"Odyssey of The Summoner" is OUT!! Find it here...
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Re: "Odyssey of The Summoner" is OUT!! Find it here...
@tabs
It's not very sound if you ask me. I might change this so that it rounds up instead so that you aren't still removing ZERO things, even when you aren't technically "failing" it (that is, if you roll X*0.49 with only 1 removal, it would round down to 0 and fail, even though ONLY 0 and negative numbers are the failure margin). However, I think that would make the rate of success TOO high... Not sure how to "elegantly" change this so it isn't relying on rounding so much.
It's not very sound if you ask me. I might change this so that it rounds up instead so that you aren't still removing ZERO things, even when you aren't technically "failing" it (that is, if you roll X*0.49 with only 1 removal, it would round down to 0 and fail, even though ONLY 0 and negative numbers are the failure margin). However, I think that would make the rate of success TOO high... Not sure how to "elegantly" change this so it isn't relying on rounding so much.
Creator of the (rather large) "Odyssey of The Summoner" add-on pack
Re: "Odyssey of The Summoner" is OUT!! Find it here...
If you want a fixed chance of 0 removals but, upon success, a uniform chance of any number removed, you could do something like (not LUA, sorry)nekarcos wrote:@tabs
It's not very sound if you ask me. I might change this so that it rounds up instead so that you aren't still removing ZERO things, even when you aren't technically "failing" it (that is, if you roll X*0.49 with only 1 removal, it would round down to 0 and fail, even though ONLY 0 and negative numbers are the failure margin). However, I think that would make the rate of success TOO high... Not sure how to "elegantly" change this so it isn't relying on rounding so much.
Code: Select all
ceiling(X*max(0,random(-0.1,1)))
Re: "Odyssey of The Summoner" is OUT!! Find it here...
because why would you want something that isnt rng in a roguelike duhAlthough, honestly, any chance of 0 removals is really infuriating. Vanilla ToME already has a universal way to remove multiple physical effects guaranteed so I'm unsure why you think that removing the 0 option from Rabbit's Foot is imbalanced.
A little bit of a starters guide written by yours truly here.
Re: "Odyssey of The Summoner" is OUT!! Find it here...
Honestly, I would prefer no 0 effect rate as well.
Pronouns: They/Them
Re: "Odyssey of The Summoner" is OUT!! Find it here...
Gonna have to jump to the "no 0 chance" bandwagon here. Getting killed over a variable that you have absolutely no control or influence over is infuriating, to the point that it feels like Fake Difficulty.
Re: "Odyssey of The Summoner" is OUT!! Find it here...
RE: This "Rabbit's Foot" debate
"Rabbit's Foot" should NEVER be relied upon-- It's as simple as that. I'm quite tired of this constant complaint and debate over it. I have no intentions of ever making it 100% successful, so don't bother asking me about this.
In case you don't understand WHY it has a failure chance... It's because it can potentially remove SEVERAL effects-- FAR more than any inscription possibly could. When your character is bleeding, poisoned, dazed, pinned, and stunned at the same time, a "Wild Infusion" will never save you, but "Rabbit's Foot" (possibly) will. As unreliable as it might be, it's MORE reliable in the sense that there are less situations that it can be rendered useless.
I would also like to point out that the talent description mentions a chance of removing 0 effects, so it bewilders me that anyone is surprised when it fails to remove anything. Much like luck itself, it should always be a happy surprise if the risk works out for you-- Not to mention the fact that "Wild Powers" were buffed recently, so you aren't locked out of *OTHER* options if "Rabbit's Foot" fails ("Elusiveness", "Extrasensory", etc...)
I really don't want to hear anything more about this. It's a really tired topic, and I'm not hearing about anything that I can fix-- Only some bad luck.
"Rabbit's Foot" should NEVER be relied upon-- It's as simple as that. I'm quite tired of this constant complaint and debate over it. I have no intentions of ever making it 100% successful, so don't bother asking me about this.
In case you don't understand WHY it has a failure chance... It's because it can potentially remove SEVERAL effects-- FAR more than any inscription possibly could. When your character is bleeding, poisoned, dazed, pinned, and stunned at the same time, a "Wild Infusion" will never save you, but "Rabbit's Foot" (possibly) will. As unreliable as it might be, it's MORE reliable in the sense that there are less situations that it can be rendered useless.
I would also like to point out that the talent description mentions a chance of removing 0 effects, so it bewilders me that anyone is surprised when it fails to remove anything. Much like luck itself, it should always be a happy surprise if the risk works out for you-- Not to mention the fact that "Wild Powers" were buffed recently, so you aren't locked out of *OTHER* options if "Rabbit's Foot" fails ("Elusiveness", "Extrasensory", etc...)
I really don't want to hear anything more about this. It's a really tired topic, and I'm not hearing about anything that I can fix-- Only some bad luck.
Creator of the (rather large) "Odyssey of The Summoner" add-on pack
Re: "Odyssey of The Summoner" is OUT!! Find it here...
Then lower the possible number of effects and raise the minimum to 1. After all, the number one danger in ToME is status effects.
A little bit of a starters guide written by yours truly here.
Re: "Odyssey of The Summoner" is OUT!! Find it here...
A quick update: War Hound slightly buggy...
The next planned update is going to include "Minotaur"!
However, it was only in the process of implementing Minotaur that I discovered QUITE a bit of missing code for War Hound... It seems my "transfer" process wasn't nearly thorough enough. There is a lot of subtle bugs here and there, such as Sound Sight not correctly revealing those that get pinged by "Listen In..." or "Cry Resonance". I've already detected a lot of these problems, and are sort of ashamed about not noticing them sooner. This whole "work with two different add-ons" thing has been a real train wreck... But a necessary evil as well, as this is only the LEAST of many bugs you never had to see.
Anywho-- Look forward to this. I'm sad to say I might not get that "before end of August" date I projected, but the least I can promise is that it's coming. It's only a matter of how quickly I can prep it up.
@Micbran
No. The last thing I will ever do is make "Wild Powers" even remotely similar or equal to actual inscriptions. It is a rule that they are always inferior to the real thing.
The next planned update is going to include "Minotaur"!
However, it was only in the process of implementing Minotaur that I discovered QUITE a bit of missing code for War Hound... It seems my "transfer" process wasn't nearly thorough enough. There is a lot of subtle bugs here and there, such as Sound Sight not correctly revealing those that get pinged by "Listen In..." or "Cry Resonance". I've already detected a lot of these problems, and are sort of ashamed about not noticing them sooner. This whole "work with two different add-ons" thing has been a real train wreck... But a necessary evil as well, as this is only the LEAST of many bugs you never had to see.
Anywho-- Look forward to this. I'm sad to say I might not get that "before end of August" date I projected, but the least I can promise is that it's coming. It's only a matter of how quickly I can prep it up.
@Micbran
No. The last thing I will ever do is make "Wild Powers" even remotely similar or equal to actual inscriptions. It is a rule that they are always inferior to the real thing.
Creator of the (rather large) "Odyssey of The Summoner" add-on pack
Re: "Odyssey of The Summoner" is OUT!! Find it here...
The Multihued Drake Scales glitch is still present. I just got it after restarting my game, killing my drakelings. Thankfully, I can save edit to fix it. It SEEMS to happen when I put points into all of the drake scales categories after taking the prodigy.
As a side note, should the Multihued Drake Scales be causing Torrential Blaze to do half phys damage no glitch? It does that.
As a side note, should the Multihued Drake Scales be causing Torrential Blaze to do half phys damage no glitch? It does that.
Pronouns: They/Them
Re: "Odyssey of The Summoner" is OUT!! Find it here...
@Kamani
One step closer to solving this mystery then... And yes, "Physical" is the default element if there is no applicable element (IE: "Multihued Drake Scales").
One step closer to solving this mystery then... And yes, "Physical" is the default element if there is no applicable element (IE: "Multihued Drake Scales").
Creator of the (rather large) "Odyssey of The Summoner" add-on pack
Re: "Odyssey of The Summoner" is OUT!! Find it here...
Yeah, I just wondered if that behavior should be present.
Pronouns: They/Them
Re: "Odyssey of The Summoner" is OUT!! Find it here...
Yay. I had a character get all the way to the east and back (after I fixed the glitch again), and I only had one death and I had the blood of life. And then that glitch showed up (never had it show up twice before), and when I went to fix it, 7zip glitched and deleted my Player file. Now I lost all that progress. Uggh. To make it worse, that was the first time I ever got I'm a Cool Hero achievement by moving all of the Derthians to the entrance where nothing would get them.
The important thing: I got the glitch twice in one run, which hadn't happened in my pre-fix runs. Don't know if the fix helped, or worsened things. The glitch occurred the second time fighting Nimissil the backup guardian.
Edit: Posting something else in spoilers forum.
The important thing: I got the glitch twice in one run, which hadn't happened in my pre-fix runs. Don't know if the fix helped, or worsened things. The glitch occurred the second time fighting Nimissil the backup guardian.
Edit: Posting something else in spoilers forum.
Pronouns: They/Them
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Re: "Odyssey of The Summoner" is OUT!! Find it here...
What difficulty are your test runs set at?
Re: "Odyssey of The Summoner" is OUT!! Find it here...
Me or someone else?
I play normal adventure currently
I play normal adventure currently
Pronouns: They/Them
Re: "Odyssey of The Summoner" is OUT!! Find it here...
If you have your drakelings return to the summoner at Sandworm (probably Nur too?), then die, they will be in the Eidolon plane. Return to the Summoner and they are there too. You can't have 6 in your party at once (they won't follow off map or be listed on the party on the top), but you will have 6 in the Summoner's Graveyard (or probably the others too).
Pronouns: They/Them