Doombringer Destroyer Reskin

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Aeolius
Low Yeek
Posts: 8
Joined: Sat Mar 01, 2014 8:27 am

Doombringer Destroyer Reskin

#1 Post by Aeolius »

Greetings to all. I present my first addon: Doombringer Destroyer Reskin

This allows Doombringers to select a different Destroyer form than just the Champion of Uhr'rok. Nothing against the Champ, but maybe some characters wanna look a little different when they hulk out.
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With this, the Destroyer can use any of the various base-game/DLC demonic appearances, or even a number of non-demonic forms: a faeros of one size or another, a phoenix, and quite a bit more. Even dragons! (Wyrmics, you had your chance.)

The text of the Destroyer talent has been very slightly tweaked to reflect the more general and/or personal effect.

I mostly aimed to include fire-elemental stuff, given the class, but there are some selections that don't really slot into either "demon" or "fire" — e.g., if you wanna morph into a big sandworm, that's also cool.

There are two ways to configure this addon, both only visible to Doombringers:
  • The Cosmetic Options during character creation
  • A button in the Esc menu accessible any time
I suspect the selection will likely also impact the temporary Destroyer mode granted randomly by demon statues, too, though that's one thing I haven't tested.

This addon has no mechanical component; it's purely cosmetic.

It is also very easy to fork and extend, if desired; just add a new entry — a name and a filename — to the destroyer_forms table in DoombringerDestroyerForm.lua. Height calculations are taken care of already.

If there's demand for width-variant tile support, maybe I'll update!
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Last edited by Aeolius on Thu Mar 20, 2025 8:32 pm, edited 6 times in total.

Aeolius
Low Yeek
Posts: 8
Joined: Sat Mar 01, 2014 8:27 am

Re: Doombringer Destroyer Reskin

#2 Post by Aeolius »

Incidentally, is there a way to remove tags from the addon description? Didn't realize it was an add-only field that moreover could accommodate doubles, so there's like a hundred of the things, now, haha. Oops.

Probably not that important, either way.

Aeolius
Low Yeek
Posts: 8
Joined: Sat Mar 01, 2014 8:27 am

Re: Doombringer Destroyer Reskin

#3 Post by Aeolius »

Posted an update:

v1.1.0: Hero Uniqueness Axiom

This adds a check to see if the player is the one calling the Destroyer effect, so your custom form won't propagate to every random Doombringer with Wrath talents you meet. In other words, your DB opponents will now stick to the classic Champion skin, regardless of your personal selection.

This version also adds a few more Horror skins to the list, because why not.
horrors.png
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Lenixion
Posts: 2
Joined: Mon Dec 29, 2025 5:54 pm

Re: Doombringer Destroyer Reskin

#4 Post by Lenixion »

Sorry for the very late post, but I can't find the DoombringerDestroyerForm.lua file to make any changes. I don't know anything about programing or modding, but I just wanted to make so the Destroyer talent didn't change my character at all, or just minor changes like horns If managed to get it to work. Maybe it's because I'm using the steam workshop version, but the only file I can find that makes any sense is tome-destroyer-reskin.teaa, but opening it on the notepad get's me foreign characters that I can't make any sense of.
Any help would be welcomed, I'm sorry for necroing here, but don't know where else would it be resonable to ask for help with this addon.

Aeolius
Low Yeek
Posts: 8
Joined: Sat Mar 01, 2014 8:27 am

Re: Doombringer Destroyer Reskin

#5 Post by Aeolius »

All addons are summed into a TEAA file, which is just a renamed ZIP file. That is, if you attempt to open tome-destroyer-reskin.teaa using 7zip (or your preferred archiving software), you'll be able to extract its innards into a local folder structure that you can re-archive after making the desired edits.

This also means the entire addon library is a resource; if you're having trouble determining how to implement a feature, you can study the work of people who've tried similar things to glean clues.

Here's an overview of the basics I found helpful when starting out: https://te4.org/wiki/Addons

If you don't know anything about programming, note that you'll probably want to make sure you have an IDE (like Visual Studio Code), and start familiarizing yourself with Lua. The good news is that it's pretty easy to pick up just from working with it in context and looking up the less-obvious stuff as you go, so it's not like you need to spend a month with a technical manual before you start.

The fact that you tried to open the TEAA in a text editor is a good sign, believe it or not — that willingness to tinker will go a long way!

EDIT: And you did indeed ask in the right place; the forums and the Discord server are both full of helpful souls.

Lenixion
Posts: 2
Joined: Mon Dec 29, 2025 5:54 pm

Re: Doombringer Destroyer Reskin

#6 Post by Lenixion »

It'll take some time for me to learn enough to do what I want, but thanks to you I can see files, so I can actually try. Thanks for taking your time to reply and great mod btw, the original Destroyer form is cool and all, but the class can really use some variety, since at least on my newbie's opinion I couldn't find any reasonable Doombringer build path that didn't include the Destroyer Talent in it, so all your characters end looking up the same if you play it enough and I have the tendency of dying a lot, so I do.

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