[v1.7.0+] Keep Transmo Tab

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Zizzo
Sher'Tul Godslayer
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[v1.7.0+] Keep Transmo Tab

#1 Post by Zizzo »

It's an annoyance that every Alchemist (and some Writhing Ones and Annihilators) will be familiar with: after checking your golem's/worm-that-walks'/mecharachnid's inventory, the next time you bring up the player's inventory, every inventory tab except stuff in the transmo chest will be selected. Which can easily be mistaken for not having anything in the transmo chest, which can in turn lead to mistakes.

Well, that finally bugged me enough to do something about it, in the form of my new Keep Transmo Tab addon. The basic heuristic I went with is that if the actor for whom we're pulling up an inventory has a transmo chest and the remembered list of selected tabs from the previous inventory dialog lists every tab except the transmo-chest tab, we assume that's meant to be all tabs and proceed accordingly.

[Looking ahead, this could easily go into a future version of ZOmnibus and ZOmnibus Lite, but if this is considered a bug that we expect/hope to be fixed in a future version, like Golem Can Pass, we'll probably want to keep it out so we don't have to claw it back out later.]
"Blessed are the yeeks, for they shall inherit Arda..."

Zizzo
Sher'Tul Godslayer
Posts: 2521
Joined: Thu Jan 23, 2003 8:13 pm
Location: A shallow water area south of Bree
Contact:

Re: [v1.7.0+] Keep Transmo Tab

#2 Post by Zizzo »

Found another case where the user can end up with an unselected tab in the inventory dialog: If your character gains the Steamtech/Chemistry and/or Steamtech/Physics trees, then the next time you open an inventory dialog, your "all tabs" selection will end up being "all tabs except Tinkers". Which, if you don't notice it, will drive you batty trying to find your newly created tinkers in your inventory. :wink: v1a catches and fixes this, using the same heuristic as described above for the Transmogrification Chest tab.
"Blessed are the yeeks, for they shall inherit Arda..."

Zizzo
Sher'Tul Godslayer
Posts: 2521
Joined: Thu Jan 23, 2003 8:13 pm
Location: A shallow water area south of Bree
Contact:

Re: [v1.7.0+] Keep Transmo Tab

#3 Post by Zizzo »

So yeah, all you tinker-using Alchemists can laugh at me now, because I forgot to cover the obvious case: what if your remembered "all-tabs" selection includes everything except the Tinkers and Transmo Chest tabs? :oops: That's fixed in v1a.1; We Apologize for the Error.™
"Blessed are the yeeks, for they shall inherit Arda..."

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