[1.7.6] Jedi class (6 sub-classes)

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Urukai
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Joined: Sun Sep 20, 2026 5:09 pm

[1.7.6] Jedi class (6 sub-classes)

#1 Post by Urukai »

Forum: viewforum.php?f=50

Title: [1.7.6] Jedi

Inexplicably, you felt the call to go to a specific location, far away from home.
You walked farther than you meant to. The hills stopped looking like your hills. At the end of it there was no shrine and no army — only a strange square object, partly broken, lying where nothing like it should lie.
It woke when you touched it.
A blurred silhouette stood in the light. A person who had been alive once. A Jedi Master. He spoke as if the words had been waiting for you.
Image
He taught you the Force: the invisible link of energy that connects everything in the universe. He taught you that a Jedi knight is the defender of justice and harmony, and that a Sith is bound by his emotions to bring stability and prosperity, no matter the cost, to his own empire. He put a mindstar in your hand and showed you how to turn it into a blade of living light.
A lightsaber.
Under the guidance of this mysterious being you learned to foresee the future, even blows, a heartbeat before they land, and your fluid and accurate handling of your energy sword makes you deflect them with ease. You Force Push enemies and send them flying, destroying walls where they land.

The journey just begun.

As you learn, the image of the former Jedi Master becomes clearer and will give you full knowledge of his unique fighting style once you proved yourself (will appear completely at level 10),
But who was he?
You may follow only 1 form during your journey.

Forms:
Image

Soresu
The defensive master Obi-Wan Kenobi, whose patience and endurance outlasted every duel he was meant to lose. Uses robes and a single psiblade. Highest passive deflection and resilient melee, built to stand in front of armies. Best at ripostes.

Ataru
The Chosen One Jedi master Anakin Skywalker, whose speed and fury ended wars before they could spread. Uses light armor and two psiblades. Fast multi-hit melee, high mobility, and increased criticals.

Djem So
The unmatched strength of Sith lord Darth Vader, who terrorized the galaxy and expanded his empire with brutal strength and Force. Uses heavy armor and a single psiblade. Devastating melee and Force powers with long cooldowns, durability, and an aura of demoralization to finish who's left.

Makashi
The noble Count Dooku, whose precision and presence turned every duel into a lesson. Uses robes and a single psiblade. The only form that projects lightning. Relies on large area Force powers and precise melee ripostes. Force powers grow stronger as the fight lasts, but passive deflection falls if you do not watch it.

Niman
The Jedi hero Luke Skywalker, the farm boy who became the legend, saved the whole galaxy by defeating the Empire and secured lasting peace by restoring the Republic. His master was old Obi-Wan Kenobi. Uses light armor and a single psiblade. Balanced melee, deflection, movement speed, chance to double attacks, and Force powers that heal or cleanse.

Vaapad
The Champion of justice Jedi Master Mace Windu, the only Jedi who could channel the dark side without falling and the only one to ever defeat Darth Sidious in single combat. Uses robes and a single psiblade. Extremely lethal and fast melee that siphons life during attacks, with solid defense, but builds dangerous Force Corruption that must be carefully managed.
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VISUAL EFFECTS:
The intensity of the visual effect around your character (electric sparks for Siths, blue or green energy for Jedis) increases with how many stacks (center/hubris/balance...) you currently have.
Each forms has its own stacks mechanic, except Djem-so and Ataru who has a long lasting buff instead (therefore these 2 have the visual effect around your character at maximum intensity for their buff durations).
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Jedi is a new subclass under Psionic for ToME 1.7.6.

This mod will allow you to play your character as the padawan/apprentice under the guidance of the most iconic Jedi or Sith of your choice.

Shared talents give you the classic force push (especially destructive as pushed hostiles if pushed thru a wall will destroy them creating a kinetic explosion), force pull, saber deflect (a % chance of completely negating all damage and associated status effect from attacks, except of course AOEs and most spells), and many many more unique talents/mechanics that i created myself from top to bottom.

As you reach level 10 (hopefully), you may at last repair your holocron and uncover (well, actually, choosing really) who this Force master actually is, and then use his unique fighting style, some of them COMPLETELY change your gameplay (some have blinding speed, some are very slow but absurdly strong, and more...).
Image
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Download:
- Te4.org: te4.org/games/addons/tome/jedi
- Steam workshop: https://steamcommunity.com/sharedfiles/ ... 3808312170
- Forum link: viewtopic.php?f=50&t=57193
The class is under: Psionic → Jedi.
Needs nothing else. First public build. If something breaks, tell me the form, the talent, your other addons, and drop te4_log.txt here.
I cannot wait to see your feedback, as this mod was made in accordance with the star wars movies (the first 6 movies to be exact).

If you love my mod and want to help me doing more, remember that you can make a donation to our beloved DarkGod in the website, and if you want to help and thank me: https://ko-fi.com/seha854373

Share your death here (with Form used) so that your character will become immortal as a Force ghost :shock: to help Jedis that are still alive and avoid them the same fate (also it's always fun)

I might add create more Forms from other famous characters (maybe Grand master Yoda, Darth Maul, Qui-Gon Jinn, Darth Sidious/Palpatine...), if it comes to that I will let you guys decide which one you want.
Why not even some other Forms from other characters outside of the first 6 movies, I will follow what you guys ask. (it is a mod for you after all)

May the Force be with you.
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Update 10/3/2026:
*Fixed: Forms Djem-so big buff all around, better everything, Force throw lvl4-5 now resets his important cooldowns. Also small buff for Form Makashi, he now has Force Drain in his kit.
*Fixed: small fixes. Force Throw lvl4-5 now properly does AOE, and gem buff Kyber crystal stops its timer duration during rest.
Update 10/1/2026:
*Fixed: Now Forms activate instantly (instead of ending your turn), Jedi Psiblade activate instantly (instead of ending turn) and has no cooldown (instead of 6 turns), meaning that if a boss strip your Sustains/buffs it's up to you to notice but it wont be death anymore. Also now Forms weapon bonus damage is applied when you attack (instead on being in your character stat), doesn't change much but makes the code cleaner.
Update 9/30/2026:
*Fixed: Many small fixes, also from now on a Jedi will never be able to learn the tree Wild-gift/Mindstar mastery, or any talent in this tree. (some smart devils among you used it to double the base power of Psiblades...)
Update 9/29/2026:
*Fixed: Ensured that Crystal trade will not convert any important gems (only the normal ones).
Update 9/28/2026:
*Fixed: Niman form, sometimes Balance stacks were reducing without using Push/Crush.
*Fixed: No Hostiles can ever be Jedi class (might add some in the future when i will create a Jedi/Sith quest).
Update 9/28/2026:
*Fixed: a successful Riposte did not do +40% damage/wasn't instant/did not daze.
Update 9/27/2026:
*Fixed: a successful Riposte did not reduced the cooldown.
*Fixed: Clarified the Deflect to indicate that it does not work against spells of any kind or any AOE effects (= can only deflect weapon attacks/arrows/throwing knives...).
Update 9/26/2026:
*MANY fixes to make sure everything works flawlessly, if you find anything please tell me i will fix it the same day.
*balance pass for most forms because some were indeed way too strong.
*gems balanced too they were far too strong.
Last edited by Urukai on Sat Oct 03, 2026 11:07 pm, edited 4 times in total.

Zizzo
Sher'Tul Godslayer
Posts: 2683
Joined: Thu Jan 23, 2003 8:13 pm
Location: A shallow water area south of Bree
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Re: [1.7.6] Jedi class (6 sub-classes)

#2 Post by Zizzo »

Small bug report to relay: your superloaded mod.class.Actor:checkHit() method doesn't pass through both return values from the parent mod.class.interface.Combat:checkHit() method, which breaks callers like Hide in Plain Sight that depend on both values. [Don't worry, I've made that mistake a time or two myself. :oops: :wink: ]
"Blessed are the yeeks, for they shall inherit Arda..."

Kato
Low Yeek
Posts: 5
Joined: Mon Jan 04, 2021 3:01 pm

Re: [1.7.6] Jedi class (6 sub-classes)

#3 Post by Kato »

1.In Vaapad Tree, Shatterpoint is placed on 2nd tier, and This Party Is Over on 3rd tier(It doesn't affect gameplaying. Just UI issue)

2.Opening Cut says"On hit, the target takes %d%% more weapon damage for %d turns."
I suppose that the talent doesn't apply any detrimental effect to enemies. Does the effect implicitly work?

Urukai
Posts: 2
Joined: Sun Sep 20, 2026 5:09 pm

Re: [1.7.6] Jedi class (6 sub-classes)

#4 Post by Urukai »

Thx Zizzo and Kato for feedbacks.

I'm investigating them now and will come back with either updates or answers very soon.

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You guys were right on all fronts:
- Fixed the hide in plain sight dependency it should work now.
- Fixed the weird unlocks in Vaapad tree, you need now Shatter before Party.
- Fixed the "Openned" debuff not being applied consistantly when Openning cut is successfully executed on a target, now the debuff status is visible on hostiles with descriptive details, note that the Openned status cannot be stacked if other talents also does this effect.

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