[1.1.5] Metaclass - Mage Knight (Version 8)
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- Thalore
- Posts: 157
- Joined: Sat Sep 14, 2013 9:09 pm
Re: [1.1.5] Metaclass - Mage Knight (Version 7)
Just downloaded it, but when I try to make one of these guys I get:
- Attachments
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- Got this when selecting a Phoenix Knight.
- tome-1.1.5-1396096146.png (212.88 KiB) Viewed 6088 times
When in trouble / or in doubt / run in circles / scream and shout.
Re: [1.1.5] Metaclass - Mage Knight (Version 7)
Thats due to you having your shaders on. Turn em off and enjoy.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
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- Thalore
- Posts: 157
- Joined: Sat Sep 14, 2013 9:09 pm
Re: [1.1.5] Metaclass - Mage Knight (Version 7)
I've turned off all my shaders and restarted ToME, but I still get the error. 

When in trouble / or in doubt / run in circles / scream and shout.
Re: [1.1.5] Metaclass - Mage Knight (Version 7)
Patch uploaded, new one should work with shaders off.
Re: [1.1.5] Metaclass - Mage Knight (Version 7)
The classes themselves work fine and they're fun, but for some reason if you try to mouse over psychic attack as an adventurer/hero this happens.
Edit: Also Happens with the pheonix skills on Adventurer
Edit: Also Happens with the pheonix skills on Adventurer
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- Thalore
- Posts: 157
- Joined: Sat Sep 14, 2013 9:09 pm
Re: [1.1.5] Metaclass - Mage Knight (Version 7)
I created a Phoenix Knight, and found a couple of 'interesting' things.
1) I could duel-wield 1-handed weapons
2) while duel-wielding longswords, I could perform a shield bash
First impression: similar to an AB, but awesome from the start.
1) I could duel-wield 1-handed weapons
2) while duel-wielding longswords, I could perform a shield bash

First impression: similar to an AB, but awesome from the start.
When in trouble / or in doubt / run in circles / scream and shout.
Re: [1.1.5] Metaclass - Mage Knight (Version 7)
Okay, I think I know what's going on there. Will patch, thanks.Talow wrote:The classes themselves work fine and they're fun, but for some reason if you try to mouse over psychic attack as an adventurer/hero this happens.
Edit: Also Happens with the pheonix skills on Adventurer
Yep, part of the benefit of Eldritch Combat.Orangeflame wrote:I created a Phoenix Knight, and found a couple of 'interesting' things.
1) I could duel-wield 1-handed weapons
...Um...hrm. That's interesting. When did it happen? Just kinda randomly as you were attacking? They do auto-bash if wielding a shield when Eldritch Combat triggers, but it should only be while wielding a shield...Orangeflame wrote:2) while duel-wielding longswords, I could perform a shield bash![]()
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- Thalore
- Posts: 157
- Joined: Sat Sep 14, 2013 9:09 pm
Re: [1.1.5] Metaclass - Mage Knight (Version 7)
The shield bash was from using the skill "shield pummel". I should've made that clearer.
However, when I am using a shield and Eldritch Combat triggers block... This is likely because it tries to find out how much stamina it costs, and it doesn't cost anything.
EDIT: (to avoid double post)
For further testing about shield bashing, I made a hero (adventurer+) and even with Eldritch combat turned on, he can't duel-wield 1-handers. Similarly, he can't shield pummel with 1-hander + dagger.
However, when I am using a shield and Eldritch Combat triggers block... This is likely because it tries to find out how much stamina it costs, and it doesn't cost anything.
EDIT: (to avoid double post)
For further testing about shield bashing, I made a hero (adventurer+) and even with Eldritch combat turned on, he can't duel-wield 1-handers. Similarly, he can't shield pummel with 1-hander + dagger.
When in trouble / or in doubt / run in circles / scream and shout.
Re: [1.1.5] Metaclass - Mage Knight (Version 7)
New patch uploaded. Adventurer glitch is fixed, and Eldritch Combat correctly provides dual wielding (turns out I had an extra on_learn in there). Eldritch Combat triggering Block now works.
I couldn't duplicate the shield bash thing. If I wasn't wielding a shield, it wouldn't let me try to Shield Pummel at all.
I...also notice that shields have the same accuracy bonus as staves, which I hadn't realized before. May wind up requiring modification, but I'll need to give a shield mage knight some proper testing before I know for sure.
I couldn't duplicate the shield bash thing. If I wasn't wielding a shield, it wouldn't let me try to Shield Pummel at all.
I...also notice that shields have the same accuracy bonus as staves, which I hadn't realized before. May wind up requiring modification, but I'll need to give a shield mage knight some proper testing before I know for sure.
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- Thalore
- Posts: 157
- Joined: Sat Sep 14, 2013 9:09 pm
Re: [1.1.5] Metaclass - Mage Knight (Version 7)
Love the quick patches! 

When in trouble / or in doubt / run in circles / scream and shout.
Re: [1.1.5] Metaclass - Mage Knight (Version 7)

Ok, that is NOT a number I was expecting to see.
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- Higher
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Re: [1.1.5] Metaclass - Mage Knight (Version 7)
Awesome Mod but I really feel that most of the Spells and Sustains should use Stamina/Mana or Stamina/PSI. Playing this I found I never use Mana/PSI because the Vanilla Spells weren't worth Using.
Re: [1.1.5] Metaclass - Mage Knight (Version 7)
Wings issue patched.
As it happens, I had actually recently considered the dual-resource idea. It would add more to the resource-management end, and thinking about it, it does make a bit more sense flavor-wise; it wouldn't be so much that they purely tap into their own physical stamina to power their magic, but rather, their method of casting is just physically exhausting above and beyond the normal magical/mental energy required to power the talents in the first place.
I'll need to think on it some, but the idea definitely has merit.
As it happens, I had actually recently considered the dual-resource idea. It would add more to the resource-management end, and thinking about it, it does make a bit more sense flavor-wise; it wouldn't be so much that they purely tap into their own physical stamina to power their magic, but rather, their method of casting is just physically exhausting above and beyond the normal magical/mental energy required to power the talents in the first place.
I'll need to think on it some, but the idea definitely has merit.
Re: [1.1.5] Metaclass - Mage Knight (Version 7)
Don't know if I should bug you or the person who made the fairy add-on, but friendly NPCs with the pheonix fire talents seems to have a habit of trying to target the PC with them. no clue for hostiles with it yet, and not a clue on how to force NPCs to spawn with it.
Not sure if it's just a quirk of the clone or an actual bug with NPC targetting for Pheonix fire.
Not sure if it's just a quirk of the clone or an actual bug with NPC targetting for Pheonix fire.
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- Thalore
- Posts: 157
- Joined: Sat Sep 14, 2013 9:09 pm
Re: [1.1.5] Metaclass - Mage Knight (Version 7)
Dimensional Jump is... ridiculous.
I can accurately move myself all across the map, scouting all the way, in one turn.
Range 11 * 6 jumps = 66 tiles. (in one turn)
I don't think this is quite what was intended.
I can accurately move myself all across the map, scouting all the way, in one turn.
Range 11 * 6 jumps = 66 tiles. (in one turn)
I don't think this is quite what was intended.
When in trouble / or in doubt / run in circles / scream and shout.