Gnomes

A place to post your add ons and ideas for them

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Zizzo
Sher'Tul Godslayer
Posts: 2545
Joined: Thu Jan 23, 2003 8:13 pm
Location: A shallow water area south of Bree
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Re: Gnomes

#16 Post by Zizzo »

Fired up a Tinker Gnome Alchemist recently, and I was dismayed to discover that my golem doesn't have all the advertised extra equipment slots. :cry: Digging around in the code, I can't find where you're calling :initBody() to apply the changed body configuration that you set up in your superloaded .invoke_golem(). In my tests, adding:

Code: Select all

		self.alchemy_golem:initBody()
after the line where you set up self.alchemy_golem.body{} makes the extra equipment slots appear as selected.
"Blessed are the yeeks, for they shall inherit Arda..."

Zizzo
Sher'Tul Godslayer
Posts: 2545
Joined: Thu Jan 23, 2003 8:13 pm
Location: A shallow water area south of Bree
Contact:

Re: Gnomes

#17 Post by Zizzo »

As the author of the Bikini Colors addon, I feel both morally obligated and uniquely positioned to make a very small feature request. :mrgreen: :mrgreen: :mrgreen: Since gnomes use the halfling character doll under the hood, it would be trivially easy to add bikinis/mankinis to gnomes just by copying the cosmetic_options.special{} subtable from the Halfling race descriptor into the Gnome race descriptor.
"Blessed are the yeeks, for they shall inherit Arda..."

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