Voidslime (Demented class Oozemancer)

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Seventeer
Cornac
Posts: 42
Joined: Mon Apr 20, 2020 5:58 pm

Re: Voidslime (Demented class Oozemancer)

#16 Post by Seventeer »

I play a new game then begin in new area without any equipment or cube.
There‘s an error when I use talent Malmutate at an empty location.
[C]: in function 'error'
/engine/interface/ActorTalents.lua:190: in function </engine/interface/ActorTalents.lua:173>
Lua Error: /engine/interface/GameTargeting.lua:137: /engine/interface/ActorTalents.lua:190: /data-voidslime_class/talents/shardwork.lua:19: attempt to index local 'target' (a nil value)
stack traceback:
/data-voidslime_class/talents/shardwork.lua:19: in function </data-voidslime_class/talents/shardwork.lua:12>
[C]: in function 'xpcall'
/engine/interface/ActorTalents.lua:186: in function </engine/interface/ActorTalents.lua:173>
At [C]:-1
At [C]:-1 error
At /engine/interface/GameTargeting.lua:137 fct
At /engine/interface/GameTargeting.lua:143 targetMode
At /engine/interface/GameTargeting.lua:282 targetMouse
At /mod/class/Game.lua:2660 fct
At /engine/Mouse.lua:71
——
Enemy Diminutive Void also cause error:
Lua Error: /mod/class/Actor.lua:2037: attempt to index a nil value
At [C]:-1 __index
At /mod/class/Actor.lua:2037 tooltip
At /mod/class/NPC.lua:389 check
At /engine/Map.lua:801 checkEntity
At /mod/class/Tooltip.lua:36 check
At /mod/class/Tooltip.lua:50 getTooltipAtMap
At /engine/Tooltip.lua:286 displayAtMap
At /engine/interface/GameTargeting.lua:77 targetDisplayTooltip
At /mod/class/Game.lua:1977

Preytor
Low Yeek
Posts: 7
Joined: Sat Dec 13, 2025 8:00 am

Re: Voidslime (Demented class Oozemancer)

#17 Post by Preytor »

yeah a couple people caught that. Both things should be quick fixes and I'll try to get a small patch out as soon as I can but it might take a bit due to personal brain stuff

edit: had the motivation and the fixes were simple so both problems should be solved in 0.8.1

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