[v1.7.0+,QUICK] Valley of the Moon from Point Zero

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Zizzo
Sher'Tul Godslayer
Posts: 2603
Joined: Thu Jan 23, 2003 8:13 pm
Location: A shallow water area south of Bree
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[v1.7.0+,QUICK] Valley of the Moon from Point Zero

#1 Post by Zizzo »

One of my Q.U.I.C.K. campaign characters found the Limmir quest tome in one of the Orc prides, and it seemed like a shame that she couldn't access it somehow. And you know what that means… :twisted:

My new addon is (uncreatively :oops: ) named Valley of the Moon from Point Zero, and requires the Q.U.I.C.K. Campaign addon. A few notes:
  • Zemekkys's chat script I deemed too complex to try to hook into at all the points where we'd probably need to, so in our slightly modified version of the Lost Knowledge quest, the player is told to give the tome to the Fate Twister (on the island north of Zemekkys), who uses it to create a portal to the Valley of the Moon caverns. As per usual for zones in this campaign, you'll have to recall out to get back to Point Zero.
  • After you complete the quest by saving Limmir, as a convenience to the player, the portal will skip ahead to the Valley of the Moon.
  • A small annoying bug: recalling back from the Valley of the Moon drops you in front of Zemekkys instead of on the portal. Not sure it's worth the effort to try to figure out how to fix this. :|
  • As a courtesy to Q.U.I.C.K. players who have already received the quest and are adding this addon retroactively (raises hand :wink: ), we also convert the main-campaign Lost Knowledge quest, if present, to our version.
[And since we depend on another addon, I'm counting this as a "requires-DLC" addon that is not suitable for inclusion in ZOmnibus.]

[Implementation notes:]

Code: Select all

Hooks:
  Chat:load [to modify Fate Twister chat]
  Quest:init [to add our log message for Lost Knowledge quest]
  Entity:loadList [to load portal grid and summoning scroll]
  ToME:runDone [to convert existing quest if needed]
  AutoNotes:checkQuests [to change quest notes as needed]
Superload:
  mod.class.Game:
    changeLevelCheck() [to prevent/require recalling out of Valley]
  mod.class.Player:
    on_quest_grant() [to convert Lost Knowledge quest as we add it]
    on_quest_status [to restore recall when we complete quest]
"Blessed are the yeeks, for they shall inherit Arda..."

Zizzo
Sher'Tul Godslayer
Posts: 2603
Joined: Thu Jan 23, 2003 8:13 pm
Location: A shallow water area south of Bree
Contact:

Re: [v1.7.0+,QUICK] Valley of the Moon from Point Zero

#2 Post by Zizzo »

I knew I shouldn't have just speed-run the caverns in testing… :oops: The Caverns leading to the Valley of the Moon can, of course, spawn naga portals or Fearscape portals, and apparently we weren't handling those properly with our checks to require recalling out of the zone. I've made some changes that appear to fix the problem; that's going out as v1a.

Also in this release, we make some tweaks so that your automatic notes properly reflect the state of the quest, notably telling you to go talk to the Fate Twister instead of Limmir. We Apologize for the Confusion.™
"Blessed are the yeeks, for they shall inherit Arda..."

GokuderaElPsyCongro
Yeek
Posts: 12
Joined: Sat Feb 12, 2022 7:15 am

Re: [v1.7.0+,QUICK] Valley of the Moon from Point Zero

#3 Post by GokuderaElPsyCongro »

Shameless begging of me, but how time consuming would it be for you to add all missing locations to the QUICK zone rotation, so the run would be even more varied? Maybe as adding a segment for some, and adding them to existing segments for others?
If that would be too time consuming don't bother, you already do so much lol. And thanks again for your mods.

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