Null Tweaks 2014-12-04: Rocks and Stones

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Doctornull
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Re: Null Tweaks 2014-12-04: Rocks and Stones

#121 Post by Doctornull »

stinkstink wrote:This is clever as hell. Could you do the same thing for Wretchlings? (and switch Acid Skin to something that doesn't mess up resting for melee characters)
Glad you like it!

The Wretchling acid stuff is already a damage-over-time area effect so I'm not sure delaying the neighbors would actually have much effect. You'd just be less able to escape the area via teleportation, since the next guy would just cast it on you wherever you landed.

Also the area attack stack means you can use a Psi torque to basically ignore all of them at once, and the torque's duration will outlast any number of stacked clouds. If the neighbors delayed, that might not be the case any more.

So, I'm going to leave Wretchlings alone for now.
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

Doctornull
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Re: Null Tweaks 2014-12-04: Rocks and Stones

#122 Post by Doctornull »

Doctornull wrote:Earth / Stone Skin
Now grants +10% armor hardiness, and also a flat damage reduction which scales from 1 to 20 (at 5/5 and 100 Spellpower), with a maximum of 35. This talent should now be worthwhile to a variety of builds, including Archmagi and Stone Wardens and Arcane Blades alike.
After testing, reduced the upper value from 30 to 20. (Absolute maximum remains 35, good luck getting there though.)
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

Effigy
Uruivellas
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Re: Null Tweaks 2014-12-04: Rocks and Stones

#123 Post by Effigy »

Just wanted to drop a vote of approval for this addon. I don't have all the settings enabled, but I find it adds a lot of value to the game. The new inscriptions and torques are really nice, and I really enjoy the unlimited respecs so I don't have to waste my time juggling points every level, or reroll because I specced into something 10 levels ago only to realize it's not good for the build. Thanks!

Effigy
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Re: Null Tweaks 2014-12-04: Rocks and Stones

#124 Post by Effigy »

If the cleansing totem is only supposed to remove negative effects, the item description should really specify that. Other things like dispersion gloves or the Disperse Magic talent will remove positive or negative effects depending on what you target. I think it would be better to make it work like dispersion gloves anyway, since the totem can be more reliably acquired and removes thus some RNG from winning.

Effigy
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Re: Null Tweaks 2014-12-04: Rocks and Stones

#125 Post by Effigy »

I think this addon needs to be updated for v1.3. It seems to be changing Shielding runes to tier 3 (supposed to be tier 2 in the current version). I imagine the Chronomancy and Mindslayer changes might need fixes as well.

NeoGriim
Yeek
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Re: Null Tweaks 2014-12-04: Rocks and Stones

#126 Post by NeoGriim »

Why take out the healing infusion all together? It's a decent insta-heal. My anti-magic characters can't use runes all together so if I find myself totally screwed I generally pop the heal then regen so the turn that regen takes doesn't find me dead anyway.

astralInferno
Uruivellas
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Re: Null Tweaks 2014-12-04: Rocks and Stones

#127 Post by astralInferno »

I think his reasoning was that going antimagic didn't have very many downsides, so making healing infusions runes made it more of a tradeoff.
(Also made undead less horrific to play.)

Effigy
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Re: Null Tweaks 2014-12-04: Rocks and Stones

#128 Post by Effigy »

I also wish the Healing infusion was still in the game and the rune was just a new item.

Effigy
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Re: Null Tweaks 2014-12-04: Rocks and Stones

#129 Post by Effigy »

This addon seems to be interfering with a change from v1.3.1 that gives an extra inscription in the inventory for a some races/classes. For example, as Shalore Berzerker should be getting a Heat Beam rune in the inventory on character creation, but this doesn't happen with Nulltweaks active.

Spleenling
Higher
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Joined: Mon Jan 20, 2014 6:44 am

Re: Null Tweaks 2014-12-04: Rocks and Stones

#130 Post by Spleenling »

1.3.1 Has broken the Cunning/Poisons tweaks making this Addon crash when trying to start a new game

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