[v1.7.0+] Bloodriver Class Tweaks

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Zizzo
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[v1.7.0+] Bloodriver Class Tweaks

#1 Post by Zizzo »

Yet another class tweaks addon, :wink:, Bloodriver Adherent Tweaks, for (as you might have guessed) shad3's Bloodriver Adherent class. Here's what we've got so far:
  • The Listing of Curios quest is kind of like the alchemists quest, in that I'd really like to have a persistent status indicator like Alchemist Notifications', showing which artifacts I need to find and popping up a reminder when I pick up one of them. Controlled by game option "Gameplay | Bloodriver curio notifications".
  • Any time I have something accumulating in the background, like recorded damage from the Retribution talent, I like to have an indicator of how much I've accumulated and how close I am to maximum (in this case, triggering a retaliatory spell). Controlled by game option "Gameplay | Bloodriver Retribution tracker".
[And as I've done with my other addons that tweak addon-provided classes, I'm categorizing this on as a "DLC-requiring" addon, and thus not particularly suitable for inclusion in ZOmnibus.]

[NOTE: The te4.org link above for this addon appears to be broken; for now, I'll also link to its Steam page. (edit 2025-02-16: This has now been resolved.)]

[Implementation notes:]

Code: Select all

Hooks:
  ToME:load [to load our effects]
  Actor:actBase:Effects [to update Retribution tracker effect]
  GameOptions:generateList [to add our game options]
Superload:
  mod.class.Actor:
    onAddObject() [to update our curios-notify effect]
    onRemoveObject() [to update our curios-notify effect]
Last edited by Zizzo on Tue Jun 16, 2026 4:37 pm, edited 2 times in total.
"Blessed are the yeeks, for they shall inherit Arda..."

Shad3
Cornac
Posts: 43
Joined: Thu Jan 13, 2022 3:45 am

Re: [v1.7.0+] Bloodriver Adherent Tweaks

#2 Post by Shad3 »

Ooooh nice...
The addon (v1 version at least) can be found here in te4.org.

Zizzo
Sher'Tul Godslayer
Posts: 2636
Joined: Thu Jan 23, 2003 8:13 pm
Location: A shallow water area south of Bree
Contact:

Re: [v1.7.0+] Bloodriver Class Tweaks

#3 Post by Zizzo »

While testing shad3's new Bloodriver Staffmaster class, I had an idea: remember over in Quantum Slider Tweaks, how we added Quantum Slider's Chlovia as a "donator" tile you could use for your character? Well, Bloodriver Classes' starting town features the Bloodriver Elder, pretty much a palette swap of Celia, which makes her a perfect candidate to be a donator tile. :mrgreen: That's going out as v1a. (Oh, and since we're covering multiple classes now, we follow the "parent" class's example and rename our addon to Bloodriver Class Tweaks. We Apologize for the Convenience.™ :wink: )
"Blessed are the yeeks, for they shall inherit Arda..."

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