finding that without good gear luck I can't kill the last boss, who is absolutely necessary to progress. Is there a reason he has a regeneration rune? This feels like an oversight, considering that no other starter boss is able to heal like this. If you can't outdamage his healing, with how frequent his nukes are your death is pretty inevitable.
Re: New Addon: Wights(updated, check OP)
Yeah in hindsight making the boss a paladin and also giving him infusion wasn't so balanced, especially as early on player undead can't reliably heal. Sorry for the frustrationbelmarduk wrote:Hey Zonk, this is incredibly neat but I am finding that without good gear luck I can't kill the last boss, who is absolutely necessary to progress. Is there a reason he has a regeneration rune? This feels like an oversight, considering that no other starter boss is able to heal like this. If you can't outdamage his healing, with how frequent his nukes are your death is pretty inevitable.

From the vault, it seems you're trying Wardens which might not be the best choice...for some other classes, he's not too bad. You could try a different class for now if you really want to progress to after the staring zone.
Also, if you get some necrotic air events on the level, you can try using those to get some bonuses against him - that's why they're there. And if you haven't noticed, other NPCs will also fight the boss, so they can be used as distractions.
I might replace the regen infusion on him with a shielding rune or perhaps, dunno, some other gimmick. Maybe he could use a Heroism infusion instead, although that could perhaps be worse?
ToME online profile: http://te4.org/users/zonk
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system