Arcanum Class Pack v2.3
Moderator: Moderator
Re: Arcanum Class Pack v1.3
Derp, I should have realised that infusions would break since alchemists protection was breaking.
I need more cunning!
I need more cunning!
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Arcanum Class Pack v1.3
Healing salve(2nd talent in herbalism) gave my golem +931% global speed...more likely it should have been 9%, yes?
ToME online profile: http://te4.org/users/zonk
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system
Re: Arcanum Class Pack v1.3
That does seem a tiny bit high...
My feedback meter decays into coding. Give me feedback and I make mods.
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- Sher'Tul Godslayer
- Posts: 2000
- Joined: Fri May 07, 2004 8:26 pm
- Location: Nahgharash
Re: Arcanum Class Pack v1.3
Urp. Lua error in the Tannen fight. (Actually, double lua error.)
Appears to relate to Tannen using acid infusion, but happened on a turn when I had JUSt turned that off. Unsure if related.
Edit: Update. NExt turn, happened again. Tannen proceeded to attempt to use acid infusion a few dozen times, failing each time, with a mass spam of lua errors. Goodbye promising alchemist. (After failing to use approximately 57 times, He swapped to 'throw bomb' instead, allowing game to continue) Sadly, this renders the fight unplayable.
Appears to relate to Tannen using acid infusion, but happened on a turn when I had JUSt turned that off. Unsure if related.
Edit: Update. NExt turn, happened again. Tannen proceeded to attempt to use acid infusion a few dozen times, failing each time, with a mass spam of lua errors. Goodbye promising alchemist. (After failing to use approximately 57 times, He swapped to 'throw bomb' instead, allowing game to continue) Sadly, this renders the fight unplayable.
Code: Select all
[ATTACK] to golem (servant of Athrogate) :: 116.55666244139 6 32.38 0 :: 0.63452914798206
checkHit(smooth) 50.666666666667 0 => chance to hit 91.758241758242
[ATTACK] base dam 116.55666244139
[ATTACK] raw dam 116.55666244139 versus 32.38 0.885 with APR 6
[ATTACK] after armor 90.176662441388
[ATTACK] after range 104
[PHYS CRIT %] 0
[ATTACK] after crit 104
[ATTACK] after mult 65.991031390135
[PROJECTOR] starting dam 19.137399103139
[PROJECTOR] after difficulty dam 19.137399103139
[PROJECTOR] starting dam 46.853632286996
[PROJECTOR] after difficulty dam 46.853632286996
[PROJECTOR] starting dam 4.6511602625429
[PROJECTOR] after difficulty dam 4.6511602625429
[SPELL CRIT %] 3.1
[LOG] #UID:2760:0#Golem (servant of Athrogate) hits Iceblock for #PURPLE#57 arcane#LAST# damage.
[LOG] #UID:2760:0#Golem (servant of Athrogate) hits Iceblock for #DARK_GREEN#23 blight#LAST# damage.
[LOG] #UID:2760:0#Golem (servant of Athrogate) hits Iceblock for #YELLOW#5 light#LAST# damage.
[LOG] #UID:2760:0#Golem (servant of Athrogate) hits Iceblock for #ROYAL_BLUE#20 lightning#LAST# damage.
[LOG] #UID:2760:0#Golem (servant of Athrogate) hits Iceblock for #YELLOW#5 light#LAST# damage.
[LOG] #UID:2760:0#Golem (servant of Athrogate) hits Iceblock for #PURPLE#140 arcane#LAST# damage.
[LOG] Tannen activates Acid Infusion.
stack traceback:
...dons/arcanum/superload//data/talents/spells/infusion.lua: in function 'activate'
/engine/interface/ActorTalents.lua:188: in function </engine/interface/ActorTalents.lua:179>
Lua Error: /engine/interface/ActorTalents.lua:230: ...dons/arcanum/superload//data/talents/spells/infusion.lua:59: attempt to index field 'alchemy_golem' (a nil value)
At [C]:-1
At [C]:-1 error
At /engine/interface/ActorTalents.lua:230 useTalent
At /mod/ai//tactical.lua:366 runAI
At /mod/ai//tactical.lua:392 doAI
At /mod/class/NPC.lua:61 act
At /engine/GameEnergyBased.lua:126 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:46 tick
At /mod/class/Game.lua:1054
---------------- Stack Dump ----------------
2: table // 8be5ed8
1: table // 8be5ed8
--------------- Stack Dump Finished ---------------
[LOG] Tannen activates Acid Infusion.
stack traceback:
...dons/arcanum/superload//data/talents/spells/infusion.lua: in function 'activate'
/engine/interface/ActorTalents.lua:188: in function </engine/interface/ActorTalents.lua:179>
Lua Error: /engine/interface/ActorTalents.lua:230: ...dons/arcanum/superload//data/talents/spells/infusion.lua:59: attempt to index field 'alchemy_golem' (a nil value)
At [C]:-1
At [C]:-1 error
At /engine/interface/ActorTalents.lua:230 useTalent
At /mod/ai//tactical.lua:366 runAI
At /mod/ai//tactical.lua:392 doAI
At /mod/class/NPC.lua:61 act
At /engine/GameEnergyBased.lua:126 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:46 tick
At /mod/class/Game.lua:1054
--
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.
Re: Arcanum Class Pack v1.3
but but but Tannen does have a golem.
I guess this calls for a mini update then.
Any other little things to go in it?

I guess this calls for a mini update then.
Any other little things to go in it?
My feedback meter decays into coding. Give me feedback and I make mods.
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- Sher'Tul Godslayer
- Posts: 2000
- Joined: Fri May 07, 2004 8:26 pm
- Location: Nahgharash
Re: Arcanum Class Pack v1.3
Well, it's not little, but I'd love a drolem of my very own... Thought about an Arcanum Alchemist update for that? Perhaps a new prodigy for alchemists? (OR something attached to one of the golemancy skills, or something...) Drolem so cool!
Edit: Actually, upon thinking about it, I'm actually really, really surprised this doesn't already exist somehow.
Edit: Actually, upon thinking about it, I'm actually really, really surprised this doesn't already exist somehow.
Last edited by Crim, The Red Thunder on Mon Aug 05, 2013 4:41 pm, edited 1 time in total.
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.
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- Sher'Tul Godslayer
- Posts: 2000
- Joined: Fri May 07, 2004 8:26 pm
- Location: Nahgharash
Re: Arcanum Class Pack v1.3
Alright, think this is an arcanum issue. Overkill appears to have ceased functioning with Arcanum enabled. Vimsense also lacks graphical effects, though appears to elicit it's regular effects.
Tested in the arena.
Tested in the arena.
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.
Re: Arcanum Class Pack v1.3
Arcanum is somehow blocking the takeHit function. Which makes no sense, as it doesn't superload it at all.
I'd like to check with DarkGod about it, but he is busy with his telugoroth... I mean, girlfriend.
Will look into vimsense, the addon seems to be breaking a few small unrelated things.
I'd like to check with DarkGod about it, but he is busy with his telugoroth... I mean, girlfriend.

Will look into vimsense, the addon seems to be breaking a few small unrelated things.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Arcanum Class Pack v1.3
HousePet,
I've been playing around with this for a while and in trying an arcanist I've found a bug that throws a lua error every time I mouse over the 3rd and 4th spells of the void tree. This happens in both arcanist and adventurer characters.
The error is:
and
I've been playing around with this for a while and in trying an arcanist I've found a bug that throws a lua error every time I mouse over the 3rd and 4th spells of the void tree. This happens in both arcanist and adventurer characters.
The error is:
Code: Select all
Lua Error: /data-acranum/talents/spells/void.lua:122: attempt to call field 'radius' (a number value)
At [C]:-1 radius
At /data-arcanum/talents/spells/void.lua:122 info
At /engine/interface/ActorTalents.lua:77 info
At /mod/class/Actor.lua:4089 getTalentFullDescription
At /mod/dialogs/LevelupDialog.lua871 getTalentDesc
At /mod/dialogs/LevelupDialog.lua:633 tooltip
At /mod/dialogs/elements/TalentTrees.lua:109 fct
At /engine/Mouse.lua:72 receiveMouseMotion
At /engine/Mouse.lua:91 delegate
At /engine/ui/Dialog.lua:525 mouseEvent
At /engine.ui/Dialog.lua:304 fct
At /engine/Mouse.lua:72
Code: Select all
Lua Error: /data-acranum/talents/spells/void.lua:158: attempt to call field 'radius' (a number value)
At [C]:-1 radius
At /data-arcanum/talents/spells/void.lua:158 info
At /engine/interface/ActorTalents.lua:77 info
At /mod/class/Actor.lua:4089 getTalentFullDescription
At /mod/dialogs/LevelupDialog.lua871 getTalentDesc
At /mod/dialogs/LevelupDialog.lua:633 tooltip
At /mod/dialogs/elements/TalentTrees.lua:109 fct
At /engine/Mouse.lua:72 receiveMouseMotion
At /engine/Mouse.lua:91 delegate
At /engine/ui/Dialog.lua:525 mouseEvent
At /engine.ui/Dialog.lua:304 fct
At /engine/Mouse.lua:72
Re: Arcanum Class Pack v1.3
I thought I'd fixed that.
I'll check it when I get home.
Thanks.

I'll check it when I get home.
Thanks.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Arcanum Class Pack v1.3
Err Vimsense doesn't have any visual effects...?
Corrected the Void radius issues.
Still can't work how Overkill is being overridden.
As for Drolems; I have suggested there be a Dragon Crafting prodigy that turned your golem or bone giant into a dragon version.
I guess I can add that in if your well behaved, but not this update.
EDIT: SOLVED
Corrected the Void radius issues.
Still can't work how Overkill is being overridden.
As for Drolems; I have suggested there be a Dragon Crafting prodigy that turned your golem or bone giant into a dragon version.
I guess I can add that in if your well behaved, but not this update.
EDIT: SOLVED
My feedback meter decays into coding. Give me feedback and I make mods.
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- Sher'Tul Godslayer
- Posts: 2000
- Joined: Fri May 07, 2004 8:26 pm
- Location: Nahgharash
Re: Arcanum Class Pack v1.3
I was fairly sure I remembered vimsense generating some purple particle effects on the tiles within it's range. But maybe I misremember, it's been a long time since I ran a serious reaver/corrupter.
Edit: Does that mean the issue with acid infusion and Tannen's drolem isn't resolved yet? And when resolved, will it function on my current character, or do I have to abandon my alchemist? (or is that not known)
Edit: Does that mean the issue with acid infusion and Tannen's drolem isn't resolved yet? And when resolved, will it function on my current character, or do I have to abandon my alchemist? (or is that not known)
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.
Re: Arcanum Class Pack v1.3
Well I think I've solved the Infusion issues and you should be able to play that character when you have this update.
I haven't tested it with something that doesn't have a golem yet. I guess I could make an adventurer to test it.
I vaguely remember Vimsense doing something too, but I tested with no addons on and it doesn't do anything pretty.
I haven't tested it with something that doesn't have a golem yet. I guess I could make an adventurer to test it.
I vaguely remember Vimsense doing something too, but I tested with no addons on and it doesn't do anything pretty.
My feedback meter decays into coding. Give me feedback and I make mods.
-
- Sher'Tul Godslayer
- Posts: 2000
- Joined: Fri May 07, 2004 8:26 pm
- Location: Nahgharash
Re: Arcanum Class Pack v1.3
As of version 1.0, it appears to issue no effect, courtesy of this video at around 13:30, when he meets the minotaur. Even blown up on my low-res screen, I see no particle effects, so maybe that was removed at some point, or maybe I'm just nuts.
Not worth worrying about, especially with my stalled character waiting on the update. Maybe I'm just crazy to think I remembered particles.
Not worth worrying about, especially with my stalled character waiting on the update. Maybe I'm just crazy to think I remembered particles.
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.
-
- Sher'Tul Godslayer
- Posts: 2000
- Joined: Fri May 07, 2004 8:26 pm
- Location: Nahgharash
Re: Arcanum Class Pack v1.3
Not just Tannen, and not just maingame. Arena has issues.
Alchemist enemies in arena also have no golem. More then just acid infusion as well. Doubt you need this, given circumstances, but just in case.
Alchemist enemies in arena also have no golem. More then just acid infusion as well. Doubt you need this, given circumstances, but just in case.
Code: Select all
[PROJECTOR] final dam 3
checkHit(smooth) 24.7 15.543229051723 => chance to hit 73.899567868197
[LOG] Cutpurse wanders around!.
[LOG] #F53CBE#Cutpurse is being stalked by Egor!
[LOG] #UID:2806:0#Egor hits cutpurse for #aaaaaa#37 physical#LAST# damage.
[LOG] #UID:14894:0#Cutpurse hits Egor for #aaaaaa#3 physical#LAST# damage.
[TOME ENTITY FILTER] selected basic 85.120460037072 119.2
[TOME ENTITY FILTER] selected Double Ego 41.468955214497 45.7
[TOME ENTITY FILTER] selected Double Ego 14.239804204468 45.7
fight: cruel ash vilestaff of might alchemist agate :: nil MAINHAND
[TOME ENTITY FILTER] selected Greater 5.9446826352433 10.7
fight: woollen robe of retribution cruel ash vilestaff of might :: OFFHAND BODY
fight: woollen robe of retribution alchemist agate :: nil BODY
Loading tile npc/humanoid_human_alchemist.png
[LOG] Alchemist activates Fire Infusion.
stack traceback:
...dons/arcanum/superload//data/talents/spells/infusion.lua: in function 'activate'
/engine/interface/ActorTalents.lua:188: in function </engine/interface/ActorTalents.lua:179>
Lua Error: /engine/interface/ActorTalents.lua:230: ...dons/arcanum/superload//data/talents/spells/infusion.lua:38: attempt to index field 'alchemy_golem' (a nil value)
At [C]:-1
At [C]:-1 error
At /engine/interface/ActorTalents.lua:230 useTalent
At /mod/resolvers.lua:500 on_added_orig
At /mod/class/generator/actor/Arena.lua:514 check
At /engine/Zone.lua:586 addEntity
At /mod/class/generator/actor/Arena.lua:366 place
At /mod/class/generator/actor/Arena.lua:579 generateOne
At /mod/class/generator/actor/Arena.lua:288 tick
At /data/zones/arena/zone.lua:54 on_turn
At /mod/class/Game.lua:1120 onTurn
At /engine/GameEnergyBased.lua:88 tick
At /engine/GameTurnBased.lua:46 tick
At /mod/class/Game.lua:1054
---------------- Stack Dump ----------------
2: table // 8be5ed8
1: table // 8be5ed8
--------------- Stack Dump Finished ---------------
Code: Select all
[PROJECTOR] Sanctuary (source) dam 7.5050267260225
[PROJECTOR] final dam 7.5050267260225
[LOG] #UID:2806:0#Egor hits cutpurse for #aaaaaa#48 physical#LAST# damage.
[LOG] #{bold}##UID:2806:0#Egor killed cutpurse!#{normal}#
[LOG] #UID:14916:0#Alchemist hits Egor for #LIGHT_RED#8 fire#LAST# damage.
[LOG] #UID:14894:0#Cutpurse hits Egor for #aaaaaa#3 physical#LAST# damage.
[LOG] Alchemist activates Lightning Infusion.
stack traceback:
...dons/arcanum/superload//data/talents/spells/infusion.lua: in function 'activate'
/engine/interface/ActorTalents.lua:188: in function </engine/interface/ActorTalents.lua:179>
Lua Error: /engine/interface/ActorTalents.lua:230: ...dons/arcanum/superload//data/talents/spells/infusion.lua:81: attempt to index field 'alchemy_golem' (a nil value)
At [C]:-1
At [C]:-1 error
At /engine/interface/ActorTalents.lua:230 useTalent
At /mod/ai//tactical.lua:366 runAI
At /mod/ai//tactical.lua:392 doAI
At /mod/class/NPC.lua:61 act
At /engine/GameEnergyBased.lua:126 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:46 tick
At /mod/class/Game.lua:1054
---------------- Stack Dump ----------------
2: table // 8be5ed8
1: table // 8be5ed8
--------------- Stack Dump Finished ---------------
[LOG] Alchemist activates Acid Infusion.
stack traceback:
...dons/arcanum/superload//data/talents/spells/infusion.lua: in function 'activate'
/engine/interface/ActorTalents.lua:188: in function </engine/interface/ActorTalents.lua:179>
Lua Error: /engine/interface/ActorTalents.lua:230: ...dons/arcanum/superload//data/talents/spells/infusion.lua:59: attempt to index field 'alchemy_golem' (a nil value)
At [C]:-1
At [C]:-1 error
At /engine/interface/ActorTalents.lua:230 useTalent
At /mod/ai//tactical.lua:366 runAI
At /mod/ai//tactical.lua:392 doAI
At /mod/class/NPC.lua:61 act
At /engine/GameEnergyBased.lua:126 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:46 tick
At /mod/class/Game.lua:1054
---------------- Stack Dump ----------------
2: table // 8be5ed8
1: table // 8be5ed8
--------------- Stack Dump Finished ---------------
[LOG] Alchemist activates Acid Infusion.
stack traceback:
...dons/arcanum/superload//data/talents/spells/infusion.lua: in function 'activate'
/engine/interface/ActorTalents.lua:188: in function </engine/interface/ActorTalents.lua:179>
Lua Error: /engine/interface/ActorTalents.lua:230: ...dons/arcanum/superload//data/talents/spells/infusion.lua:59: attempt to index field 'alchemy_golem' (a nil value)
At [C]:-1
At [C]:-1 error
At /engine/interface/ActorTalents.lua:230 useTalent
At /mod/ai//tactical.lua:366 runAI
At /mod/ai//tactical.lua:392 doAI
At /mod/class/NPC.lua:61 act
At /engine/GameEnergyBased.lua:126 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:46 tick
At /mod/class/Game.lua:1054
---------------- Stack Dump ----------------
2: table // 8be5ed8
1: table // 8be5ed8
--------------- Stack Dump Finished ---------------
[LOG] Alchemist activates Lightning Infusion.
stack traceback:
...dons/arcanum/superload//data/talents/spells/infusion.lua: in function 'activate'
/engine/interface/ActorTalents.lua:188: in function </engine/interface/ActorTalents.lua:179>
Lua Error: /engine/interface/ActorTalents.lua:230: ...dons/arcanum/superload//data/talents/spells/infusion.lua:81: attempt to index field 'alchemy_golem' (a nil value)
At [C]:-1
At [C]:-1 error
At /engine/interface/ActorTalents.lua:230 useTalent
At /mod/ai//tactical.lua:366 runAI
At /mod/ai//tactical.lua:392 doAI
At /mod/class/NPC.lua:61 act
At /engine/GameEnergyBased.lua:126 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:46 tick
At /mod/class/Game.lua:1054
---------------- Stack Dump ----------------
2: table // 8be5ed8
1: table // 8be5ed8
--------------- Stack Dump Finished ---------------
[LOG] Alchemist activates Acid Infusion.
stack traceback:
...dons/arcanum/superload//data/talents/spells/infusion.lua: in function 'activate'
/engine/interface/ActorTalents.lua:188: in function </engine/interface/ActorTalents.lua:179>
Lua Error: /engine/interface/ActorTalents.lua:230: ...dons/arcanum/superload//data/talents/spells/infusion.lua:59: attempt to index field 'alchemy_golem' (a nil value)
At [C]:-1
At [C]:-1 error
At /engine/interface/ActorTalents.lua:230 useTalent
At /mod/ai//tactical.lua:366 runAI
At /mod/ai//tactical.lua:392 doAI
At /mod/class/NPC.lua:61 act
At /engine/GameEnergyBased.lua:126 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:46 tick
At /mod/class/Game.lua:1054
---------------- Stack Dump ----------------
2: table // 8be5ed8
1: table // 8be5ed8
--------------- Stack Dump Finished ---------------
[LOG] Alchemist activates Lightning Infusion.
stack traceback:
...dons/arcanum/superload//data/talents/spells/infusion.lua: in function 'activate'
/engine/interface/ActorTalents.lua:188: in function </engine/interface/ActorTalents.lua:179>
Lua Error: /engine/interface/ActorTalents.lua:230: ...dons/arcanum/superload//data/talents/spells/infusion.lua:81: attempt to index field 'alchemy_golem' (a nil value)
At [C]:-1
At [C]:-1 error
At /engine/interface/ActorTalents.lua:230 useTalent
At /mod/ai//tactical.lua:366 runAI
At /mod/ai//tactical.lua:392 doAI
At /mod/class/NPC.lua:61 act
At /engine/GameEnergyBased.lua:126 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:46 tick
At /mod/class/Game.lua:1054
---------------- Stack Dump ----------------
2: table // 8be5ed8
1: table // 8be5ed8
--------------- Stack Dump Finished ---------------
[LOG] Alchemist activates Acid Infusion.
stack traceback:
...dons/arcanum/superload//data/talents/spells/infusion.lua: in function 'activate'
/engine/interface/ActorTalents.lua:188: in function </engine/interface/ActorTalents.lua:179>
Lua Error: /engine/interface/ActorTalents.lua:230: ...dons/arcanum/superload//data/talents/spells/infusion.lua:59: attempt to index field 'alchemy_golem' (a nil value)
At [C]:-1
At [C]:-1 error
At /engine/interface/ActorTalents.lua:230 useTalent
At /mod/ai//tactical.lua:366 runAI
At /mod/ai//tactical.lua:392 doAI
At /mod/class/NPC.lua:61 act
At /engine/GameEnergyBased.lua:126 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:46 tick
At /mod/class/Game.lua:1054
---------------- Stack Dump ----------------
2: table // 8be5ed8
1: table // 8be5ed8
--------------- Stack Dump Finished ---------------
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.